Actionscript 3.0 :: Optimizing Graphics Rendering?

Jul 27, 2010

My app draws a handful of very large Shapes to the screen very frequently. I've already implemented some logic to reduce that frequency in certain situations, but I'm wondering whether there is anything else I can do.My Shapes' graphics are basically rectangles with BitmapData fills. (Smoothing's turned off.) I can use some simple logic to find the regions where their boundary rectangles intersect the Stage. If I redraw my Shapes' graphics so that they only draw to those intersections, will my app take less time to render?

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