IDE :: Can't See The Image When Myspace Loads It Automatically
Feb 3, 2009
Ok this isn't as much of a flash issue but I can't figure out why the page loads this way. For those that can't see the image when myspace loads it automatically has the typing indicator on the search bar so if one of my friends trys to use my cmd prompt he types something in it searches on mysace. The only way around this is to click in the grey area / off the search bar then click the input box to begin typing. I'm wondering if there is a way if you guys know the where my flash input box gets priority over the typing indicator blinky thing.
I'm using Flash CS4 and have linked to a video that hosted on a web server with one of the preloaded flash video skins (ArcticExternalAll). When the page loads the video plays without any problems, but I would like to make it so the user decides when the video starts rather than it automatically starting when the page loads. Is there any way to do this?
I have been working in Flash CS3 now for a couple of months and action scripts have been a challenge for me. I have created a site that has 4 areas that play a looping swf file of images. I can get this to work no problem with a behavior for rollover, but what I am looking to do is have the 4 swf files automatically play when the page loads.
The swf file I want to play is really simple, just images of banners.
How to alter the onPress to make things happen automatically when the page loads? Basically here my_btn (on frame 1) is used to send data to the server. I need it to happen automatically when the page opens in the browser.
I have attached a zip file which has a main.fla and a folder pages which contains 2 fla's p1.fla and p2.fla.The main page loads the first page which is p1 and as the main page has 2 buttons i am using _level script to know which page to load, actually i wanted to create 3 buttons. Since i have already created 2 buttons the first page automatically loads but when i click on the 2nd button it does'nt the p1 page goes but it comes back again.In the main there is a movie clip which has an instance name of page_mc and the code inside it is:
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
I am getting a mysterious result when trying to load profile images from a logged in Facebook user's friends list into an as3 canvas app. In pretty much every (non-facebook) application I've made where loading an image is required I use the following:
private function loadPic():void { var url:String = Facebook.getImageUrl(_friendslistObjectArray[_loadCount].id); _picLoader = new Loader();[code]............
I can't retrieve the image from the event object,and I am given no error at all.It all just fails silently.If I remove the line var image = evt.target.content, the process runs through the whole array.I can't think of any reason this would occur. Furthermore, if I look in firebug's net activity, I see I see the images get loaded as long as I do not have the line I just mentioned included. I just can't seem to get the image data from the event object to add it to stage or a container movieclip.
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
Is there a way to dispatch an event after Flex loads an mx:image? I'm loading image externally and don't know the width/height until it's loaded. I get an exception when I call width/height to the image before loading.
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
I'm having trouble getting Flash to work on Myspace. I'm running OS X 10.6.7 on an iMac, and using Firefox 4, Safari 5, and Opera 11 ... and nothing works. Myspace pages come up OK, but don't allow me to play songs on them. I've reinstalled the latest Flash ... am I missing some sort of additional plugin, or have I added some other plugin that's preventing it from working? and if I haven't provided enough info, I'm sorry, I'm a first-timer here.
I have a question for anybody that can answer this one... I have created a photo thing for myspace but when I put my swf file into my myspace it will not load the xml file that the photos are in. The swf works perfect on my server though.
I've been looking online for a while today to try to locate some information on how to pull information into flash (CS3) from Facebook and more so from Myspace. The reasoning for the myspace (I hate it as much as the next guy) is that I really want the look and feel to mimic the site I'm working on to keep the branding.Currently I have a theme from URL... placed in my theme at URL... and had used the myspaceID for allowing the application access to the account.
I'm having trouble making Flash open any links when embedded into my MySpace profile. I'm developing a MySpace profile layout that uses embedded SWF movies in custom created DIVs. Everything was going great. Things were loading into place and I managed to get my homemade Twitter widget to update perfectly using a crossdomain.xml.
The one problem I can't seem to address is the 'opening links' issue. Upon searching for the last couple of days, I came across some articles that claim MySpace blocks "navigateToURL" commands. Also found out a workaround that involves placing a transparent GIF over the area which is supposed to be clickable, but I still have hope that such a basic function as clicking a button within an embedded SWF in MySpace and opening said link can be achieved.
Is it possible to load in data of a myspace agenda as xml? Or is there a wsdl? I could not find an easy way to do this. I checked the myspace opensocial, but you use this only when you are building an application for the myspace site, right ?
i created an actionscript 3 swf file and put it on myspace. that swf file contains a pretty simple xml pic loader.my problem now is that the xml content doesnt work in myspace! if i try it straight on my server it works fluently.URL...
my links will not open in myspace anymore. read this article for further explanation. [URL] i dont understand what they mean. im just trying to get these buttons working... [URL]
For some reason the squares of color that are supposed to load behind the image that acts as a mask load first, momentarily showing while the image loads, which looks bad. Hre is the code:
[Code]....
I have experimented with adding the square child elsewhere (such as in the code where it is created twice), but that proves even more disastrous.
I've having an annoying browser issue and wondering if anyone can shed some light. I'm working on an flv player that displays 3 different kinds of 'mid-roll' ads: text, image or video. I got the text and video working (still needs some tweaks but essentially it's working) and thought the image ads were working as well but when I tried testing on my server it's working in fine in IE but in firefox the image doesn't load and seems isn't even called.Here's the code to load the image:
ActionScript Code: if (ads[nextAd].type == 'image') { var container_ref:MovieClip = mcVideoPlayer.createEmptyMovieClip("container_clip",
is there any function or method in actionscript that automatically get the specific video image. Like in youtube after the user upload the video. Youtube will get the the middle image of the video. Ex video length is 3 mins, the picture in 1:30 is the image it will get and put it as its thumbnail.
I know in php there is a tag to resize a image simply: $width = 120; $height = 80; if ($width && ($size[0] < $size[1])) { $width = ($height / $size[1]) * $size[0]; } else { $height = ($width / $size[0]) * $size[1]; } However, how to do this in FLASH?
I am trying to find a way, if any,to pull show information from their myspace page to show in my flash app.Want to do this using php,but other than that not sure where to begin.
I am a php programmer who has no experience whatsoever with flash. I've got a swf on my website that calls an image. The images it calls can take a few seconds to load and I would like to display something in the meantime to let the visitor know that the site is working.[code]I've done some Googling and I think it is something to do with LoadListener. Am I right in thinking that this "self monitors" the process and that you can use this to display something in lieu of the actual swf loading??
I'm creating a movie where I need to have several copies of the same external image.It seems that when viewing the movie in Firefox the external image is downloaded only once regardless of the number of copies I make, which seems correct.In IE the external image is downloaded once each time I copy it within the movie.And that just doesn't seem right.(I've upgraded both IE and FF to Flash Player 10.)For testing purposes I've written the following code
Code: var pages = new Array(); pages[0] = "images/Page_01.jpg";
Im creating a portfolio, and one of the "pages" is a xml gallery. What is happening is that when the gallery is loaded over the menu, the area where the gallery covered the menu button are disabled even when I load, for example the "contacts"page... it remains only a really small clicable area over the buttons... heres the website in case you wanna check out (the website is fluid so be sure to resize the window so the gallery covers some part of the buttons):
I've got a dynamic text field [var = NameLast] that is given a value when I an ASP page to call the database. When NameLast is equal to a certain value, I would like it to call a function that loads an image.I'm sure this is simple, but I can't seem to get it to work. Here's my code:
if (NameLast="Smith") { _root.createEmptyMovieClip("container",2); loadMovie("mag1.jpg","container");[code]....
I'm making a flv movie with dynamically loaded cuepoints (from xml).On every cuepoint there should fade in an image (jpg) . The path to this image is sent with the cuepoints.To be sure an image is loaded before the cuepoint is passed, i've created a preloader that preloads 4 image from the xml before even starting the video.After the video is started the preloader preloads the remaining images in the background.All works well expect for 1 thing:Flash does not seem to cache my preloaded images. In the bandwidthprofiler i can see that when a cuepoint passes, flash loads the preloaded images again. why does flash reload the image while it is already preloaded?[code]
i'm trying to make a class that loads an image easily for me, and runs a callback function when its loaded.
I'm not sure if it would make sense to use a static function for this or create an instance of the class, I did it both ways. I'm wondering what ways better or if theres an even better way to do it.
They both work but i'm not sure if LoaderPro could get garbage collected before it loads the image, doing something like this without referencing it in a variable.
Is it possible to get a loader to load and display a random image?My background images are quite large so I would prefer to use a loader to keep the file size down but I'm struggling to work out how to randomise the images.
I'm working on this flash project which loads an external image via XML, the problem is the image resolution is a whooping 11472x6000! I think flash wont allow you to render greater than 4000px(correct me if I'm wrong), Is there any solution for this?