Media Server :: Get The Client Username&passwd In C++ Plug-in?
Jul 14, 2009
In <FMS plug-in developer guide> we can see "You can query your organization's database of users and passwords to determine which connection requests should be allowed. Once the plug-in accepts the connection, you can update the database with a record of the
Is there any way to access a Flash Media Server server-side script through a C++ plugin? I know you can call server-side functions, but I want to use the plugin to do image processing, so I need to get bitmap data from the client to the plugin. I've been poring over the documentation and the forums and there doesn't seem to be any way for the plugin to communcate with the server other than to read Event properties. If this is the only way for the plugin to recieve data from the server, is there any way to override an event property to send custom data?
I am currently trying to determine what limitations SSAS has that the C++ plug-in architecture can rectify.
Currently I have determined that C++ plug-ins can provide the following benefits: Quality of service increase/decrease based on client info via reserving a set of core processes for premium clients, then have a set of core processes for everyone else. Additional layer of security in the Authorization plug-in
I have not been able to find very many features that the C++ plug-in can provide that you can not provide with some code in the SSAS. So I guess I am just looking for a comparison table of advantages/disadvantages between the C++ and SSAS. How can I exploit the C++ plug-in architecture to do amazing things that the SSAS can not?
I am connecting FMS over RTMP from a firewalled network where RTMP is blocked.Connecting to my FMS server from there takes (a too long) one minute before the Flash client switches from RTMP to encapsulated RTMP into HTTP.Is there any way to by pass this delay or is it a plug-in inner behavior that cannot be short-cut ?
how can I find on fms server that client disconnected if if client disconnected due to power cut off. I client manually close the application then onDisconnect on server is called but if due to power cut off it does not called.
I am trying to make clients to connect FMS4 server over RTMFP for my video conferencing application.It is basically a client-server media relay application in which clients with webcam/mic connect the server and the server relays video/audio data to other clients. This application is working perfectly with FMS 3.0 but it was RTMP rather than RTMFP - I simply replaced 'RTMP' with 'RTMFP' in netConnetion and tried to test in Flash Media Development Server 4.0, but it is failed to make a connection from a client - it was working after replacing it back with 'RTMP' of course.
I believe server-client media relay is possibe using RTMFP in FMS4 because Adobe said:"Although RTMFP is often used for peer-assisted networking applications, you can use RTMFP in unicast, broadcast, and multi-point publishing applications as well. Simply replace the RTMP protocol in the NetConnection.connect() call with the RTMFP protocol:" in url...
I am trying to create a flash player to stream an on online Internet radio station using FMS. I chose FMS after being told that I need RTMP server to extract the metadata. Our radio audio is being encoded using a DJ interface called SAM Broadcaster. But for some reason, it does not have an option to send over the stream directly to a Flash Media Server. Only options are either IceCAST or ShoutCAST. How should i setup the stream? Should it be Stream encoder>> IceCAST/SHOUTCast Server>>Flash Media Server>>Flash Player Client. Or should I setup Stream Encoder>>Flash Media Server>>Flash Player Client? Shouldn't Flash Media Server be an alternative to IceCast or Shoutcast? If that is the case, how do I send over the stream from SAM Broadcaster directly to Flash Media Server without restreaming through another streaming server?
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
i have a small LAN of about 8 computers all of which are running windows 7. I have installed FMS and XAMPP webserver on one of the machines. I want to stream live from one PC to all the other PCs on the LAN. I have a webpage with jwplayer embedded in it on my XAMPP webserver that is able to see the live stream when i start it locally. I mean the live stream works fine on the machine with the servers on it. But when i want to view the live stream from another machine in the LAN by accessing the webpage that has the jwpalyer from another machine, The jwplayer returns "server not found:rtmp://192.168.10.1/live" error. I was thinking that maybe a firewall is blocking the 1935 port but i have turned off the firewall of every PC on the LAN. I have unistalled any antivirus program on all the PCs. But i still get the same error when i try to access the live stream from another PC on the LAN.When i run netstat -a -n|find ":1935" i get 192.168.10.2:49184 192.168.10.1:1935 SYN_SENT and i think the request for the stream is sent but the conection is rejected.
This is the code for the webpage with jwplayer embedded in it. maybe it: <html>head> <title>JW FLV Media Player</title> <script type="text/JavaScript" src="swfobject.js"></script>
i am new on steaming & flash server; when we try to use RTMP over HTTP the outside client gets the internal IP address of the FMS server instead of the NAT one or public IP address, how can we solve this.
I have created a script for an Adobe FMS application to broadcast a playlist of video files as a live stream. (internet tv)
I am now working on a custom Flash-based video player to play my stream.
How do I send information from my server-side FMS application (main.asc) to the client-side video player? (e.g: title, duration of current video player)
I understand how clients use bandwidth detection etc to dynamically switch streams via client calls with ns.play2( ... ), but I was wondering if it's possible to only ever use 1 initial ns.play( ... ) call on the client side, but let FMS server side logic that I write dictate which client sees what content. For example, I have 3 clients connected to my FMS server, all watching a live stream. I then decide I want clientA to see 'recordedMovieA.flv', clientB to continue seeing the live stream, and clientC to watch 'recordedMovieB.flv'.
i am currently playing around with a flash media server trial in combination with the flowplayer.All in all i am testing the performance and general functionality for the company i work for.Anyways, i am trying to search a way to check the bandwidth of a client ( server sided ) and redirecting him to the right video stream.Sure this could be done by the backend flash application, but its out intention to perform this check server sided.
I m working in flex3.0 and i just want to know that how can i call a function from fms server to my AS3.0 (Client Side) code.i tried the syntax client.call(methodname,null,null); but my flex code throw exception unable to call the method.here can i use clientobject.call (methodname,null,null) and is there some special way to declare that method at client side.
No I have installed fms4.5, but I can't find good docs how to set something like this up. In Learning section I saw a lesson, but this one isn't ready.So I want to publish using flash and the subscribers to the livestream can be iPhones or Browsers.
How to call a particular client from fms.Actually i m making a private chat application in which text messg send from one client to another specific client through FMS.So i m confused how gms recognize a particular clients.I am avoiding application .client[] array that contains all the connected users references.becoz it changes at the time of connection and disconnection of client from fms.
1. The basic problem I would like to solve is detecting when a connection to the Flash Media Server fails.Our client-side application establishes a persistent NetConnection and publishes a number of video/audio streams to the FMS.After publishing some videos, some clients find that recording no longer works. I need to add code to let them know that there's a connection problem. I've studied the NetConnection class and can't find an built-in method that can help alert the user if the connection is broken.
2. Also, I'm having trouble tracking these events in the FMS logs. Are there any key statements I should look for that would tell me if the FMS has experienced a sudden loss of connectivity with a client?I was thinking of using the onAppShutdown (?) event to detect when an application closes normally, so I can then get an idea of when it's closed down in other circumstances.
I found some stuff in an old FMS book (great book on FMS but very old) on how to subscribing to the Log streams. The does a netConnect & NetStream and used a nc,onLog to get play back but onLog does not seem to be supported anymore. how I can playback logs from FMS 3.x into CS3 client?
- Flash Media Server 3.5 (using ActionScript 3 for server-side code)
- Flex application (built in Flex Builder 3, using ActionScript 3)
Now, I'm trying to get the server-side ASC code to call something from a connected client. It doesn't seem to work (thought everything else works beautifully). I've tried stuff like the following in the server side:
- In the application.onConnect function, I've tried this:
... currentClient.requestChat = function (reqID, destID){ trace("Requesting chat..."); currentClient.call("requestWaiting", new reqHandler(), reqID, destID);}; ...
(Where reqHandler is just some handler that I know gets called).
- I've also tried the following code outside the onConnect function:
Client.prototype.requestChat = function (reqID, destID){ trace("Requesting chat..."); this.call("requestWaiting", new reqHandler(), reqID, destID);}
Both seem to fire appropriately (when triggered from another client). However, the "requestWaiting" method call to the clients doesn't seem to work at all. I've tried some AS 2 examples on the client side, like:
nc = new NetConnection(); nc.client = new Object(); // function for handling queueing of requests for this station nc.client.requestWaiting = function (reqID:String, destID:String):void { trace("HELLO"); // check to make sure this is the right location, and if so, queue it if (destID == "WhateverTheIDIs") { chatQueue.push(reqID); btnChatWaiting.visible = true; } // if }
...but that doesn't seem to fire at all. I know the Flex has "sealed" the NetConnection class itself, so I can't just "extend" it as I do the "client" property.I've als tried some more AS 3-oriented stuff, like trying to make the "client" property reference a separate class that handles callbacks, but that doesn't work easily for me as I need access to properties in the class that contains the NetConnection.
i know the way to capture the mic's sound,My idea is to make an application to record songs palyed by other app,like Windows Media Player,Yes, Just capture from the soundcard,
Do i need a wireless connection from the server. I am thinking of installing an access point to test the server.. The only challenge is i dont know how to get the client to receive streams.
Is there any way to perform client authentication in FMS 4.5.1 (username/password/session id) for live/livepgkr application? As without it anyone will be able to discover RTMP/HLS URL and access to live streams without any limitation.
I've shoved an array in a RSO serverside and now i need to update values in the RSO client side ...I tried the following but it doesn't work...I'm using actionscript 3.0
I have been looking for a way to tell what file was requested from within a VOD app when a video is played. I want to use the file name for something else but I dont want to have to send it with a second argument in connect().
Is it possible to tell what file is requested??? If so how can I do this??