I created an animation using movieclips within one movieclip. When I export it as an .mov file, it's only the one frame (the stage which my movieclip is thrown on). I understand now why that is, but I'm close to deadline and can't go around changing things. So to my understanding, when you import a Video to the library, it has to be an .mov file. Then I can convert it to a FLV file, which is an option Flash gives in the dropdown menu. That's the background. Here is my ultimate question: I want to create a FLV file from my SWF or the FLA file. How do I do it?
Anyway, I have an animation I made in flash, and when I go to File>Export>Export Image, it doesn't export with the text. Also, depending on the image type I'm trying to save as, it will randomly save an image of different point in the animation than that which I have the playhead on.
I need to export a flash animation that I have produced as an email banner and send the file to a client who will add it to their emails for advertising. I have tried exporting it as an animated gif and the quality looks terrible!I know that gif only supports 256 colours but am trying to give the client something user friendly that they can just attach to the bottom of their email. I think there is programs that you can use to export it at a higher quality?
I have created a character for animation in illustrator and saved each symbol nessesary as a movie clip.After finally coming up with a decent animation everything seemed fine and exporting as a .swf looked great. When trying to export as a .gif however I get a singal non animated image. I've been looking for a simple answer to this problem such as Radtool converting a .swf or.avi to a gif and it give me a file not found error. I've attempted turning all of my symbols into graphics and I get a single image when I try to view it in flash (ctrl + enter). I've tried saving it as a bitmap and batching in photoshop with more error. I've tried going into flashes publish setting and saving an animated gif. Every export format I choose seems to give me a single non animated image except for .swf.
Flash newbie here, using CS5 on a Mac. I've created several Flash animation files, all about 25 seconds long. The animations are fairly simple, about 6 layers each, but all contain a lot of movement. I need to turn the animations into videos that can be played on computers that don't have any Adobe programs, i.e. Quicktime. This is where my issue comes in. The published .swf files work wonderfully, but when I export the files to Quicktime video (.mov) the motion seems to leave a "trail" of images behind it. The static remnants go away after a few seconds but are replaced by new remnants of the current movement. I've played around with the quality and size of the videos, but nothing seems to have helped. I've tried used Xilisoft video converter to convert the .swf files into .avi or .mp4, but the files couldn't be uploaded. Does anyone have any recommendations as to what steps I could take to export my .fla or .swf files into high-quality video files?
We're working on a project right now where our animator is creating animations in Flash (the tool in which he's most comfortable) which we need to export for our application. He's using separate sprites (for a person, we'd use eyes, mouth, hair, feet, etc.) and transforming them appropriately. So, if his head is rocking back and forth, one frame might be normal, one might be rotated 20°, another normal, and another -20°, and so on.
What we need is to export all of the sprites used in the animation, along with the transform data for each object in each frame. Unfortunately, the animation is being done in Actionscript, which complicates things somewhat, and because we're using sprite components that we use in multiple places, we want each component of the animation exported separately. As long as we can get it into some kind of more easily parse-able format, we should be fine, but we're not familiar enough with Flash, in a technical sense, to know where to start looking. Solutions in Python would be preferred, since that's the language we're all working in.
I have an issue concearning existing file formats for export in Flash CS4. According to the user's manual in Italian I have found, [URL] available formts include EPS and AI. As far as AI is concerned, I have this option but exported AI files are hard to open in Illustrator, since a number of problems appear. If I separate all groups in Flash and then export to AI format, Illustrator finally opens the AI file, but changing the colours and the shape of my design.
Moreover, no dialogue box for Illustrator version options appear when I choose AI for export, as is described in the support page. As to EPS file format, it is not in the export file dialogue box, the formats I have are JPG, PNG, GIF, EMF, WMF, BMP. My point is that I draw in Flash, then I need to export the designs in Illustrator for print optimization, but the content changes dramatically, if I actually can open the files.
Im working on my website which was from a template. Ive gotten pretty far and all of a sudden my FLA file isnt exporting to a SWF file. It doesnt let me test the movie either, it shows the progress bar then does nothing. Similar to this guys problem on another forum:It shows the file in the folder for a split second then disappears. I really dont know what to do and I dont want to continue working on the file if theres a problem.
I'm working with Flash CS3 and I need to create an automated export. I know how to export a movieclip as a SWF file using actionscript ActionScript Code: myclip.exportSWF(folderTarget + "/" + DOMFileName + "_" + clipName+".swf", true);
This is how we save movieclip as JPG file, ActionScript Code: myclip.save(jpg_binary, "picture.jpg");
What I would is to export my movie clip as an AVI file, I looked for a movieclip.exportAVI function but it seems not to exist. In fact, I just want to bypass this annoying process: "File > Export > Export Movie... > Export Movie (Path & File Name)".
I made a banner that will appear at the top of a website, though I just found out I need to decrease the width of it. I would like to export it at a smaller size, so I go to Publish Settings and I notice I can change the width and height. How can I do this while maintaing its proportions? It is currently 791 x 275. Using CS3.
I am creating an animation using ActionScript2 on Flash Professional CS5 and whenever I try to export (or even test) my animation, the progress bar comes up but the progress does not move. Then after about a second the dreaded '(not responding)' appears at the top of the window and if you click anywhere it greys out closes it.f I leave it it doesn't export for ages (liteally like 3-6 minutes which is long for just exporting).It only has 280 frames and the .fla file so far is 9.96MB! Other animations I have made have had double the frames yet 5 times smaller a file.
I've made a video in Flash Pro, and I want to be able to play it in Flash Catalyst. I'm using 5.5 of both versions, btw. I export the Flash Pro video to a .mov file and then use Media Encoder to make that a .flv file. I bring that file into FC and publish to web. However, when I put those 'deploy to web' files on my website, the video doesn't play. Everything else works except for the video. So I put a generic, short .flv file that I downloaded from the internet into my FC file.
I published it to my website again, and everything worked fine. The video played. So obviously the problem with my video must be in the encoding process. I read one article online that said when I export a .mov file for FC, I should make sure that I don't have 'Fast - Compressed Header' selected in the Streaming options. Well, I checked and I don't. It's just under regular 'Fast'. I've even tried converting my .mov file to a f4v file, and that doesn't work.
Does anyone have good tricks for exporting complex swf files as PNG sequences? We need to be able to edit the size of the final file, and a PNG sequences allows us to do this in AfterEffects while maintaining good detail. Also, what programs do people use to convert .swf files to .mov, etc? We are running into trouble, it seems some programs can't convert the .swf files.
I am trying to export a .swf file which plays video/sound so I can upload the file to a website (embedded). However, the sound does not want to play when in flash. It is basically of a person talking and lasts about 20 seconds. I have exported the file as a .mov using flash mx pro on mac. the .mov file plays in a quicktime but when imported into flash the sounds seems to disappear.
I downloaded a flash app the other day. I can't put links since I don't have 50 posts, but if you type Dj Mixer on ActiveDen, it should come up.Basicly, it allows you to put sounds in a folder, add them to an XML file and the flash application acts as a mixer with a timeline. You can select which loop you want at what time and create your own track.There's one thing though, it doesn't allow you to export the sound. I have no experience in that area so I was wondering 2 things:- What would exporting the sound in an .mp3 format from the compiled sound loops involve in terms of complexity? Can this be done in a short time frame or is this something that requires a lot of knowledge and ressources?- Once the exporting to .mp3 part is done, I wanted to able to take that .mp3 and send it to my phone. Do you guys know of any Websites that offer a suitable solution for this?
I recently followed the snow tutorial on this site: [URL]. In order to create snow in a flash document. The results were exactly as I was hoping for but when I export the file as an .avi it exports without the snow. Is there a way I can export the file as an avi with the falling snow?
I have an AS3 application where I used the bitmapdata with its copypixels to create a cropping effect on the imported image file (JPEG etc), now I am in need for exporting the resulting cropped data to image file suhc as JPEG, TIFF or any other format. I am actually transferring the content of bitmapdata containing the cropped image into movie MovieClip object therefore, exporting from movieclip containing the image data is another option.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
I am working on a project in Flash which the user can draw some animation and then covert the final product as an FLV file so he can share it on facebook and youtube.
In my main.fla file I have an animation imported into a MC. I have right clicked this MC and chosen properties than checked Export For AS. I have given it a name of intro.[code]I know that to preload a background image I need to create those functions (onOpen,onProgress,onComplete) but how would I create a preloader for my animation that is inside my main.fla as a MC?
I'm not a huge flash expert by any means, but I am working on some banner and I need to take the larger 336x280 banners and resize them to 300x250. I've change the size of the stage and shrinking down the bitmaps etc is fine. The issue I am having is the aminated graphics and buttons I have on the stage. I've tried editing multiple frames, onions skins .etc to do it, but no matter what the animation will still only edit the first place I clicked on the symbol. So it goes from the smaller size and animates to the larger size and its original position on the old size.
It seems there must be a way to adjust animations without having to redo them all. Right?
I made an animation using Adobe Flash,but I want to make the flash animation file like .exe (which i did by using adobe air)But I have a problem!I want to make it to appear on the desktop not in a frame.I mean to be like the Bonzi Buddy.I hope you understand me(my english is very bad and I'm sorry for thaht)
I'm quite fond of the "Copy Motion as Actionscript 3.0" feature. I think it's pretty neat. However, the XML-based animation only works when the XML variable is in the code. I'm trying to make it so where I can place the XML-based animation tags in an external XML file, and then load it into the application. I prefer to have it this way as opposed to having the XML tags hardcoded into the app.
I create a application for file copying . it takes 5 min so i need to show some flash animation in my application .. for e.g File copying animation can u send any screen shot or sample animation for file copying (e.g vista file copy animation)
I finally got to link an external swf movie playing in my main movie... this external mov. has a script that when u move the mouse, a series of panels slide from left to right... when i preview the external movie, it plays fine.. but when i insert it in the main movie, and preview it, the movie plays, but the panel stays there.... static... does not move...
also, when i load a movie, how can i unload it when another is pressed?
I am working with CS3. yesterday I have finished my Website without an error message. Today I wanted to work again but I had this message error :
"Error during the creation of the file of the Flash animation. To check that the file of destination is not in reading alone or is not already used by another application. Also check that the name of the file is not too long."
I'm a total rookie working with flash and i'm wondering if theres a way to call in text from an external file. I'm building a news feed on my companies home page, and I'd like to be able to have my boss edit it easily 'cause he doesn't know how to use flash.
I have made an animation, when i veiwed it as a preveiw in flash CS4 it works fine.So I published it as both a HTML fie and SWF.The HTML file runs perfectly fine, but the SWF file is missing almost all of the illustrations and the play button at the begining, the sounds all work fine however.