I've played with the settings but my PNG8 from Fireworks with alpha transparency is still all pixely looking when I animate. I have no problem with Flash and "allow smoothing" seems to fix everything good. But CS4 seems to do it really bad, I cant even tell its being applied.
I am having problems with the images being smooth.I have edited the code throughout with forceSmoothing = true and _quality = best.It all works and looks smooth if I test the file in the preview window and if I run the HTML file. But as soon as I put the file under IIS the smoothing stops.All my flash players are v10+ . I have turned the IIS compression off but no luck.
I'm doing a simple bkend admin using php for the client to upload images to be displayed on their flash website. ideally if they upload at the correct size, no problem, but sometimes they don't. So my problem comes in when the uploaded images are very big. When they are scaled down, the smoothing makes no difference at all.
I was wondering if there is a work around?
Code: import flash.display.*; loadMcListener.onLoadinit = function(){ var bitmap = new BitmapData(mc._width,mc._height,true,0x000000);
I have a problem with embedded FLVs: if I have a player I can apply the smoothing easily, but if I have a timeline-embedded FLV without a player? How can I smooth it?
In Flash, I can go into the properties of an image in the library and check 'allow smoothing' to enable resampling when the image is scaled or rotated.
How can I achieve the same effect for images loaded dynamically by the SWF from an external URL?
I'm creating an aerial view style game with the flash player 10 built in 3D, but Some of my sprites are very small, like 32x32 pixels, and when they are placed into the 3D world they become very blurry.
Is there a way to prevent flash player from smoothing the objects?
I have a short flv I want to play on my website. I use the below actionscript 2 code to play the video, but the anti-aliasing of text is really poor quality. I added a line to introduce "smoothing" to the video, but it appears to have no visible effect.
var my_video:Video; var my_nc:NetConnection = new NetConnection(); my_nc.connect(null); var my_ns:NetStream = new NetStream(my_nc); my_video.attachVideo(my_ns); my_ns.setBufferTime(2); my_ns.play("thevideo.flv"); my_video.smoothing = true; //does nothing
Incidentally, I am exporting the flv video from aftereffects, and when I export the movie as a (larger) "lossless" quicktime movie, the movie looks perfect when played in quicktime, but has the same poor anti-aliasing when viewed in adobe media player, VLC, or mplayer.
I think that Tweener is not using fractions of pixels on x,y movement, but that exactly what I need. I read about rounded parameter (default:false), that would round pixels, to reduce problems with text, but I want to slowly pan an loaded image, so I don't want to use a rounded value. My code:
Image smoothing works fine, but it slides choppy. It looks like moving 1 pixel at seldom frames, not some fraction of px per frame. I'm considering that flash image smoothing has to deal with fraction of pixels. I searched over stackoverflow, and all I could find was about image smoothing, and not about x,y movement smoothing.
What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.
For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.[code]...
getting a bitmap to apply smoothing properly after being scaled very small.What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.
For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.I can reproduce the problem using all of the following Sizing methods:
Change the scaleX and scaleY properties on the bitmap. Directly change the height and width properties of the bitmap. Add the bitmap as a child of another sprite and change the scaleX and scaleY properties of the sprite. Add the bitmap as a child of another sprite and change the height and width properties of the sprite. Creating a new BitmapData object with a matrix scale and then drawing the original BitmapData onto it.I've also tried some other workarounds that I found when searching, such as:setting the scaleX of the image to 1.001 or 0.999 forcing the height and width of the Bitmap object to be even numbers.
Below is some sample code for reproducing the problem. (I am running this locally so I have a copy of testimage.png in my bin-debug folder)
public class MainObj { public var comp:UIComponent; public function MainObj()
I've got a MovieClip containing several child clips (images and text). I'm trying to scale this parent clip very slowly - from 102% down to 98% - this works, however the child movie clips are all scaling a bit jerkily - like they're trying to stick to pixels or something. What's the cure for this? The scaling is done by using a motion tween on the timeline by the way. I've tried to tick "Cache Bitmap" but that makes no difference. If I used the 3D motion tween, there is no jerkyness. But I need to publish to flash 9, so can't use that!
I have a scrolling/zoom in animation done in as3. At times the animation is jerky. I am wondering how I can possibly smooth this out. I am using several quite large mc's that are all being manipulate at the same time. Would it help to make mc's that are off the screen invisible until they are visually needed? I am very new to flash/as3 so I don't know a lot about what might slow down the animation. I am working in cs4. Here is a link to the page I am working on. It is mostly the "Harman" button that I am getting this jerkiness on and then only sometimes. Hover over the logo to expand the menu. I wonder if I just have too much going on at the same time?
I made a navbar that you can see here: http:[url]....If you hover over you see the effect that happens and when you mvoe off it jumps back to frame 1. How to I make it so it smoothly goes back into frame 1 without jumping? Or at least fake it so it looks the same and goes smooth.
I'm loading an external .jpg and moving it across stage.if I was to do this with a .jpg already in the Library, the movement would look much better if I manually activated "allow smoothing" from the .jpg's properties.so I'm trying to do the same for the loaded picture.what I've done so far is loading the picture, wait until it's completely loaded and then convert the content of the loader to bitmap and setting the smoothing property of this bitmap to true....OR, this is what I'm trying to do.here's my code:
Code: var _loader:Loader; var _loaderArray:Array = [];
i have made a bitmap over a menu and the only problem is that I made a scale and a rotation over that bitmap and it gets distort and I don't know why, because I use this:
I'm building an app that will load a series of jpegs over the internet. Setting an exact size for the jpegs is a problem because it's set up to play full screen and we have no control over the machine it will play on.I just realized that the "Allow Smoothing" option is not available for jpegs loaded this way! Is there any way to optimize the appearance of jpegs with action script?
I just upgraded to CS4. I'm working with sprites and using the properties of the images I've turned off smoothing to get that retro gaming feel. However, when viewing the sprites on the stage, everything is smoothed over which makes things difficult for me to animate. When I render everything, it looks perfect, just the way I want it with smoothing off, but how do I turn off the smoothing on the stage?
Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
PHP Code: var myXML:XML = new XML(); var XML_URL:String = "newsXML.xml"; var myXMLURL:URLRequest = new URLRequest(XML_URL); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener("complete", xmlLoaded); [Code]....
I'm building textbox dynamically as i normally do, i'm importing a font to the library and embedding the font to the textfield. However for some reason when the text is White it doesn't antialias correctly. I'm using white, pink and bronze text, when it's bronze or pink it is fine but when it is white or even a colour close to white then it blurs and looks messy.
here are my text box and format settings are attached.
way to smooth my images via ac3. Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
ActionScript Code: var myXML:XML = new XML(); var XML_URL:String = "newsXML.xml";
see the attached file for reference. A couple of things :I have a selection bar moving down or up 25 pixels on press, but it seems to be adding 2 pixels on each successive move, how do I get it to respect the 25 pixel movement restriction?
While the selection bar is moving, you can press the button again, breaking the code and sending the bar off the screen. Ive tried to solve this with a boolean (var moving) to tell whether the bar is moving or not, and thus prevent the movement code from running. However, once the bar has stopped, I cannot get it out of the moving = true state, to move the bar again.
edit: "I'd like to add a movement tween to the bar..." There is a thread above about this, plus millions of examples around the web.
I have made a noticeboard that loads jpegs dynamically. Problem is that if I need to resize the noticeboard the jpegs are no longer smooth or even readable.I've already posted about using the new force smoothing in CS3 but it seems to have no effect.Here are the examples of the noticeboard at 100% and then resized.
Original size Shrunk down
As you can see the notices degrade pretty quickly.Here is the actionscript that generates the notices:
Code:
myNv.sendAndLoad("noteboardread.php", myNv, "POST"); myNv.onLoad = function () { var x:Number = 0;
[code].....
However, it still doesn't seem to be smoothing the jpegs - is there anything else that can be done to make these more readable.
Code: target.loadMovie("image.jpg"); Now, I would like to SMOOTH this image. Since it does not appear in the library. I don`t know how. Is this possible?
I come across this again and again in flash. Using the default timeline based tweening (with the FPS set to 24)...is there any way of smoothing out the jerkiness? any AS i can add on frame 1 for example?
I would like to use the smoothing function for my code here below.This is just a slideshow gallery that resize the photos at 100% full page with scaling proportions.=
2 - Another problem issue: this has a little movement effect that moves the photo when the mouse moves. To do this i scaled the images at 110% but it looks a bit streched here.
I have some high res images that I am zooming in and out of, I have smoothing enabled that works fine when zooming in on the image, but when I zoom out and make the image smaller it pixelates it really badly. Is there any way i can resample the image or make the smoothing better when the image is small?