I can't figure out how they create clickable buttons around the text that has associated changes. The button even shifts with the text so that it remains in the correct spot as I type in front of it.
I don't often come onto forums, only when its really a big problem, and atm i need to create a 3d soccer ball that can rotate, but the black areas on the soccer ball i need to make click-able, kinda like having a soccer ball nav Can someone please point me in the right direction, i managed to build a transparent sphere made up of bitmap images that are click-able but i don't know how to skin the sphere with a soccer ball texture
Making Text clickable is no problem, but making text clickable within a text box is another story. Basically this is what I am trying to accomplish. Dynamic Text will be placed inside a TextField. Imagine a TextField with the following dynamic text:
[Code]...
Is there a way to make each of those texts clickable, and have a function affiliated with them? If you click on "accc" it would have a different function than "zyyy" for example. Again, all of these texts would be placed into the one TextField. Easier way to imagine this. Imagine a bunch of User Id's on a chat program, like yahoo. You can scroll up and down, and click the names.
I am wanting to create several dynamic text areas and have different paragraphs to be loaded from a txt file. I am using;
loadVariables("message.txt", ""); stop();
to load the text. The problem I am having is that I want to use only one txt file to house all of my different paragraphs. I can only get the first message box to display the text. How can I can the others to display the text? I've included sample files.
When a user clicks on a URL, I want the new page to open up in a new window (or tab),instead of always in _self, which of course replaces the movie. I've trace'd the htmlText contents, and see TARGET="" where it's building the clickable links, which I assume the browsers interpret as the same thing as _self. Is there some better way to change the target for any URLs, short of doing a search and replace of the htmlText field
what i am trying to achieve:i need to create a navigation MC that, when rolled over, opens up to reveal a few buttons. (and when rolled off closes the navigation MC - basically a "play backwards" MC)
I'm trying to create a simple interactive animation for a website that consists of three rollover areas on a page. When you mouse over an area, a bit of explanatory text is revealed by animating a mask over some text. The text is left displayed until a mouseover of a different area occurs.Let's call the three mouseover targets A, B, and C.A MOUSE_OVER event listener is registered for all three targets. In the event handler for each, I'm following a pattern like this:
I've been using this site for a while as I'm taking flash lessons in my college and right now I am building a portfolio website and am in need of help, so I've decided to come to you for some light. My problem is in the portfolio I'm creating in AS2 I have the photo and video galleries in form of a click'n'drag movie clip that slides sideways. So far, so good. However, when I add buttons to my mc (and that includes the ones in all my video players as well), they don't work at all. I think it has something to do with the function I'm using. Is there any solution for allowing buttons to be clickable? This is the code I'm using directly in the mc:
My site in progress has some large graphical buttons that uses sIFR to display their headings. The structure looks like this:
[Code]...
I'm replacing the <h2> element with sIFR 3, revision 436. Everything works great until I activate sIFR. The font is replaced just fine, but the heading can no longer be clicked even though the rest of the button can. I tried to add another <a> inside the <h2> heading but that broke the whole layout since multiple <a> tags can't be nested. Is there a "correct" way to fix this or should I work around it with something ugly like a z-indexed clickable blank.gif on top of the whole thing? Or is there something else wrong that I've missed?
I am developing and interactive CD application for kids that consists in a menu and two chapters with animations and exercises. To select the chapter I have an "Accordion" style menu with draggable panels. In each chapter panel I have a button which upon being clicked should direct me to the chapters first frame. The problem is it doesn't.
Alright I'm pretty sure I know what my problem is, but not sure how to fix it. I created a 50x50 grid of objects I want to be individually clickable using the following code to generate them:
[Code]...
I'm assuming this should work except for one issue, the above code is within another object that I have set to be able to clickdrag (so you can drag the whole map at once). Because of this, using "this.onMouseDown" seems to apply to the entire mapObject and gets the depth for each of the 2,000 some odd objects I've created. How do I set it up so that if I click on a nodeObject it gets the depth for just that and assigns it to a variable?
I'm attempting to create a clickable source from a movie clip so that when the user clicks on the movie clip another movie clip (specifically 'profilecover.swf') loads in a separate area of the screen. I've used the following code...
Noob question, I hope. I need to create scrolling text areas with rich text format content. I know I can use the textArea component and set the htmlText property but converting all of my RTF to HTML is gonna be a major pain in the @$$. I keep getting into trouble thinking what's mindlessly easy in Director/Lingo is gonna be reasonably simple in Flash/AS3, I hoping this is just my inexperience with Flash getting in the way. Is there an easier way? I thought of embedding a PDF document but apparently that's not an option in Flash either (note: I know how to link a PDF doc, I need this text to display and scroll within the application, not just pop a new window on top).
I have one button ( 4way road map and car ), inside of the button i have one car image How to set the particular clickable area ( car only ), i don't want to click 4way road or its doing another action or another clickable area. I attached my image, in that image i want click separately only the car.
I have a movie clip that is dropped onto my main scene, and I have the AS below as the frame's AS.
The concept is simple: Create dynamic empty movieclips, position them, fill them, make them clickable. The code under "//////////////////////////////////////Code below here doesn't work" isn't working. The code worked fine when attempting to do this on my main scene, but I ran across some interface issues that caused me to put them into anorther MC. I understand that I only included the code for the first button, right now I would like to get at least one working.
I have developed a rolling credits style movieclip in Flash using Actionscript 2. Text is loaded from an XML file and parsed into a dynamic textfield. This text includes hyperlinks to webpages defined by a url node in the xml so Flash can add the appropriate a href to the dynamic text field and make the link clickable.
In my first attempts to do this the textfield stayed still and all the links worked fine both testing locally and when I run it in a browser on my website.Then I wanted to make things move ... which I achieved easily enough and tested locally (from within Flash Professional) and the links remained clickable, a browser window opened and the webpage i was expecting to see opened... great
However, when I export the swf, upload it and run it from my website suddenly the links are not working. So I tried to test the movie in a browser from Flash Pro - same problem, it must be something to do with Flash Player and the moving dynamic textfield.
a couple of observations - the cursor will change to a hand icon when over the links as you would expect, and if I right click on the link and click open in a new window the link works ok, just not when I left click. If I stop the scrolling then the links become clickable again, it is only when the textfield is moving... actually its not technically scrolling, im moving the whole textfield.
Iv'e got a problem, when creating a movieclip inside a movieclip. I create 5 movieclips dynamically... I want a clickable tag/box on each of these moviclips...
I have this code for my asp mailform. What I want is to be able to set onRollover on my textfields. It doesn't work directly on the textfields so I have to convert to mc and so on.That I know, what I cant figure out is how to write in this code when the textfields are inside an mc?
I try to get height of the textfield with htmlText='<img src="path/to/img.png" /><p>...Some text....</p>';To retrieve text height I use myField.textHeight property. But it always returns height of text without image.
I have a movieclip that contains a textfield inside of it. This MovieClip has 2 frames, with the graphic changing colors in both frames and textfield staying the same.I have applied this code to it:
I've created an animated scene in Flash, with a bar chart.The bar is a MovieClip symbol containing a large rectangle and a TextField.I'd like to access the TextField using actionscript, but I can't seem to reference it.
Each bar in the scene has its own instance name, so that's easy to find.
But how do I modify the text in the textfield within the symbols?
I have an array of rectangular Sprites and ann array of Text Fields. On a certain condition, I want to change the fill colour of some of these Sprites and make the TextFields inside these Sprites editable. I tried the following:
var outerBox_Arr:Array = new Array(); for(var j:int=0; j<8;j++) {
I have another problem I create a button in the library, it has a background graphic on a layer and a textField, the textField has a instance name defined in the properties panels and some text. I manually place some instance of the button on stage, I give them different instance names and voilĂ a new problem arise when with actionscript I try to assign a new text to the textField inside a button it throws me error 1119. A quick look at the menu option debug ->list objects, shows me that the instance name of the textField inside the button it is not what I defined but it was replaced with some random name like "instance66"I did a test with a movieclip instead of a button and I can correctly access my textField with the instance name that I manually defined. Why that can be the same with the button? And if for some arcane reason cant be possible to access a manually defined instance inside a button WHY flash give me the possibility to give an instance name to a dynamic textField inside a button?
In a CS3/As3 project I have xml files with html content loaded in a texfiled inside a mc. In some cases I have swf files embedded with img tag in the xml. The problem is that when a swf is loaded this way It keeps 'living', playing with sounds in the background when other xml files and swf are loaded in the texfiled. Then, every time it is loaded, a new instance of the swf is created and played.I have found out you can refer to the loader object with getImageReference method giving an id to img tag and, for example, adding an Event.COMPLETE listener to the loader. But I don't know how to access to the loaded swf to unload it or at least stop it (mc_name.texfiled_name.swf_id doesn't seem to work in AS3)Does anybody know if it is possible?
This code work in flash, but when i try run using adobe air 2, the enter key is not detected, but instead ctrl+enter work. how to get this work? txtTLF is TLF TEXT EDITABLE
import flash.events.TextEvent; txtTLF.addEventListener(TextEvent.TEXT_INPUT, teclado); function teclado(e:TextEvent):void{