Weird thing: I have a file that seems to be dropping by almost 50% in file size for no apparent reason. I've got a CS3 file (AS2) that I've been editing in CS4, and trading back and forth with a designer who works in CS3. I've been saving using "Save as..." and selecting "Save as Flash CS3 Document" every time, in order to preserve the CS3 format. Someone noticed last week that the file size of all my versions up till recently had been in the 11MB range. But the most recent version (which involved a very minor code tweak that locked in the stage dimensions) was 5.8MB.
So I experimented. Seems if I save an earlier version of the file as a different name -- no changes, just open the file, save as a new name, and close -- the file size drops from 11MB to 5.8MB. If I save the previous version with the same file name (using "Save as..."), it retains the 11MB file size.
I'm getting this error and I cannot figure out why:
Code: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at visualQuiz/removeThis() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete()
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
I'm slowly going through the Adobe "Classroom in a Book" on ActionScript. Every now and then the sample code includes what appears to be a property "e" as in "function doThis (e:mouseEvent)" or "var rbg:RadioButtonGroup = e.target as RadioButtonGroup;"
I wish to develop a softare for 3D object compression (by polygon reduction) in flex using papervision 3D. Could you please suggest me an efficient algorithm for the same?
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
I have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
I am using Flash CS3. Now i did some image with mc(Movieclip) animation. Its come near 150kb. But i dont need this like file size. I want less then 75kb.also i did publish settings and reduce the jpeg quality near 40. But its come near 106kb...
I have a website in fullflash in a html page but I have a problem. It is the height of my swf file under firefox it is ok
but under internet explorer as you can see at the bottom the page the white rectangle is not a the good size. my parameter of of publishing under html are:
I'm working with Adobe Flash CS4. designing website it's a tour guide so it has a lots of pictures in it that's making the file too large so when i test it takes awful long time or doesn't shows me anything at all.
Ok if you visit flog-it.ie you will see that there is a swf file embedded in the page on the right hand side but unfortunately its not set to the full size of the box its in. How can i set the swf file to fit those dimensions (260px by 300px)?
I've uploaded an AIR-built .ipa file to Apple. From Apple: "The app binary listed below was 8 MB when you submitted it, but will be 20 MB once processed for the App Store"
So I'm trying to trim it. I've gotten rid of all unused .as classes and all unused assets. Does anyone have any clever way of reducing file size further? One way I thought of is this[code]...
reduce the file of flash file as well as swf file to upload.tell me a simple way to reduce the swf file size. So that i can easily upload the file.how to externally load the swf file in flash.
I have published a swf file from the same FLA file, but the swf size was not the same. In my friend's computer it was 40kb, but after copying to my computer then publish, it was 45kb.
I normally work with print design but am designing some flash banners for a client. Just have some questions about file size.My current banner is 125kb but they want it under 25kb. Is that practical for a flash banner?Also, I have done tests with import options and it looks like if I import my artwork as an .ai file and convert to symbol then it gives a lower file size than importing as a png or jpg.How can I make my file size lower? I know it's hard to answer without seeing the file but is there an option similar to 'save for web' in photoshop where I can adjust the quality to reduce file size?
I have a 3D animation that is rendered to bmp frames.I have inserted the animations into a Flash doc.After editing, my final Flash movie/file is 20MB.what are the best ways of reducing or compressing the file size down to a resonable "web-ready" level? Around 8MB or lower
Is there a limit to the size of video file an instance of FLVPlayback can handle? I have a set of H.264 encoded .mov files, and all but one of them run fine. There is one file that starts buffering, but even when the browser has downloaded the whole video, it still doesn't play. The file is ~300MB.
Specifically, I attached a swf file to an email and it showed up as 5.9kb I then downloaded that same file from the email and in the finder window the file size was indicated to be 16kb. I further right clicked on the same file located on the desktop and clicked info now the file size was 120kb.
My question is which of these represent the real file size. The reason I ask is that for a class project we are to build a banner ad and the file size is limited to 40kb. I am telling the instructor that it is only 5.9kb she is saying 120 kb.
quick question that I'm stumped on.I'm making a flash banner advertisement to go on a few websites.The guidlines I was given say to adhere to 40kb eachThe only trouble is that the client gave me a 250 kb.swf file that he wanted to be included in the files, so I've imported it as a movie clip, and sized it down (pixel wise) to the appropriate dimensions.The end results end up being about 260kb each.Is there a way to dramatically optimize a .swf file? 40 kb seems pretty unreasonable for a 300 x 250 flash ad. Typically when I do these, they come out to about 100+ kb.