I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce. I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play.
The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved.
But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air.
So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air.
So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce.I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play. The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air. So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.
In this example, I'm trying to programmatically fade-in the alpha of menu items created from xml data. Using the tween object, I'm trying to start the next tween once the first or previous tween has finished. Clearly in my attempt below, the statement isn't cutting it because it's not waiting for the tween to be finished. Using the oListener.onMotionFinished method, I tried using a Boolean to return true when finished, and then to start the next tween. But clearly I haven�t figured out the proper control flow for this.
have a very simple webpage that I want to have a very simple, respectively, flash object. It is a jpeg banner that I want to have text come in from both sides at different times and then stay put... I got the text timing and end locations where but the text disapperars after the tween. Maybe I went about it the wrong way, but what I have tried so far is:
Making a new layer and creating a text field and trying to position it in the same spot on the next frame and tried it on the last frame of the tween( two different tries). When I try to change the location and size of the text box (so that it theoretically is in the same spot) the changes wont stick.. Is that supposed to happen.
So how to I get it to look like the text tweened to the spot I wanted it to and then stay there?
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip "b" is ball movie clip fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
Shall i start second tween for a MC, its already a running a tween?
I have two red dots in my stage. Initially i start moving those dots from a position to another position, while tweening start i m calling a function for starting a new tween using "MOTION_CHANGE" class, In that function i m trying to make a blink effect to those two red dots., Not working..
Here my codes... ---------------------------------------------------------------------- import fl.transitions.*; import fl.transitions.easing.*; var MC:MovieClip=new MovieClip();
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
i have a main MC( with 4 buttons on it) on the stage and when i click on a button it animates 2 blocks that have been created at runtime and goes from right to left. What i want is when i click on another menu button, the boolean changes and i must be able the rewind the animation and do another but it does not work.I must click twice, once it rewind and the 2nd one it shows the animation..
I have several mc's wrapped into one mc. On MOUSE_OVER they animate out, and on MOUSE_OUT they animate back in. This works fine. What I need to add now is a tween at the end (completion) of the MOUSE_OVER. Refer to my code... I dont want the following code:
I have a flash template loaded on my server (Go Daddy) and when I make changes to the xml file they show up changed and then after about 10 minutes my xml file changes back to what it was before changed it, except the only changes it takes is if I add a new image and make that change in the xml its ok but if I try and change the order of the photos in the xml file or the text descriptors at the bottom of each photo it changes for a minute or so then reverts back to it old way. Here is an attachment of my xml file.
I decided to post this question as a new thread since my enquiry is altered.
I got this sliding menu attached ("ActiveButtons.zip") that works according to plan. My problem is that I want the buttons to stay active(red) while the corresponding image is in place. Is this doable with a button?