We have multiple servers for different offices. SWF is copied to multiple offices and there is script to redirect the path depending on the user location. It works well except that it copies the SWF only once each day. Before it's available, we have to use the path to the staging server location that is only visible to the main office and identified users. If SWF is not copied over, users would see a blank page. I wonder if it's possible to have some kind of Javascript that will display an image (can be stored in the main office while accessed by all) if SWF can't be found. This would make it more usable during our update time.
I have been proving a little with an photoslide example(kirupa page). it has helped me very much, but but with himself not to be able to change the location of the photo to show, since in the present code it shows it in the location x=0 and y=0, and its registry is located in the left superior corner. brothers, it is possible to be changed so that all the photos are but from the center?
Code: delay = 3000; function loadXML(loaded) { if (loaded) {
After browsing for the images, and selecting them. How can I display a preview of the image in the datagrid? I am able to display the file name, file size, but was unable to display the image. Below are the codes I have written, it is not a complete code but just enough to make it understandable.
// variables used var list:Array = new Array(); var listDP:Array = new Array();
i want to rotate 3D an Image called img1 in Flex. I want to rotate it around y axis 180 degree. I can do this by using 3D effect already built in Flex but i want to do a bit more different. I want during rotating, there's another image called img2 appear on back of img1 (in default case, the image appear on the back is img1) and when rotating finish, the image will be img2.
i'm having a strange image display problem where i load an external image onto the stage, then at runtime if i put a sprite over part of that image, say a pulldown menu covers the image temporarily, after the sprite goes away the image repaints with a 2 or 3 pixel offset from the uncovered part of the image.this happens regardless of any dpi adjustment in the image or the image format (.jpg, .png, .gif). this happens regardless of whether i load from an external file or from the library.
I have a simple aspx web page that includes a flash video. I'd like to replace the video with a jpeg for those browsers that don't support flash. Does anyone know of an example showing how to do this?Here's the flash div from my aspx:
I have a Flash movie (.swf) file embedded within a webpage.I am looking to have an image display if the user does not have Flash installed or has it turned off.
I am looking at all the various Flash detectors and am a bit overwhelmed. Most of the info I find is from 2008 and before so I am afraid it is outdated. I want to be able to detect if a user has flash plugin and if not then display a still image. I am concerned that I-phone users are not seeing the flash embed in my site.
I am facing a tricky situation here...this is the problem...I have a flash object over which i want to display an image These are the tricks that i tried...1.Playing with z-index(no use) 2.Setting the wmode parameter to transparent/opaque(again no use)3.Using javascript and displaying image only after the page is loaded(still no use)
Suppose that, I have local image path that get from <input type="file"... web control using javascript.I want to pass this path to Flash object and display that image in it.
My website will have a logo on the header that will play as a flash movie (animated flash movie .swf). I am looking for code / algorithm that will display an image with the same dimensions as the flash movie if Flash is not installed or enabled for the current user accessing the site. How do I do this?
so I have a pretty big flash file on my homepage, which raises a few issues about what to do if the user doesn't have flash player installed on his/her PC.
I would like to make sure that if the user has a old version of flash player, or doesn't have it at all, a backup image will display in place of the flash, how can I accomplish that?
I just tried to display a flash file and an image with Fancybox.
To imagine about what am I talking, take a look on the next snapshoot:
[URL]
fancybox to be loaded automatically on pageload with the .swf file and the .jpg .swf file to be centered as it is also on the example above .jpg file to be positioned on the right bottom of the screen/page
[Code]....
Can this be done, to show up 2 media files on a fancybox overlay at the same time?
In Photoshop there is a tool that lets you adjust the levels of an image. I'd like to be able to do the same thing. I've seen examples online that show the levels but they are for each individual color channel (red, green, blue or alpha or CMYK) but not a combined view like in Photoshop Input Levels (see below).Also, as a bonus is there a way to find the best shadow and highlight input level settings, basically the settings the Auto level button determines?Update:I think I'm closer but I'm not sure. Here is the method I pieced together. The first image is my results and the second is Photoshop results both analyzing the Google logo:Update 2:Ok I think I got it. The code is below. It's mostly working all the time, mostly. Additional credits:Photoshops results:
Levels method: /** * Get a histogram of the grayscale levels
I'm editing a flash web template in Flash pro (cs5.5 master collection) . I have a horz scrolling calendar with event and direction links in each day. The calendar is Html/css/ and jQuery. If I Build a single Html page that loads the CSS and jQuery and contains all the calls and Content text and I call/display this in a flash box in my "movie"
i have a Flash Application with a button and an onRelease event. How can i load an external swf File, display it for 5 seconds on top of the main stage and then fade it out? Will this be possible with createEmptyMovieClip()?
I am trying to load .F4V file to Media Display Component on button press using Following Scriptvideo.setMedia("support/name.f4v","F4V")But its not working,
I'm looking to display three images, chosen at random on load, throughout the duration of a banner ad.Basically, these images are health tips displayed on post it's - as it plays, the post-it's fly off, revealing the next tip.I also need ensure that the images don't repeat I 'm mostly a timeline guy, but I've been learning AS and have no problem getting one image to display randomly - however the three separate ones with no repeat is throwing me off. My thoughts are to are to either
a) Put all the images on separate frame within 3 MC's, and somehow display a random frame within that clip on load, ensuring no repeat or
b) Load the images into 3 separate MC's through and XML doc, and pick one at random.
The images only appear one at a time - so I think each MC would only contain one of the 3 random images selected.So is it possible to load a random image into a MC,and then duplicate that MC without a chance of the image repeating?
I have been trying to convert [URL] into as3. I am am very unfamiliar with flex. I have set the buttons for transform and loading the image but its just not working at all.
Here is the image distortion class Code: package { import flash.display.Shape; import flash.display.MovieClip; import flash.display.Sprite; import flash.display.Bitmap; [Code] .....
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
I am using this following code to display images using xml.Everything is working fine for me but i have to add background image or border to the displayed image using function BitmapFileMaterial.
using BitmapData or Bitmap Class but same functionality.
I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.
After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.
Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.
Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.
I try to load classes ex:flash display.Sprite(); and I get error messages. Not just with this code with any class I try to implement. why this is happening. Am I missing the folder that has all of the classes in them in Flash CS3.
I'm a designer working in tandem with a PHP programmer on a project where we will display a random image via flash from a selection of images stored on a database. Accompanying this image is a tagline and a path for a button and these variables are sent via a php script. The actionscript then picks up these vars via loadVars and displays them on screen - well, almost.
The tagline is displaying in the dynamic text box with no problems, but I'm struggling with how to display the image in the empty MC I've created (called 'pic') and also to attach the path to the button I've created (called 'projectURL_btn'). I'm fairly sure it's something fairly simple but I just can't crack it.