Recently today my Flash started not staying open. When I run it, it shows the normal screen with the timeline, properties, stage and all but then it closes down. I can still open my previous works except Flash just closes down.
Worked normally like 5 hours ago. Although something strange did happen when I was using it 5 hours ago. My library suddenly became empty of all tweens and symbols and stuff but my program still worked. Restarting Flash brought back all the symbols to the library. But I doubt that this could be the cause of my newer more serious problem.
How do you force Combobox dropdowns to stay open even when other Alert boxes appear. Looking at what to subclass from mx.Combobox, there doesn't seem to be much that i can do to short of implementing an entire combobox from scratch.
I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
I have a flash template loaded on my server (Go Daddy) and when I make changes to the xml file they show up changed and then after about 10 minutes my xml file changes back to what it was before changed it, except the only changes it takes is if I add a new image and make that change in the xml its ok but if I try and change the order of the photos in the xml file or the text descriptors at the bottom of each photo it changes for a minute or so then reverts back to it old way. Here is an attachment of my xml file.
I am creating a small flash project which has few scenes, in one of them I've exported FLV video(5 minutes). When I test this scene it plays the whole video, but when I run the project it is not showing the whole video(less then one second on this scene and goes to the next one). If I'll increase the length of the timeline to show the whole video then the project won't compile because of too many frames. Is there any way to play the whole exported video and then go to the next scene?
When I make changes in my xml file on the server they won't change on my site. The only changes that work is if I add new images and make those changes in the xml file it's ok but if I try to change the order of the images or add new text that is at the bottom of each image it won't change. I'm on a Mac with the latest Snow Leopard OS. I use Transmit for my ftp browser.
I have a movie clip, that sucessfully duplicates when a button is clicked.
I would like the clip to "stick" to the co-ordinates of the mouse after the click, but it instead it "sticks" to the last click of the mouse then moves to the new co-ordinates on the next click.
This is my code for the "stick" action:
Code: onClipEvent (mouseUp) { n = n + 5; this._x = _root._xmouse; this._y = _root._ymouse; this._rotation = n; }
I am using Flash 8 and I'm having a problem with a line of code that uses _root. This code is used in a swf container movie to ensure that my HTML page validates properly. This page is where the line of code comes and explains why it is needed. A List Apart: Flash Satay: Embedding Flash While Supporting Standards
I've attached the example files I'm working with. I have a zooming component that zooms in my flash file by loading it with an .xml file, but the buttons don't stay over the buttons once it gets loaded into the component. The buttons move off into space.
I'm still farely new to flash so this my be real easy i make my flash site stay centered in the browser no matter what size screen they are viewing it on....i like the look of a clean centered site not matter what size the screen you view it on.
I have created a game in which the user controls a object which moves across the bottom of the screen firing bullets at fish which randomly swim across the screen. My problem however is that when the timer runs out some of the fish stay on the screen instead of disappearing, I have tried everything to make them all go away but I always end up with one or two which stay stuck and remain there no matter what the user does. My code for the balloons moving n disappearing is as follows:
function moveBalloons() { // loop through balloons in array for(i=balloons.length-1;i>=0;i--) { // get speed and clip dx = balloons[i].d; balloon = _root[balloons[i].clip]; [Code] ......
My CS5 flash crashed when I changed the name of the root folder while it was open. Swf is working fine, but .fla file wont open, I get a "Failed to open document" message. This is a disaser because I've lost two days of work. Is there anything that could be done to fix this problem?
1) how do you open a new window if you have thumbnail pics in the flash movie but want the full pic to open up in a new window? Is this Javascript inside flash?
2) How do they do the menu bar here at this site:[URL]
I was thinking about how to streamline my code the other day and looked through my classes checking for possible memory leaks. I wonder when are variables declared inside of methods clear for garbage collection? or are they not and just hang around? For instance if I have a class like this:
[Code]...
Since the variable was declared without reference into the class how long does it stay in Flash's memory, or does it stay indefinitely because it cannot be nullified?
I am using an external actionscript file, and I have dynamically loading images that stay on the screen for X amount of seconds (the user can set the value of x), then it loads the next image. However, this user would like for there to be a transition, For Example, have it fade out and have the next image in line fade in after the image has been displayed on the screen for X amount of seconds. This user would also like a loading bar, much like the one on the flash banner here: [URL] between each image transition.
I also have it so when someone hovers over a button, the flash banner stops, once they rollout X is reset to 1 and starts the counter again, and sets the movie to play at frame 1. Here is the actionscript file: [URL]
1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.
2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.
3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.
4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).
For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.
I work with 3d animation. Im have a problem with a personal website Im doing, I have a link in a button inside a flash movie to open a new window and play a youtube movie:
on (release) { var jscommand:String = "window.open('http://www.youtube.com/v/b0L4XLODhAA&hl=en&fs=1&','win','height=344,width=4 25,toolbar=no,scrollbars=yes');"; getURL("javascript:" + jscommand + " void(0);"); }
This works fine in Firefox but in IE it doesnt work, I then change the /v/ in the youtube link with /p.swf?video_id= and now I have the window open showing the small youtube thumbnail of my video but once a click play, nothing happens, I check it and is not loading anything.
How would I do this? I've got tree buttons. Only one is supposed to be "selected" at a time. They play different animations. What I need, is to set the button (which has different bg color depending on its over, up and down state) to it's down state.
Simply put; I need to freeze the button in it's down-state when it's clicked. And when I click one of the other buttons, it's supposed to return back to its normal state, and the new button is to be frozen in it's down state.
I need to made a Browser windows before that i open the Flash movie, like this one: [URL] So i need somme kind of pop up to run when somme one opens the site, and then see the movie.
The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air.
So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
have a very simple webpage that I want to have a very simple, respectively, flash object. It is a jpeg banner that I want to have text come in from both sides at different times and then stay put... I got the text timing and end locations where but the text disapperars after the tween. Maybe I went about it the wrong way, but what I have tried so far is:
Making a new layer and creating a text field and trying to position it in the same spot on the next frame and tried it on the last frame of the tween( two different tries). When I try to change the location and size of the text box (so that it theoretically is in the same spot) the changes wont stick.. Is that supposed to happen.
So how to I get it to look like the text tweened to the spot I wanted it to and then stay there?
I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce. I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play.
The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved.
But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air.
So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
I decided to post this question as a new thread since my enquiry is altered.
I got this sliding menu attached ("ActiveButtons.zip") that works according to plan. My problem is that I want the buttons to stay active(red) while the corresponding image is in place. Is this doable with a button?
I didnt see a place in preferences to keep edges hidden. I have some text that has a dotted line around it. I can hide it with hide edges, but as soon as I select them and let go, the edges come back. maybe their not edges since theyre dotted. maybe its flash telling me somethings not set up correctly? anyone?
I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce.I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play. The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air. So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
I have a swf that I created in Flash CS4 that includes a movieclip. Because I only have a small number of frames for the movieclip I have set it to 6fps so that it runs at the right speed. When I publish and then load the swf the movieclip runs at the right framerate. However, I am actually using these swf files in an actionscript project that loads them up and displays them. When I do that with this swf the fps on the movieclip seems to have reverted to 24fps and is running way too fast. Is there some way to limit the movie clip fps so that it stays the same when I load it in actionscript, or is there any reason why the fps should be reverting? Ideally I would like to have different fps for different elements within my swf - is that possible?