Actionscript 3.0 :: Optimize Bitmap Image For Faster Twining?

Jul 19, 2009

Does anyone know how optimize bitmap image for faster twining ?

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Actionscript 3.0 :: Convert A Lot Of Instances To Bitmap To Optimize?

Oct 2, 2010

I'm currently working on a flash project that creates a lot of instances(small boxes) and puts them on the stage, this will lag significantly after a while, and I thought there would be a way to draw these boxes to a bitmap object and remove the unnecessary children.

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Flash :: Use The CS4 Tool's On A Bitmap Image After Tracing The Bitmap Image And Applying My Settings?

Aug 7, 2009

Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?

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Optimize An Image Before Importing It Into Flash?

Oct 14, 2010

Is it better to optimize an image before importing it into Flash, or letting Flash optimize it during the export?

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JQuery :: How To Optimize Flex Image Slideshow

Feb 17, 2012

I have a web page with an image slideshow. JQuery calls a Flex app with a list of jpg images to load and display. Can Flex load and display the first image and then continue loading the rest of the list or can Flex only do one thing at a time (i.e. load all the images and then start the slideshow)? There is a significant delay while all the images load and I need to sped up the slideshow.

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ActionScript 3.0 :: Does Better Faster CPU Necessarily Equal Faster SWF Compile Times

Jan 25, 2010

My question is, does a better, faster CPU necessarily equal faster SWF compile times? Or does it rely on something else (OS, memory, etc). I only use AS3 and some of my projects take a while to compile. If certain hardware can guarantee me a faster compile time, it'd be worth including those things in my shopping list.

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ActionScript 2.0 :: Preloader Rotation - Faster And Faster When The Percent Loaded Goes Up

Sep 26, 2005

I can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:

[Code].....

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Data Integration :: Will Flash Optimize Image Sizes

Jul 15, 2008

I have a question about the optimization of pictures placedin a Flash stage.If I put a big sized pictures (for example: 1024 x 1024) andif, in the final result, the picture is downscaled on the Flashstage (for example : 200x200 pixels), once the swf is created ,will the picture be as heavy as before it was downscaled, when theflash web site will be loaded in browse

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ActionScript 3.0 :: Timer Run Faster And Faster

Jun 1, 2010

[code]in my original code..function "test" will change the x axis of the images by Timer..I wanna the x axis of the images can be changed after every two seconds..but when I run it..it's obvies faster and faster every time when the Timer dispatch the TimeEvent the delay always shorter than the last time.

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Distorting A Bitmap Image?

May 27, 2009

Okay, I know this is a stupid question but, if you bring in a jpg or png image and either convert it to a graphic or a movie clip, or just leave it as an image, is there a way to distort the image other than scaling, rotating and skewing it. For example, I want to change the perspective of an image the way I do in photoshop.Let's say the image is a house, in photoshop, you can take the house and make it look like a trapezoid shape, you know, wider at the bottom than at the top  Is there a way to do this using flash tools? Envelope distorting, if you break the image apart doesn't really work.

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ActionScript 3.0 :: Cut Up A Bitmap Image Into Pieces?

Mar 9, 2011

I'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:

package
{
import flash.display.*;

[code]....

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Flex :: Load More Then One Image In Bitmap?

Oct 8, 2010

i can't download more then one image from url

function processXML(e:ResultEvent):void
{
myXML = e.result as XML;

[Code].....

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Create An Image Control From Bitmap?

Apr 12, 2011

I need to create an Image control from a Bitmap because I have an ItemRedender to use in a List control.

I'm trying to show a list of images (Bitmaps) in a List control and I couldn't by now.

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AS3 :: Instagram-like Image (bitmap) Filters?

Oct 12, 2011

I'm wondering if there is some library (or maybe tutorial?) which can produce Instagram-like color tweaks for Bitmap/BitmapData objects in AS3. Color Matrix/ColorMatrixFilter will not be probably able to achieve such as results or yes?

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ActionScript 3.0 :: Replacing A Mc With A Bitmap Image?

Nov 16, 2010

I am trying to replace a movie clip image with a bitmap image and now the code to fire the image(missile) doesn't work. I get these errors:1119: Access of possibly undefined property dx through a reference with static type flash.display:Bitmap.1119: Access of possibly undefined property dy through a reference with static type flash.display:Bitmap

package {
import flash.display.MovieClip;
import flash.events.Event;

[code]....

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ActionScript 3.0 :: Image Loader To Bitmap

Apr 10, 2012

I'm loading a list of urls of pics from an fql query, then loading those urls with the loader class using this function:_loc is a MovieClip that holds the picture,[code]In onMyPictureLoaded I would like to get the bitmapdata out of loader.content and scale the image (smooth it too) that way, and then reattach it to the _obj MovieClip, but I'm having trouble reattaching that new bitmap to the object.It seems the problem is more to do with events and not having the ability to pass information (_loc, for example) from:loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onMyPictureLoaded); to the onMyPictureLoaded function.

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ActionScript 3.0 :: Overlaying 1 Bitmap Image On Another On A 3d Sphere?

May 24, 2009

The basic concept: I want to at runtime overlay (or paste or whatever) one bitmap image asset onto another. The original image asset is a texture on a 3d sphere.Example:3D Sphere with earth texture applied to it. Put a cloud on the earth texture and have cloud move along the earth.

Caveats:Can't use any composite materials because I take a serious perf hit. Want to try working only with bitmaps to see if it is faster.I've gotten this far but don't know how to fill rectangle with jpeg file and certainly have no idea where to go from here..earthBitmap= new BitmapData( 256, 256, true); fillRect will only do a color ... I need what fills a rect with jpeg image and how to edit a bitmap on the fly.

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ActionScript 3.0 :: Bitmap Screenshot Of Dragged Image?

Nov 17, 2010

I have an masked image that is externally loaded onto my stage that the user can drag and position.I then need to be able to record or save where and how the user has positioned the image by either -taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this) -or is it possible to get X and Y co ordinates of where they have positioned it I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to?Full code and attached fla file below

Code:

stop();
//--------------
// Loader
//--------------
var imageP1:Loader = new Loader();

[code]....

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Professional :: Using Bitmap For Texturing Vectorial Image

Feb 21, 2011

How can I use a bitmap tile for texturing a vectorial image ?

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ActionScript 3 - Possible To Distort Bitmap Image In Flash?

May 10, 2010

What I would like to do is to take a loaded GIF file as a Bitmap and then distort it by stretching and shrinking parts of it, so it would look like it got squished up against the screen. I'm pretty sure that there's no easy way in Flash to go beyond scaling and shearing, but I wonder if there might be some simple techniques to accomplish this kind of effect. By the way, I've also thought of pre-deforming the images in GIMP and saving them there, but I can't find a simple way to do it without learning their scripting language.

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Actionscript 3 :: Set Bitmap Image In Canvas Background?

Nov 18, 2010

I have image as Bitmap:

var bitmapImage:Bitmap=getDefaultImage();

I need to set this bitmap as canvas backgroundImage.

I find method myCanvas.setStyle("backgroundImage",url); But i dont need url. Whent i do this:

myCanvas.setStyle("backgroundImage",bitmapImage); I have an error.

How to set bitmap image in canvas background?

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Actionscript 3 :: Itarating Each Pixel Of A Bitmap Image

Mar 11, 2011

Is it possible to iterate each pixel of a bitmap image? Eventually what I'm trying to achieve is that I need to get the coordinate values of each pixel of a bitmap image and change the color of those pixels according to their coordinate values. As I see it, I need to use the getPixels() method but I still did not understand exactly what I should do.

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Actionscript 3 :: Image - Slice A Bitmap Into Tiles

Aug 9, 2011

I have the Bitmap data from a Loader object and I would like to slice it up into 32x32 squares to use as tiles. What is the most efficient way to do so?

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Flex :: Display An Image Using A Bitmap As Source?

Aug 25, 2011

I would like to display an Image using a Bitmap as source. I've looked at many websites and most suggest something akin to this but somehow it still doesn't work....img1 works fine... But img2 doesn't load for some reason.

private function onComplete(event:Event):void{
bytes = event.target.data;
img1.source = _bytes; /*this last bit works*/[code]....

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Actionscript 3 :: Change Bitmap Image In Flash?

Nov 15, 2011

I've been tasked to write a chat engine in actionscript3 (AIR) and every chat message has an image of the poster associated with it. So I have 5 chat messages on the screen at any one time but it will be obvious that the images associated with message e.g. #1 changes all the time because the last person posting is different.

What I believe is wrong is to use the .addChild method every time I need to replace the image because it will just keep creating more stuff on the stage. What I tried to do is the code below but it refuses to update the image. The way I thought it should work[code]...

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ActionScript 3.0 :: Bitmap Image & Shape Object Into One?

Feb 11, 2009

I have an image, that will be dynamically loaded. I have some graphics drawing tools with which a user can draw something, which is saved on a shape object. Now what i want to make the uploaded pic & drawing pic into one pic. Actually it will be better if i can draw on the uploaded pic.

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ActionScript 3.0 :: Image Loader With PNG Bitmap Mask?

Aug 27, 2009

I'm trying to create a AS3 image loader with the possibility of a PNG (transparent) mask...

Tried and searched for hourse, but I won't get it right...

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ActionScript 3.0 :: Array - Explode A Bitmap Image

May 11, 2010

I want to explode a bitmap image. so I created some Array but I can not go ahead. Her is the code:

[Code]...

ok when i say Tweener.addTween(arrayOfBitmaps[i]. the animation is just made from the last part o fthe array and not by the whole group.

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ActionScript 3.0 :: Bitmap Image Flickering When Animated

Sep 3, 2010

I've put together an example of the problem I am having and I've also attached my 2 x 2 image I'm using. The image is linked with the class name of ContentTexture which is referenced in my code below:

ActionScript Code:
import com.greensock.TweenLite;
import com.greensock.easing.*;
import caurina.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code] .....

I've tried using different tweening engines (greensock's TweenLite, Tweener, and flash's built in Tweening engine) so I think it's more of a general flash issue...maybe a bug? I'm using Flash CS4 on a PC and I've tried 24fps and 30fps with no difference. Is this a rendering issue/flash bug? or is there another setting I'm missing?

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ActionScript 3.0 :: Bitmap Screenshot Of Dragged Image

Nov 17, 2010

I have an masked image that is externally loaded onto my stage that the user can drag and position. I then need to be able to record or save where and how the user has positioned the image by either

-taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this)
-or is it possible to get X and Y co ordinates of where they have positioned it

I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to. Full code and attached fla file below:

Code:
stop();
// Loader
var imageP1:Loader = new Loader();
var request:URLRequest = new URLRequest('XXXXXXX/image.jpg');
imageP1.load(request);
addChild(imageP1);
[Code] .....

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