IDE :: CS4 Turn Off Stage Smoothing?

Aug 3, 2010

I just upgraded to CS4. I'm working with sprites and using the properties of the images I've turned off smoothing to get that retro gaming feel. However, when viewing the sprites on the stage, everything is smoothed over which makes things difficult for me to animate. When I render everything, it looks perfect, just the way I want it with smoothing off, but how do I turn off the smoothing on the stage?

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I'm loading an external .jpg and moving it across stage.if I was to do this with a .jpg already in the Library, the movement would look much better if I manually activated "allow smoothing" from the .jpg's properties.so I'm trying to do the same for the loaded picture.what I've done so far is loading the picture, wait until it's completely loaded and then convert the content of the loader to bitmap and setting the smoothing property of this bitmap to true....OR, this is what I'm trying to do.here's my code:

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ActionScript 3.0 :: Applying Smoothing To XML Images?

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Original size
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[code].....

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Okay, so this little peice of code works perfectly. The author of this code has set the code up so it loads the file you want, and scales it to 150% and rotates it 15 degrees, the problem is, I cant see where in the code you can set what to scale it by or rotate,

Actionscript Code:
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I am loading an image into my swf. My code is:
var imageLoader:Loader = new Loader();
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But I get an error:
1119: Access of possibly undefined property smoothing through a reference with static type flash.display:Loader.
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Is the a problem with flash cs5's pencil tool because the smoothing button is greyed out is it my syatem ?

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I have a loop which is trying to load a folder full of images into my scene, the images are going to be scaled to roughly 80% of their original size (they get scaled back to 100% so they need to stay at their current size) the loop will always get the right amount of images for the images in the folder so there isnt going to be any problems about it not not finding or loading pictures etcWhen i have tried doing it recently I have my loop load my images, once the image has finished loading it calls a function which takes the data and adds it to a bitmap, which is then smoothed. The problem seems to be it only adds one of the images to the stage when its done, does anyone know the specific way of adding a large amount of images to the stage, do you have to add all the images to a list and then run the bitmap smoothing on each item in the list?

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In Flash, I can go into the properties of an image in the library and check 'allow smoothing' to enable resampling when the image is scaled or rotated.

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