Get A New Tween To Just Stay Put?

Oct 23, 2009

The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air.

So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.

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IDE :: Get A New Tween To Just Stay Put?

Oct 23, 2009

I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce. I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play.

The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved.

But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air.

So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.

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Get A New Tween To Just Stay On Stage?

Oct 23, 2009

I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce.I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play. The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air. So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

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For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

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May 1, 2009

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[Code]....

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Professional :: Editing A Shape Tween Nested In A Motion Tween In CS4?

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I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
 
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[Code]..

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ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

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ActionScript 3.0 :: Tween Movieclip From Current Position After Previous Tween

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I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween  Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]

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Professional :: Make Motion Tween Stop And Hold At End Of Tween?

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ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

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I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

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[Code]....

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[Code]...

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ActionScript 2.0 :: Function To Tween Left Out Of Screen And To Tween Right?

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I'm creating a image gallery and I have this code when I click on image

html4strict Code:
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get a tween function to left and a tween function to center from right?

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How To Get Text To Stay

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Making a new layer and creating a text field and trying to position it in the same spot on the next frame and tried it on the last frame of the tween( two different tries).  When I try to change the location and size of the text box (so that it theoretically is in the same spot) the changes wont stick.. Is that supposed to happen.
 
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ActionScript 1/2 :: Making A Tween Without Using The Tween Class?

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"p" is point movie clip
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fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if

[code]........

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ActionScript 3.0 :: Adding Another Tween For A MC While Running A Tween?

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Shall i start second tween for a MC, its already a running a tween?

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Here my codes...
----------------------------------------------------------------------
import fl.transitions.*;
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var MC:MovieClip=new MovieClip();

[Code]....

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[Code]...

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[Code]...

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