I am noticing a weird behavioral on some pages with flash file that loads XML in IE7 or IE8. If the browser is visible, the XML loads right after the flash. If the browser is minimized, while the load xml happens, it takes like 500 - 900 ms to load the XML. The same issue if its loading an image, say JPG.
I had a project requirement which was to stream video to people across the globe (max 100 simultaneous connections) and i was under the impression that a single HTTP server is sufficient. However, a friend of mine said i will have to use an FMS server. How does this basically work ?
If i record video from my webcam and store it for future consumption, where will it be stored ? On my site server ? or on the FMS server What is so special about an FMS server ? Can i turn any server into an FMS server I read somewhere that streaming video via my own server does not allow the user to jump to a particular part in a video. Is this true If the requirement is to stream live video to people, how does this work ? Does the video from the source (webcam) get transferred to my server and then to the FMS server or directly to the FMS server I'm pretty confused about the FMS server concept and some articles or links would really help too, however your expert answers will be invaluable
I have exported a flash file as exe which works fine on my machine but when it is delivered to the client it does not work. Does a exe file require that the machine have a browser flash environment. I that everthing was packages in the exe.
I would like to know Adobe's Recommended system requirements for a PC running Flash Catalyst (not simply the minimum that are posted on this page: url...
I looked at this demo: [URL] Flex seems very slow compared to silverlight 3. Unfortunately can't see pure flash but should flex be forbidden if performance is top requirements compared to Flash ?
I am trying to find Adobes detailed hardware requirements for Flash Media Server 3.5 - The base one on site is too vague i.e. what is the storage requirements i.e. Raided harddrives - how many? Do we need something more robust i.e.SAN Want to support 500 concurrent streams @ 700kb.
There is a number of Flash and AJAX based uploaders around. I need a file upload component for an existing form in an existinc application, so I have very specific requirements for it. Maybe somebody knows one off the top of their head and saves me a lot of research.
I need a file upload component that has a progress bar and "upload" button next to it (= standalone functionality, no connection to the submit event of a surrounding form).
It should be either Flash or Prototype based. No JQuery or Moo, as the app runs with prototype.
If server-side scripting is needed, it must be PHP. No Perl, no ASP.
On successful upload, I need a custom Javascript function triggered. (I need to update a file list that is displayed on the same page.)
The possibility of filtering file names before upload (no Umlauts, spaces..) would be a plus.
I will try to give this question a bounty in a minute if I'm allowed to.
Edit: I can't seem to open a bounty. Do I have to wait first?
This information must be on the Adobe site, but I've not had any luck tracking down the information... When creating a Mac and Windows projector in CS4, what are the minimum system requirements to open the created files on a Mac or in Windows?
I work on a project where FMS will be used as the main streaming server. We are going to use p2p/multicast technology which is available in FMS. My first question is : What are the approximate hardware requirements for such a server ? REMARK : this server will be connected to a switch with 1G/bits ports. If we use p2p/multicast technology the maximal number of users which the system can handle is (theoretically)unlimited, is this right ?
I want to build a silverlight web application that could installed on a user's computer. So any hosting requirements would be subject to whatever configuration the user has. What are there requirements to host a silverlight application? I need the same question answered for Flash and WPF.
Is it required that the .Net framework (or whatever Flash uses in that case) be installed on the machine? Obviously some webserver must be installed, what are the restrictions on the webserver for these three technologies?
i am working with Flex for quite sometime. but i hadn't get any chance to even look at Adobe AIR platform. I am planning to do some personal softwares using AIR.
Provided the background that am an absolute zero in AIR, what all should I have in my system apart from Flex builder? And how fast i can learn AIR if I am pretty comfortable in Flex?
I'm trying to make a paper doll sort of program. I've got a bunch of PNGs of clothes cut out and I'd like to dynamically load them in with attachMovie.So I imported the PNGs into my project, but when I try to export them for ActionScript, the checkbox to do so is greyed out.Does anybody know what the specific requirements are to be able to Export a symbol to ActionScript?
How to add accessibility requirements to a swf created using mxml+flex sdk? I have a few buttons and textfields in the swf and the impaired user should be able to increase the button size and text size while using the swf. I've looked into flex built-in accessibility features, but its not what I require. I want to run the swf standalone without a browser, so preferably change the size with a visual widget.
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
I'm building a flash website which uses a google map for a contact section and another one generated via external class for a projects section (for each one of the projects available there will be generated a map and a marker).This website uses SWFAddress and each of the projects receive SWFAddress dynamicaly via xml, pulling in the name of the project.The problem is when I test the website localy, on Flash IDE both the maps are loaded fine, but once I try it online on a webserver just the map on contact section is being loaded.I've tried to use a different key for each other -the contact section map key based on an url.Does anyone know what the problem might be? Is it because I'm using 2 maps on the same website? Is it because the url generated by SWFAddress is too long (I tried to generate a key based on something like URL...
I try to load an swf in my flex 4 project using the following line of code: <mx:SWFLoader id="game_swf" source="demo.swf" complete="init()" /> the demo.swf file is another project i created using flex 4. the problem is that when i run the application i see only the loading bar of the demo.swf flash file and nothing else. if i try to load a different swf file (for a example a game i downloaded), it loads just fine.
I can't see how to do this because silverlight is compiled. I don't want to load a video, I want to load a component/object that will be instantiated at runtime. Flash can easily do this as movieclip is also an component/object.
I am building an ActionScript 3 loader,which display the progress of Flash loading an external script. Here is a snippet of my code that works perfectly.
this.SWFLoader = new Loader(); this.SWFLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, trackProgress); this.SWFLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); this.SWFLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError);
As you can see, I have three event listeners, each for listening for different events triggered during the loading process.In regards to the above snippet, here is what I am unsure of:
What is the contentloaderinfo object?
What properties does the contentloaderinfo object contain?
Why can't I just use this.SWFLoader.addEventListener()?
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
I have a game built and I would like to reduce the loading time to the minimum possible.One of my ideas is to load the essential assets and some lower quality images the first time, leaving the higher quality images and some of the functionality out at first (for instance things like buttons that change the background color), and once the player enters the game, the rest of the functionality and its assets (images and sounds) will be loading in the background using the Loader class.So once the non-essential assets and the high quality images have loaded they will fade in and substitue the lower quality assets in the most subtle way possible.
Also... Would it be better to have various instances of a "Loader" class and try to load everything at once, or load stuff in order with a single instance of the "loader" class listening to the Event.COMPLETE event ?
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
Suppose I have 5 links that load different SWF files. I'm loading the first one in the background and I will continue to load the other SWFs once the previous one has completed.Suppose a user clicks link 4 but only SWFs 1 and 2 have been fully loaded and SWF 3 is currently being loaded. Would it be possible to pause loading 3 and skip to part 4 and finish loading that?
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
I'm trying to get flash to load PHP dynamically generated XML. The flash file should display jpg images of the thumbnails in the XML file. However when I new_release.swf is not displaying any images.
The following is my flash file:
new_release.fla
Code:
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
Is it possible to load a SWF into another blank SWF file and make it clickable? I have a (parent) flash which has a clickable transparent button on it and i am trying to load another external flash into this to make as clickable. The external loading is working, but its not clickable. Without the external flash, the parent is clickable.
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.