CS3 Imported Image Update?

Jul 27, 2009

Is there a way to have imported images automatically update if the original file is changed?

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Professional :: Update Flash Graphics From Imported Layered PSD?

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has the whole "roundtrip" feature been left out of Flash Professional CS5.5 when it comes to imported, layered PSD files? Is the only answered to crop down and save a single .png layer out of the orginial PSD file?

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Xml :: Make Imported Data From Array Update In Flex?

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I think I must be missing a step here; I have different data being pulled from an array created from xml depending on a variable (_currentTrackNum).. and the data changes if I set a different initial value for it; but if I change the variable once the program is initialized, none of the data changes even though I rerun the call with the changed variable.[code]

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Professional :: Putting Action Onto Imported Image?

Aug 6, 2009

I'm trying to create a countdown timer for my website. I have written a code in ActionScript 2.0 that is working but I have a background that I created in Illustrator onto which I want to embed the timer. So, I have the image and on top of that image is where I would like the numbers to countdown, if that makes any sense?
 
I've posted the image I am talking about. The bottom half (the box at the bottom) is where I want to put the numbers counting down using Flash.

Is there a specific format that I need to have the imported image in since I have tried jpg, gif, bitmap and none of these allow me to put an action onto it?

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Filling Colors In Imported Image In Flash

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I'm trying to make a very simple game in Flash. I have a map where you can see only the borders of the states. I want to make every state a symbol. Can I somehow fill it with different colors? Using paint bucket doesn't work...

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ActionScript 2.0 :: Get Image Dimensions Of Imported Images?

Apr 9, 2007

Is there a way to get the height and width of an image that was loaded via an xml file? I am making an Image Viewer and I want the display to resize to the dimensions of the image loaded.

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ActionScript 2.0 :: Determine Width Of Image Imported?

Aug 5, 2007

I'm using loadMovie to load a JPG to a MovieClip. As in ...

loadMovie("c:myimage.jpg", imageholder_mc);

What is the actionscript to determine the pixel width of the image loaded.

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How To Update Image Via URL SWF

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I want to make a sort of slideshow of the players in my game (In game when you change clothes/weapons the image auto updates to show your current character) How would I insert images into CS4 and when the image updates for it to update in CS4? PS. This is when the project is exported and uploaded to my website. Example image that auto updates: [URL] = [URL]. Where CharacterName is that's where I put each individual character I want to add in...

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ActionScript 3.0 :: Stretching A Dynamically Imported Image In A Bound Mc?

Mar 14, 2011

I am importing an image dynamically with following code into my mc :

....
var urlRequest5=new URLRequest( ... );
var imageLoader5=new Loader();

[code]....

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Professional :: Breaking An Imported .png Image Into Clickable Regions?

Feb 16, 2012

I have a .png image of all 44 US presidents, I'm trying to figure out how I could break it apart so that each president can be clicked on.  I'm a fairly experienced actionscript programmer, have done some game development work in the developer role but never in the design/UI role, thus I'm not great (or even good!) at some of the beginner stuff regarding UI.  I was thinking I could use the lasso tool to select an area, then somehow make that selection into a grapic or movie clip symbol, but I can't seem to get that to work and I'm wasting a lot of time experimenting!

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Flash 9 :: Imported Image Size Incorrect On Stage?

Nov 7, 2008

I've had this annoying problem since CS1 and persists through CS3. If i import an image (either to stage or to library then placed on stage) the pixel size reported in the properties box is smaller by a very small amount. For example, I just dropped a 1005x650 PNG on the stage. The properties box shows this as w[1004.8] h[649.9]. The file is 72ppi in photoshop. Zooming in confirms that the image is shrunk slightly. In this case, the image was same size as the stage and I could see the white background showing through on the right edge of the graphic. It means that everytime i put a bitmap graphic on the stage, I have to correct the w and h in the properties box.

Does anyone else have this problem? Is there a solution? Does it occur in CS4?

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ActionScript 2.0 :: Resizing Action-script Imported Image?

Aug 9, 2009

edit: resolved

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Professional :: Maintain Layered Image Quality When Imported Into Flash?

Mar 17, 2010

I'm having a problem with importing a layered PSD file into Flash, an issue which i've read about in a number of forums but haven't yet been able to fix.
 
The content of the PSD file in question is numerous layers of line drawing which I am importing to the Stage and converting to keyframes in Flash. The layers have no white background and are clear but for the lines of drawing.
 
The problem I'm having is that the first layer of the PSD file imports perfectly, with its quality intact, but all those which follow it are distorted and jagged, and look pretty awful for some reason.
 
I have experimented with both lossy (set at 100) and lossless compressions to try and improve the layer quality, lossless is marginally better but not the best.

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ActionScript 2.0 :: Adding Transition Effect To Image Dynamically Imported?

Jan 8, 2009

I've made a simple picture slideshow. With 10 frames and on each frame a movieclip. On every frame, I use the 'loadMovie' method to import a file..A set of buttons are used to surf through the frames..Okay, I wanted to know, is there any other possible way to add a fade-in fade-out transition while changing the pic from frame 1 to frame 2.. ?The way i know of doing it will be like this;Making a movieclip, MC1, and in there, another movieclip, imagehandler MC, where that image is brought using 'loadMovie' method. And fading in imagehandler MC from frame 0 to frame 10 using motion tweening like we normally do..And putting that MC1 (with MC2 fade in effect inside)to each of the 10 frames in the main slideshow timeline (making different MC1 like MCs for each image)..But this way its much more work and more cramping in the library..

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ActionScript 3.0 :: Crop A Specific Irregular Shape From An Imported Image?

Jan 18, 2010

How can I crop letteraly crop a part of an imported image into a specific irregular shape that already exists on the stage as a MovieClip... a jigsaw puzzle piece for example ? (it would be prefered not to use masks).

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ActionScript 2.0 :: Image Gallery - Call The Images Imported To The Library

Mar 25, 2005

I'll make a gallery of 122 images but I don't want to place each of them on the timeline
or I can't call them, they should be included in the exported .swf or .exe file I guess what I need is something like an actionscript that would call the images imported to the library is that possible or is there a gallery like that?

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ActionScript 3.0 :: Crop A Specific Irregulare Shape From An Imported Image?

Jan 18, 2010

I have a little question:How can I crop letteraly crop a part of an imported image into a specific irregular shape that already exists on the stage as a MovieClip... a jigsaw puzzle piece for example ? (it would be prefered not to use masks)

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ActionScript 2.0 :: Resizing Imported Jpegs Image Into Empty Movie Clip

Jul 21, 2004

I am trying to import a jpeg image into an empty movie clip and then resize the image.I can scale it, and position it but I can't resize it. Somebody suggested creating a movieclip in Flash first and giving it an instance name. Then use loadMovie to place the jpeg into that movieclip. This did work and allowed me to resize it but only the movieclip would be resized which in turn resized the image proportionally.I still couldn't specify exact dimensions of the image - only the movieclip.

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Unable To Update Image In Test Mode?

Sep 10, 2009

I have a Flash file someone made for me 6 months ago. Currently, I needed to update an image in Flash and when I run a test, the old image always shows up. I ran F9 to see if there is an embedded call for it in an action script and there is none.  Then I looked at the entire Library for an Old Image. I still could not find it. Lastly, I went through the timeline and got nothing too

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NextFrame(); - Drag An Image And Update The View On Release

Aug 19, 2010

Fk says my last login was 3/23/2006! So I'm rather rusty! All I wanted for now is to drag an image and update the view on release. So, I have two frames:

[Code]....

When I play, it starts and stops dragging nicely. But it will not advance the frame. If I try something else like getUrl, that works fine too. gotoandPlay does nothing as well, though. What am I missing? This is Flash MX2004, as2.

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Flex :: Update An Image Dynamically Using Data Binding?

Feb 20, 2010

I have a main.mxml application that lays out my application, it contains a "browse and upload" button. And contains an image to view the users uploaded image like so:

<mx:Application
<mx:Script>
<![CDATA[

[Code].....

In my myModel class I have a img_scld_bm that the browseAndUpload() function draws into after scaling it.

My intent is that my mx:Image will display the image. As shown here I'm assigning the image source="mymodel.img_scld_bm", this ends up just showing a broken image icon.

I also tried data binding, where in my myModel class I have [Bindable] var img_scld_bm. And then tried setting my mx:Image source="{myModel.img_scld_bm}" .. that didn't seem to do anything either. All this compiles fine, no warnings. I think in this case, I'm not setting a trigger or propertyChange event to update the binding?

how to correctly bind an mx:Image source to some bitmap?

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ActionScript 3.0 :: Need To RemoveChild() And AddChild() In Order To Force Image Update?

Sep 1, 2011

Here's some code I created as an answer to another question. It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displayed on the screen to actually update, I had to removeChild() and then addChild() it back. Is there another way to force the screen to redraw?

[Code]....

Note that in this example, this code is on frame 1 of the timeline. It _feels_ like imageClip is not a direct reference to the thing that's actually on the display list. However, when I modified my code to replace the reference to the AS variable imageClip with a more direct reference to the element on the stage (imageClip = getChildAt(1)), that made no difference either.

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ActionScript 2.0 :: Client Needs To Update Here Jpg Image Gallery 6 Times A Year?

Jan 29, 2005

I am making a site for a tattooist and they need to update the gallery of tattoo images (jpg) about 4 or 6 times a year. I am making it in flash mx.I thought back to things i'd heard about and came to the conclusion that xml might be the best way with this - so the client can open a text file and change the image name and then upload the image as needed to the server.

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Actionscript 3 :: Force Screen Redraw Other Than Using RemoveChild() And Then AddChild() To Get Image To Update?

Sep 1, 2011

It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displayed on the screen to actually update, I had to removeChild() and then addChild() it back. Is there another way to force the screen to redraw?

[Code]....

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Flash :: Professional - Update Via SCUP - The Client Is Not Supposed To Be Interfered With The Update Progress

Nov 17, 2011

I am deploying Updates via SCUP and SCCM to hundreds of Computers. Fortunately Adobe provides an SCCM Update Catalog for both Adobe Flash ActiveX and Adobe Flash Plugin. But now my Problem: After publishing the Update via SCCM, the client is not supposed to be interfered with the Update Progress (which is working) I figured the Updater works like this: First SCCM checks if a Update needs to be deployed, if this is the case, The Flash Updater begins. First the old Flash Version is beeing uninstalled. But now: if the Client has a Browser Window (IE, or Firefox) open, the Updater is not able to install the new Flash Version and quits with an Error. This leaves the Client PC without any Flash (because its being uninstalled before) How can I prevent Flash being uninstalled due to the Update progress not working while a Browser window is open?

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Actionscript 3 :: Movieclip Using A Timer To Update Dynamic Text. No Update?

Dec 12, 2011

I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.

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Flex :: Flex Forcing Resizing When The Image Source Update Is Completed?

May 31, 2009

I have what seems a straighfoward situation: I update the source property of an image, when the image is loaded i want to redraw the border skin to fit the new size of the image.

newImgEdit.addEventListener(Event.COMPLETE, loadImgComplete);
newImgEdit.source = myurl_ressource;
private function loadImgComplete(evt:Event):void {

[Code]...

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ActionScript 3.0 :: UPDATE: Image To Follow Mouse Only Side To Side?

Nov 12, 2010

Here's the AS2 way:

1. Timeline has only 2 frames

1. Make movie clip and give it an instance name (in this case: box_mc). Make sure this takes up frame 1 and 2 on timeline.

2. On a sparate actions layer on frame 1 put this down:

mouse_x = _xmouse;
setProperty (_root.box_mc, _x, mouse_x+((getProperty(_root.box_mc,_x)-mouse_x)/2));

3. On frame 2 of actions layer put:

gotoAndPlay (1);

how to do this in AS3? I really want to be able to have 3d rotation tweening in my flash file and AS2 won't let me do it.

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ActionScript 3.0 :: Possible To Use Imported Methods?

Apr 29, 2009

I'm using the following code to import class functions the import is fine but my question is what are the diffrent ways to use it once imported right now the cam:CameraExample line throws the error TypeError: Error #1009: Cannot access a property or method of a null object reference.[code]...

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ActionScript 2.0 :: Loop An Imported Flv?

Sep 28, 2009

i've imported an flv, it's about 8 seconds long. i'd like to loop it... i thought this would be simple enough... but after doing alot of searches online, i'm getting nowhere...

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