Professional :: CS5 Timeline Animation Kinda Freezes Flash When Trying To Edit
Sep 24, 2010
I have a pretty long timeline animation to be edited; in CS4 editing the file was no problem, you could scroll through the frames without problems, using CS5 and trying to do the same the app freezes for several seconds and then reacts and performs the last click you did - honestly I can definitely no edit the animation with CS5.Is there any sort of option which may cause this strange/slow behavior?
I am facing a very peculiar problem while creating a preloader in flash. I have created a flash image gallery entirely in flash as requested. And a preloader. Now when I test my movie in local machine using simulate download feature the preloader works just fine. However when I upload it on the server the first frame of the preloader can be seen and it freezes there nothing happens though after some time the movie loads and rest of the animation then plays fine. I have checked my code it doesn't give any error on compiling. The flash SWF is being inserted in a Joomla driven website. However, that will not be a cause of problem I guess as an old preloader seems to run fine. I am using Flash CS5 Demo. I also tried saving file in CS4 and then publishing it. Still no luck.
I created a short animation for the first time yesterday, and I ended up drawing a few frames ouside the parameters of the stage. Now I want to adjust the position of the whole composition so that it all fits on the stage. Is there a way, like in photoshop with seperate layers, to select every frame and move them all simultaneously?
I am looking to explode an image backwards. Example, I have an image and at frame 1, Alpha is zero. At frame 20, the image is at Alpha 100%. From frame zero to 20, I want to have an exploded view come together by the time it reaches frame 20. I am reading this on web, and I don't have the 'Insert - timeline effects - explode' on my file menu. Is this a plugin that I have to install? This is the site I am reading. [URL]
When I click on a field to edit, the | symbol that allows you to type new text (for example, a timeline folder's name) disappears as quickly as it appears, therefore no way to edit anything.
I am creating a map (a jpg) and when you click in certain hotspots it uses tween lite to change the scale of the map to 50 to show info on the region. There are 20 regions and every region has its own JPG (900x600px 60k each). All JPG are inside the SWF (its size is 1.3Mb). The problem is that when you are navigating the map sometimes freezes and you need to refresh the page to unfreeze it. Could be this because the large amounts of images or maybe the scale of 50 I am using?
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
When I use TLF text in CS5 flash seems to use to capacity / I cannot do any clicks for around 10 secs when selecting/deselecting textfield. What could be the reason for flash slowing down so extremely?
Im using WinXP, SP3 System: HP xw6600 Workstation @ 2.50GHz, 3,25 GB GB of RAM,
I'm confused as to how Flash CS5 treats symbol instances across different frames in a given layer; If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame? When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?
I dynamically set a color using this function in colortransform.
function setColor(o:DisplayObject,color:uint):void { var myColor:ColorTransform = o.transform.colorTransform;[code]...........
I then have a short timeline animation in Flash CS5 where the height grows just a little bit, and it does not grow.It grows in the preview, but not after compile.If i comment out this color transform function, the height animates correctly.
Recently any flash videos I watch keep freezing even when the video is fully buffered. The sound continues to play but the picture stops. It can jerk into life after a few seconds but then it'll freeze again and keep doing this for the duration of the video. I have no problems on my Windows PCs on the same web connection.[code]...
I have built a flash game. It seems to load fine. I have a landing screen that clicks to the first question. At the first question I can mouse across the answers, but it will not progress. In addition the music does not play. After a few minutes it does play and plays each time. If I empty my cache file it does the same.
I'm having problems with many files losing their assets from the timeline after a save and reopening the file in Mac OS X Snow Leopard. This is happens quite often now and there seems to be no pattern to it. For example, I will open an existing Flash animation complete with sound and artwork, make changes to the animation timing, test the SWF and everything looks good, then save. After reopening the exact same file, there will be audio that was on the timeline will be an empty frame. In addition, there is art work that was swapped out or updated to a character and the symbols becomes empty after reopening.
I have a scrollplane instance onstage that I need to skin, but flash is not allowing me to double click the instance to edit its timeline. Does anyone know why this may be?
When I play my animation in the Flash working file, the animation stops at the end of the timeline, as it should. But when I test the movie, or export it to any movie format, it will play an instance of a movie clip symbol that I used within the animation. There are no extra frames in the timeline beyond what should be considered the last frame. Is there a setting or something I have overlooked that might cause that instance of the symbol to play at the end of the animation, without appearing in the main timeline?
i am new to Flash and am currently working with an XML based flash template. When i open the .fla file, none of the text or images show up. I understand this is b/c i have to edit the xml file in dreamweaver. However that is a very complicated way of doing it b/c then i have to keep going back and forth between several programs and saving, and updating, and never getting of "live view" of the chages i am making. My question is: Is there really no way for me to edit the whole xml flash template in Flash CS5? Meaning is there some sort of way to import or manipulate the files so that i can edit the text and images directly in flash pro cs5 and not having to keep going into dreamweaver?
Can flv files be different and kinda awkward, if their produced in older or newer version of flash video encoder? Or anyoher software programs that can convert to the flv format? If so, have any of you folks come across an easy way to fix?
I'm doing an app for the next st valentin's day and I'm using the Facebook API. The idea is that the user will be able to take a picture with it's own webcam and then edit that photo for to send it to a friend from facebook. But I can't find a tutorial about to edit an image (a bitmap) in the application. Can you tell me how can I do it? I want to edit the bitmap on the same app, like add a frame around the picture and maybe add a message too.
I need to create or edit which ever is easier the preloader for a flash banner which someone else created. I have searched for days (well hours) for an answer to my requirement on line and have gotten exactly nowhere. I mean if I just wanted a black box with a 100% loading rectangle I'd be sorted by now but that's NOT what I need so I'm pining my hopes on the expertise within this forum.
What I need is a preloader with a single static graphic and 100% counter which stops running and displays a black rectangle before the main fla file kicks in. I have tried every which way to achieve this and the closest I got was a single static graphic with a static loading sign which was viewable at every transition in my main fla file as the graphics were changing?
I am about to buy a website flash template. Before I buy the template I want to make sure, that I am good enough to edit to my needs. I downloaded a free flash template and I tried to edit it in my Flash CS5.I have had a lot of trouble editing it and I can't even figure out how I change the pictures or the text. [URL]..
In Flash CS4, I have a graphic of a long filmstrip with 24 pix in it. I need to edit the symbol in photoshop (to put all new pix in), and then replace the current filmstrip with the new filmstrip. How? This is CS4, not CS5.
I was given a flash project to edit. I have to edit one image in Photoshop, but when I right click on it and choose Edit with -Photoshop, an error message comes up saying "The file G:Web-02Sitefilm120902.gif does not exist, unable to launch external editor". I don't understand how Flash can list the image and display the image when I click on it, yet it doesn't exist. I tried to copy the image and paste it in photoshop but it only pastes a very low resolution version of it. What do I do?
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
I have been going crazy all weekend trying to figure this out. All I want to do is communicate with the main timeline from a loaded external swf. So, I have loaded a external swf called "test.swf" from the main swf called "basetest.swf"So, on basetest.swf I have this code, simply loading test.swf:
var request2:URLRequest = new URLRequest("test.swf"); var loader:Loader = new Loader() loader.load(request2);
I'm trying to edit a flash file embedded in Dreamweaver CS4. I can't open the file the only thing it will do is play. Can FL CS4 open and edit FL CS3 files?
I have created a line on the stage with the Line tool, and then want to edit the Stroke and Style in the Properties panel. However, after creating the line these options are greyed out and not available to me. Even if I then select the Line with the Selection tool, I cannot edit the Stroke or the Style.
The Section3.fla file contains the text I need to edit. I notice that the text is visible inside the library:
"/Sprites/sprite 11" file and "/Text/text" 10 file
But when I try to edit the text 10 file I get the message: "This symbol is imported from a Shared Library. If you edit this symbol, it will no longer be imported. Do you want to continue?".
If I click Yes and edit the text and replace the Section3.swf with the new one, the website still shows the old text.
I made a gallery, and i have 5 buttons. For each button a movieclip plays (a fade efect from 0 to 1 alpha). The movie is shown as long as the mouse button is held down, by having the scene return to the starting frame which has no movie clip. The problem is that if the mouse is within the movie clip when the button is released the movie freezes until i click another. More precisely it doesn't go to the first frame. How can i fix the problem?