reduce the file of flash file as well as swf file to upload.I am a fresher. I don't know advance actionscript, xml etc. reduce the swf file size. So that i can easily upload the file.Also briefly explain me how to externally load the swf file in flash.
I'm using the Flash CS4 IDE, and the first page of my site takes a lot longer to load than I want it to. So I wanted to go through the varied images / symbols / movie clips / sounds and so on to see where all the memory is being chewed up. When I go into my library, however, I can see the Name, LInkage, usecound and Type of my elements, but no mention of file size and I can't seem to find any right click menu that lets me add file size to the list of details being displayed. Is there a way to make it show file size? Or some workaround? And are there any best practices to reduce file size aside from using symbols for anything that's used more than once and reducing image and sound quality?
I am using Flash CS3. Now i did some image with mc(Movieclip) animation. Its come near 150kb. But i dont need this like file size. I want less then 75kb.also i did publish settings and reduce the jpeg quality near 40. But its come near 106kb...
I've uploaded an AIR-built .ipa file to Apple. From Apple: "The app binary listed below was 8 MB when you submitted it, but will be 20 MB once processed for the App Store"
So I'm trying to trim it. I've gotten rid of all unused .as classes and all unused assets. Does anyone have any clever way of reducing file size further? One way I thought of is this[code]...
reduce the file of flash file as well as swf file to upload.tell me a simple way to reduce the swf file size. So that i can easily upload the file.how to externally load the swf file in flash.
So I have this .fla file that a freelancer made for me before. I noticed that the mp3's he imported have really low size of about 800kb only for each sound. When I sent this songs to him, they were in WMA files and have 3MB size each. I noticed that the file location says "program files/total video converter/...", so I assume that he used the Total Video Converter software to convert the WMA to MP3. But how was he able to make the size to only 800KB? Because I tried other converters and the size doesn't change significantly. Lastly, I noticed that it says in the properties "50.0% of original" and the use imported mp3 quality is checked! Also, since the above situation has a WMA file. How about if I already have the mp3 file? How can I reduce the size?
I am using Flex Builder 3. Even for a small project, my exported .air file's size is around 400k. Is it because of all the Flex libraries being compiled into my application. I wanted to know if it is possible to remove the libraries that I don't use.
What are libraries like "qtp.swc" and the "automation" libraries?
How do I make a vector image smaller in file size than a jpg image? This sounds perhaps strange since vector in general is expected to be smaller in file size then pixel. But take this image for example: I can get this to about 8 kb if I were to use 'save for web' in photoshop (jpg / low compression). But then I thought I perhaps could get it even smaller by vectorizing it. But that resulted in an image of about 145 kb. Is vector not always better than pixel when it comes to file size?
how to reduce the file size of JPEGs without compromising the quality. I have a flash ad that has3 screens with photos, but clients needs the .swf file to be under20K. I can only get it down to 28K.I've done the following: * cropped photo down to actual size* used "Save for Web" function in Photoshop
When it comes to imported vector graphics are there any methods to decrease the swf's file size as much as possible? So far I have:
- imported an illustrator ai file (strokes 'expanded' in illustrator and unneeded swatches/ brushes etc. deleted and with no raster images embedded) - exported the file in illustrator as swf and imported that swf into flash - imported ai file and breaking it down to flash shapes - optimized those shapes as much as possible
I rather use vector as much as possible. For a banner for examle, I've imported vector images of trees. I couldn't get it below 40 kb so I exported all illustrator files to png files which helped. Can detailed vector images be optimized just as much? Or is it better to use bitmap files when it comes to more detailed graphics? Does it matter if it is a vector images made in flash or a imported vector file even if both have the same number of paths?
I am new to Flash CS5 and I have created a slide show. I am trying to reduce the .swf file size for faster loading. I have been trying to adjust the size using the jpeg quality slider, but it doesn't seem to function whether I set it to 0 or 100 or anywhere in between. Publishing always generates the same size swf file.
I have a image sequence of 350 images. Is it possible to Reduce frame count in flash mx, (remove every other frame)automaticy, not by hand one frame at a time. I do also have flash cs5 can it be done in that?
I am importing layers from my Photoshop file to Flash to create a Flash Banner ad using CS5. My Banner size is set-up in PS as 160x600 72DPI. Are there any tricks to getting my file size down without losing anymore resolution when importing to the flash Stage?
I'm making a simple snake game in as3. the problem I'm having is that the stroke on elements slightly overlap thus when the snake passes by the apple in an adjacent square it triggers hit test object. If i reduce the size or stroke of either the snake or the apple then they dont properly line up to the grid. is there a way i can use hittestobject but reduce the area of the object that will trigger it. ie only trigger if it hits the center of the object?
//this will hit when snake is adjacent due to overlapping strokes if(snake.hitTestPoint(apple.x,apple.y,true)) {[code]............
when I traced the values for the bottom code the values are what would be expected but some reason hitTestPoint wont trigger. strangely if I do + 1 it will still work but because the stroke is 2 i need at least +3. If i set apple.x+n as a variable and use the variable in hitTestPoint it wont trigger. also on all cases where it does not trigger i get no errors and all trace values are what you would suspect...
In an effort to reduce the size of my flash site I reduced every single one of the swf movies (17 in total) that it contains. Each minor swf was cut back with about 25%. When publishing the main swf (the actual site) the file size is still 1 mb?
My fla-file (27mB) is graphic resources to a project, split into pieces is very problematic.Publication time on my computer is 4 minutes. I tried setting "preferance / publish cache" - not result.
I have a flash chat application and when app create new conversation system reduce volume of incoming sound stream at 80%(and any other sounds). How can i disable volume reduce from flash? Here is some additional information Problem with sound quality.i think only win7 has that problem because of URL...
We have one functionality in which one user can communicate with the other user at the same time through flash media server3.5. In this fucnitonality we are catching stream from both end through camera and pass it to flash media server. On FMS side this streams gets stored also we are displaying those recorded flv files side by side to the corresponding user so that they can communicate with each other. In this situation we are facing a video and audio latency upto 1.5 to 2 sec.
i have a photo snapping app built in flash. I notice that any movement results in a lot of motion blur.. which makes the photos kind of turd. Is there a way to digital reduce the blur? potential camera setting in actionscript??
how can i reduce the swf size? it's 9MB and it takes a bit to load online. is there any solution to reduce its size so it can load faster? the pictures and loaded externally so they're not embeded in the file. There are some inside the movie but they were already reduced from their original size.
i decompiled a swf & convert it to fla .after geting swf ,again i decompiled it,results in increase in file size of fla.is there any way to reduce the file size of fla...as PC hangs when i save fla.
i have 8 movie clip and i use it as a navigation buttons and when clicked it should go to different links. i use these codes but i think these codes are not pure oop so reduce programming using oop but works in same way as it is doing right now. the codes are follows
function buttonmode(link:MovieClip):void{ link.buttonMode = true; } buttonmode(rec1_mc); buttonmode(rec2_mc);
I have a Flash 8 a/s2 site but I feel the load time when a visitor visits the site is too long. The site does have music, pictures and videos but they are all loading externally.
Is there a way I can reduce the load time of the SWF?
Will OOP reduce the performance of the application.I have to query 4 database with more than 1000 rows between each user inputs to give the output. The whole thing must be less than 5 seconds to the maximum extend and an average of 2 seconds. Which type of design is better for performance.