Professional :: Flash Software For An Android 2.2?
Jan 7, 2011i own a Toshiba 100 Folio computer and i need an Adobe Flash software for an Android 2.2 (Froyo). I searched the web site and couldn't find it.
View 2 Repliesi own a Toshiba 100 Folio computer and i need an Adobe Flash software for an Android 2.2 (Froyo). I searched the web site and couldn't find it.
View 2 RepliesI read about the Flash Player being demoed on Android.I would like to use the player for development purposes.
View 1 RepliesSo I have been sending my .apk to myself via email attachment and opening it on my Android Tablet and attempting to install the app for testing.But I have continually gotten an error, even when I save it to a microSD card on the Android Tablet.It simply won't install.I was wondering if there is an example .apk file (Hello World even) that has been created in Flash and has installed on an Android device,
View 3 RepliesI have developed a very simple app in flash cs5 and am ready to upload it to android market. However, users need adobe air to run it. Does anyone know if there is some way to package the app with air? I want to make it as easy as possible for people to run the app. Users will be prompted to download air and I can put this information on the apps page on android market but if there is some way to iclude this in the apk I'd love to know. Can't seem to find information on it on the web.
View 2 RepliesJust purchased Droid Charge. Trying to use it with Flash 5.5 on Windows 7 to debug an application.Computer recognizes phone USB connection (so I can transfer files...)(Menu/Settings/USB settings/Mass storage enabled)I have USB debugging (Menu/Settings/Applications/Development) feature on the phone enabledI have Unknown Sources (Menu/Settings/Applications) feature on the phone enabledWhen I Publish from Flash 5.5 I get the following message: Could not find an Android device to connect to. Please ensure that you have the phone connected,the correct drivers installed, and the phone has USB device debugging enabled.
View 6 RepliesWhere can id find a flash player download link for android?
View 1 RepliesI am trying to get started with developing android apps in flash. Most tutorials begin with my selecting the Air for Android template in Flash CS5 Pro. This option is not available to me When I try to install the extension I get this: [URL]
I am running the latest update for CS5.
I am interested in developing AIR apps for Android tablets (Xoom, Transformer, Playbook, Iconia, Galaxy Tab, et cetera). I expect to encounter different pixel densities ("information densities" as the Flash documentation says).
The different densities on the screens between tablets creates a situation in which objects on the screen can have very different sizes and appearances even if the screen resolutions are identical.
The Android developer information from Google recommends creating different layouts and providing different graphic assets for different densities.
I don't see a way to do this in Flash.
The marketing material I initially saw on Flash Pro 5.5 seemed to suggest that Flash Pro 5.5 supports multiple screens across devices (there was a big ampersand in the advertisement).
Does Flash Pro 5.5 address the variations in screen densities for Android tablets? If so, what does it require the developer to do in order to achieve this? (Point me to specific documentation if possible.)
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
View 1 RepliesI working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
View 2 RepliesI am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override
protected boolean drawChild (Canvas canvas, View child, long drawingTime) {
if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I want to download this app in the android market, but it says I need adobe flash player 10.1 but when I look for it, it doesn't show. Does anyone know what its called? I know its in the market because a lot of people are using that app. I have the Samsung Captivate. Should I just wait for Android2.2?
View 1 RepliesI want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
View 5 RepliesI need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
View 1 RepliesThe only thing I get is a swf file.I don't really know why Flash CS 5.5 refuses to generate my project's apk file since I've never encountered a problem like this before. Is it a bug or am I doing something wrong? My player is set to AIR for Android,I have my certificate,I don't get any errors, and debugging on my device via USB works flawlessly.
View 3 RepliesIf I build a Android and Blackberry app with Flash/AIR, do i get access to the file system and database for both platforms?
My app will need to save downloaded images.
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
Is it possible to use Adove Flash, if it is installed, to play a flash video on Android?
View 1 Repliessome of you have been trying the prerelease of Air for Android like myself. Its all great and easy peasy to export the apps to my phone but it seems to be ridiculously slow even for seemingly simple scripts.
This is what i'm trying to run at the moment and the app times out before it gets running (All the apps do get running eventually but only after the time out timer could have run over multiple times).
import flash.display.Shape;
import flash.events.Event;
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
[Code]...
From what I can see theres nothing actually wrong with the code from what I can see but it just takes so frickin' long to load. If I make an app with some equally simple animations it loads almost instantly. I am aware that this is only a prerelease version of the software and the documentation does say that hardware acceleration has not been added yet but whenever I watch the videos up on youtube of the Adobe team making amazing apps with obviously buckets of script running smoothly on their phone I get annoyed
P.S The processor on my phone isn't the problem either (Nexus One Eclair )
I was hoping someone could help me with this. I installed the Air for Android and followed all of the steps as I was told to in the tutorials, yet when I try to publish the .apk file I get an error = "Error exporting the SWF file. Please see the error(s) in the compiler errors panel"
Yet I have no errors and just drew a rectangle on the stage. Any ideas? I went thru the steps over and over and I have no idea what I could be missing now, but really was hoping to get this to work.
As far as I can understand you need three things to be able to publish Android APK files from CS5:
1. Air 2.5 or greater (I've downloaded and installed 2.7 beta)
2. Android SDK (I've downloaded and installed)
3. Flash CS5 Android Extension (NOT AVAILABLE ANYMORE)
That's right, the last thing you need is no longer available because Adobe is rolling it into the next Flash version. So because I didn't get in on the prerelease with the extension...I'm just out of luck? That can't be right. How do you create APK files from CS5 when you can't get the extension? All of the tutorials out there for creating Android content from CS5 use this simple extension that seems to make everything so easy. What is Adobe's answer for creating APKs out of CS5 if you weren't part of the prerelease? They don't have the extension available anymore so there must be a way.
I have a Nexus S and trying to test my AIR for Android app in it. When I put to publish, it keeps showing me "publishing" but never ends. What that could be?
View 1 RepliesI upgrade Web Premium from CS5 to CS5.5. I have a big problem with publishing for mobile devices.When I am in Publishing settings I cany see buttons :OK, Cancel and the most important Publish. For OK I ken press Enter, for Cancel Esc, but it looks there isn't any key, which can be pressed as Publish. I am Mac user. My version of Adobe software is Polish. I tried reinstall all Web Premium, but it ist't working. What else can I do?
View 3 RepliesDoes Stage3D work on mobile devices? If so - then HOW? I have worked through several tutorials, downloaded SDKs, added tweaky complier directives to profiles and wonked XML files till I am REMOVED blue in the face. I have had success making web based SWFs (from the afore mentioned tutorials) in Flash & Flash Builder - but no luck getting Stage3D to run in an Android Air App. Is there any way to use Stage3D (preferably also Starling) in a Mobile APP? It could be from Flash 5.5 or Flash Builder.
View 1 Repliesis it possible to set an audio file from the library or web as a ringtone on android??? Iv figured out how to make it download the file but its not as good as the application doing it for you!?
View 1 Replies