Actionscript 3.0 :: Constrain "With In" A Circle When Dragging?
Sep 22, 2006how to constrain "With In" a circle when dragging?Thats not to say constrain to a circle, but with in and only with in the whole circle area.
View 3 Replieshow to constrain "With In" a circle when dragging?Thats not to say constrain to a circle, but with in and only with in the whole circle area.
View 3 RepliesI have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.
View 1 RepliesI want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
What I would like to have happen, is when the user drags arrow_mc, it will only rotate between 0 and 90 degrees. If you go above 90 degrees, and continue dragging, it will stop moving. The same would happen if you went below 0 degrees.Currently, the code below works, but you can go around in circles back and forth.Iwith figuring out how to constrain the drag rotation between specifid numbers, in degrees.
ActionScript Code:
arrow_mc.onPress = function () {
arrow_mc.onMouseMove = function () {
[code].....
I am designing an interface where a person will drag a circular measurement tool (called a goniometer) over part of an image, and then rotate two different arms on the tool to measure an angle.The entire tool itself needs to be draggable by its center. So far I have the arms rotating by means of pressing the arrow keys on the keyboard, but it would be more realistic to have the user drag the arms to rotate them. I can't think of how to accomplish that, though.
View 2 RepliesDoes anyone has a modified version of this awesome tool that can limit the dragging of the objects to a given area? me in the right direction on how to accomplish this, which class i need to modify.
View 1 RepliesI have a draggable slider that looks like this:
The blue bar has the instance name track and the pink dot has the instance name puck.
I need the puck to be constrained within the blue area at all times, and this is where my maths failings work against me! So far I have the puck moving along the x axis only like this:
private function init():void
{
zeroPoint = track.x + (track.width/2);
puck.x = zeroPoint-(puck.width/2);
[Code]....
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 RepliesI have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
View 6 RepliesI`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
View 4 RepliesI have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
View 0 RepliesTrying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
View 3 RepliesI have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
View 5 RepliesI have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
View 4 RepliesDoes anyone know of any tutorial or code example that deals with resolving circle-circle collisions including rotation?
View 2 RepliesI'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:
[URL]
Is there a ready Component on the web.
I have a movie, within this movie I have a container which loads an external swf, the problem I have is that when this movie is viewed within a browser, if the browser is resized then the external swf that loads into the contanier resizes, going smaller or larger.How do I constrain a particular container to stay the same size, 100%?This is the script I have that loads the external swf, is there a way to constrain container?
View 3 RepliesI'm loading a .swf (flash game) (719 x 480) into a new .fla that is bigger (1280, 720) than the dimensions of the .swfThe game appears to load well, but when I start playing it, I realize that the game is messed up because it is actually running in the dimensions of the .flaCan somebody tell me how to constrain the loaded .swf to 719 x 480?NOTE: I can't change the .swf game file's codingAnd the .fla stage-size has to stay the same.
View 5 RepliesI load swf files continuously, but if one of the swfs has some defective code such as Mouse.hide() the mouse disappears when the swf is loaded. I want to constrain such malicious code in loaded swfs. There is also another problem related to containing loaded or loading swfs. When I load a swf which loads another swf to operate, It never completes loading (Event.Complete of contentLoaderInfo) because it needs another swf to load. However, the swf should be loaded before it runs. Since loaded swf is as-2, loader does not give any error. I am also suspicious whether or not it will give error if it is as-3.
View 1 RepliesI'm at a bit of a coders block, and I'm sure it's quite simple. I tried using the following:Code:((angle-180)%360) + 180But for angles < 180 degrees, it works just fine, but after that it get's a little funny. I know why it's doing that, I'm just looking for a way to fix it.
View 2 RepliesI am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...
Code:
("animation", false, 0, 0, 300, 300);
but know joy...
my code:
////Button Listeners/////////////
Code:
// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);
[code]....
I have a MC called planPOPUP which is draggable and at the moment I am constraining where the MC can be dragged to by using the 4 co-ordinates method such as:
Code:
startDrag (_root.loadHERE.allImagesMC.planPOPUP, false, 116, 231, 913, 396);
Now would it be possible to, instead of using that method, place another MC around the edge of the stage, making a border, and then have some code so that whenever planPOPUP touches the border MC it cannot be dragged over it? Thus constraining it to within the borders of the stage?
[code]...Now if I load this swf into a bigger SWF the mouse is acting in the entire movie as if it were in de loaded swf. This also happens when I test it (ctrl-enter) and make the resulting box bigger... the mouse will not fade at the border of the swf any more, but at the border of the containing window....) is there a (easy) way to constrain the mouse behaviour within the box of the loaded swf (like the MOUSELEAVE event triggered when i leave the box of the loaded swf in stead of the entire stage?)
View 5 RepliesI have a MC on stage with instance name of holder.I load a swf into holder. I want the swf which is bigger than holder to have the same height and width as holder.var myLoader:MovieClipLoader = new MovieClipLoader(); myLoader.loadClip("contact.swf", holder);
View 2 RepliesI have some script that loads an external image into the UILoader that also has a mask created based on loaded image width and height, which also centers on stage. That works great. On user click somewhere within the loaded image, the image then scales from that mouse position out.
i.e.: if I click top left corner image scales from that point out, center, left, right... etc. using the tween. That works great.
On mouse move image then pans reverse to mouse position. i.e.: I move mouse left image pans right, move mouse up image pans down, top left corner image pans down bot right...etc. Also using tween. This is where it becomes tricky. The image does pan, however it does not pan completely to left, right, up, down, diagonally and so forth. once mouse reaches boarder of mask the image pan stops, unless mouse is way outside boarder.
Then that creates another problem where the image now pans so much that it goes past the boarder and almost out of sight. Ideally when mouse moves to masked boarder, panned image should be at its image boarder then stop. Constrained within the masked boarders.
Code:
var myImagePanTween;
function moveImageTween(e:TweenEvent = null):void {
var CurrentMouseX=mouseX;
var CurrentMouseY=mouseY;
[Code] .....
I think there should be away to include a constraint within the Tween, as well calculate the image size so that when mouse reaches boarder the image should be panned to its width/height, up, down, corners ect.. within the mask. Make sense?
does anyone have an equation for resizing mc and constraining the prooprtions also.. through AS
View 6 Replies