Professional :: Application Works Only In Flash Debugger
Sep 8, 2011
I just finished porting my AIR application to Flash.It works perfectly fine when I debug it via Flash Builder or when I load the enclosing HTML file in a browser that uses a debugging enabled version of Flash. However, it stops working when I load it a non-debug version of Flash. The "failure" seems to occur when the app tries to send a SOAP message request to our API server. That whole SOAP layer was generated using Flash Builder's Web Services class generation tools.
According to [URL], getStackTrace() is known to cause problems, so I disabled my calls to it but the problem still occurrs.
Im having issues with a loaded swf which works stand alone and after alot of googeling, it also works in flash cs5 the original problem was that it lost its stage after being loaded and there for it wouldnt work then i found this code:
if (stage){ stage.align = StageAlign.TOP; stage.scaleMode = StageScaleMode.NO_SCALE;
And it now works in flash but when i test the main.swf in debugger and load this swf into it it dosent work and throws the sandbox security error. 2070.
This is the script in the loaded swf:
if (stage){ stage.align = StageAlign.TOP; stage.scaleMode = StageScaleMode.NO_SCALE; }
I want adobe sockets to send "customized" class object to a server socket(WinSock2). I used socket.writeObject(myClassObj). Actually My flash application and windows application works for string buffer but not for object.
Code: //Flash var buffer:String = "God Bless Us"; socket.writeUTFBytes(buffer);
If I changed used in one of my project sdk to current sdk4 beta, set breakpoint and stop on them every occurrences of mx.* packages are labeled "[no source]". Is known any trick to fix this issue?
I am using Windows 7 Professional and Flash CS4. I installed the flash player debugger, now I can't get rid of it. It slowed Flash down to a crawl. I ran the uninstall_flash_player found on this site. No effect. Flash is still really slow and still shows a ton of information in the output screen when I compile.
I don't know why but i've got fla files that I can't debug.
I'm able to launch debugger and the swf file is correctly run when I do it, but if for instance I add a trace in my code and add a breakpoint on it, it will appear in the output but the debugger doesn't stop on the breakpoint.
It's a pretty big project that uses a quite numbers of external swc libraries, home produced for the most, and I can't figure where could this bug come from. All the more if I create a simple fla file with a simple document class attached to it the debugger works perfectly.
So if anyone already encountered the problem or got an idea over any reason that could make the debugger to not stop on breakpoint,
I'm just about to uninstall and reinstall at this point but I'm getting my install all screwed up trying to update Flash Pro CS5.5 to use Flash Player 11. I had it fine using the MXP provided in this adobe blog. Though that's 11.0 not 11.1. It did work however.
I downloaded the latest Flash Player / Debugger .exe and the latest SWC for 11.1 and now Stage3D is no longer being seen. Clearly I screwed something up. I uninstalled and reinstalled the MXP after deleting the FP11 XML and FP11 directory but it's not working anymore.
Is there a clear cut simple way to explain how to overlay the latest Flash Player for FPCS5.5? I used the AIR overlay instructions for 2.6 - 3.1 and it worked every time. Now I just need Flash Player overlay instructions. I'm very interested to start trying to Starling framework with Stage3D. I select FP11 to export and it tells me it can't find Stage3D.
I am using Flash profassional cs5 and want to create an iPad application but it only allow to make iphone application. It allows to install on iPad but the resolution is very small.
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
I'm having difficulty debugging an ActionScript 3.0 project.When set to ActionScript 2.0, I'm able to debug just fine, but I'd like to use some 3.0 functionality. However, when choosing Debug > Debug Movie, the debugger launches (or at least the empty AS 3.0 debugger panels are displayed), but I receive the message "Debugger launch failed. Debug session will terminate.". Click OK and the debugger closes.
I just downloaded the Release and Debugger updates for the Mac CS5 Flash. However, the zip files only contained the Mac projector. Wouldn't I need to update the Windows EXE projectors as well? When I publish dual platform projectors I would like both to be up to date. How do I update the Windows EXE projectors on my CS5 Flash installation on my Mac?
Why is there no 'update' available to take the Flash Pro standalone and debuggers to FP11? There don't seem to be any Adobe authored instructions on doing it manually and I can't find an update. Have just upgraded from Flash Pro CS5 to CS5.5 on WIndows, it's telling me my product is now up-to-date, but the installed players are still on 10.
I've created a Flash file that reads from several different xml files and displays them when requested. When I run the Flash player, (by pressing Command-Space within Flash), it all works flawlessly. But when I open it within a browser, only one of the xml files loads, the other two just spin away on the preloader.I have another Flash file that is doing the same thing. A click on a scrolling new list should take you to another web page. In Flash Player it works fine, but from a Browser nothing happens
I created a simple Flash app that shows a menu on the side with 2 movie choices. Each movie choice is supposed to play a different movie. The whole thing works just fine on my local machine but when I upload to the test server, the movies never start. Near as I can tell the SWF loads and functions fine but the movies dont work... constant loading bar. Of course, I want them to stream in a YouTube-like fashion. I've fought with this for some time, tried .FLV files directly in DW (no joy there either) so I'm stuck. If I replace the movies with images, the SWF functions just fine. Just can't seem to do the movies.
I've put together a little flash activity for my educational website, and although it works perfectly on my PC (I also zipped it up and passed it onto my laptop, where it also works perfectly), when I try to open it after uploading it to the website, all it shows is the background.
[URL]
To download the ZIP file I passed onto my laptop: [URL]
Basically I have imported .flv videos into my flash website. The actual .flv videos have been uploaded to my website so the player skin is the only thing on each page and each skin is linked to the url of the video location. Hope its making sense so far. My problem is that the first video works fine but the other 3 videos do not play...the video player skin does not even turn up. I have also uploaded the "ClearOverPlaySeekMute.swf" video skin file onto my website but still does not work..Heres the flash website (its my own portfolio). If you go onto the "Projects" page and click on Solar System and go through the pages then you will see what I mean.URL...
I created the movie in a new folder, so I owuld have all the files... fss.html, fss.swf and MinimaFlatCustomColorPlayBackSeekCounterVolMute.swf I uploaded all these to the server.....
I am not able to use fillColor and corner radius in spark. I want to use the mx components(halo) properties both in halo and spark application. Can any one of you help me in using fillColor and Corner radius in both flex 3.0 and Flash 4.0
when i use flash cs5 publish the app for ios,It works fine.But when i upload the package to the app store,application loader popup message: "Application failed codesign verification.The signature was invalid,or it was not signed with an Apple submission certificate."I create the certificate file from mac.
This may be a total Noob question but I can't seem to get the Flash Debugger to work. I'm trying to test a flash file that interacts with some PHP script. I'm running MAMP under OS X 10.5.8 I've downloaded the Debugger Version of the Flash 10 plug-in and installed it. Created a the mm.cfg in /Library/Application Support/Macromedia with the following content:
Can Flash be used as the GUI for an application (desktop software, not web based) written for the .NET framework? I want to author an application that would be perfect for flash as a the GUI, but it would need to be able to support a pretty full API for Flash and the wrapper application, written in c#, as they would be passing a lot of data between eachother, as well as getting and sending data over the web. So, can Flash be used in .NET? What kind of API does it have? Or am I stuck with the Windows look/feek
I've tried everything, firewalls, reinstalling etc etc. I can't get the debugger to connect no matter what I do.
I'm just writing a simple Air application, with Flex and Actionscript. But any type of debugging on any type of application doesn't work. I get this message
The Flash Builder debugger failed to connect to the running application.
I've got a strange problem that I cannot exactly get my head around. When I compile and start my application with the Adobe Flash Professional 5.5 Debugger (Ctrl+Shift+Enter), the application fails while loading with the following message:
Code: XML ERROR LOADING:skins/test//testskin.xml Error #2032: Stream-Error. URL: file:///C|/test%5Fflash/output/skins/test//testskin.xml The error does not appear when just publishing and starting the application from Flash (Ctrl+F12).