Professional :: Importing From A .PSD File Gone Bad?
Aug 6, 2010
Within Photoshop I added some 17 new image layers, then I copied (from an existing image layer) and pasted the layer style onto the newly added image layers. Everything went fine in Photoshop. All images show up correctly with the correct layer style in place, meaning the shadows showing up correctly.Anyhow, once I import the .PSD into Flash CS4 the new image layers show up with darker shadows (100% instead of 50/75% opacity)
When I tried to import an Illustrator CS5 file into Flash CS5, I got an error from Windows saying that the program "stopped working" and it was searching for solutions to the problem. When it found no solutions, it said that it had to close the program. I've tried three times now and the same thing keeps happening.
ok i have used the code snippets in cs5 that grabs a .swf online and shows it in the flash file. However this is not exactly what i want.
Instead of the command triggering from a click i want the movie to load automatically. How?
Also is there any way of getting a .swf file and importing it into a new flash document? i have tried all the methods out but the .wf does not actually work properly. I cant just copy the timelines over as i dont have access to the one file all i have is tthe .swf -
So either i grab it from my server or if there is a way to import it into the flash that actually works.
I have a PSD file with layers that I am trying to import into Flash. The problem that I am having is that the text effects that I have applied in Photoshop are not transferring into Flash. All I get is the Font, Font size, and color. But I used Drop Shadow on some of the and some other effects as well. None of these are transferring over to Flash. Do I have to save them in a certain way i n Photoshop in order to effect the transfer. I want to be clear. I am not trying to import text effects as separate layers or anything complicated. I just want the text to look like it does in photoshop.
So i was going to run through some test's so I can get some basic lipsync. I recorded some audio and then proceeded to import i when to file, imported and then clicked the file.after it loaded, nothing happened
I am trying to import an audio file into Flash, but do not know what file extentions it recognizes. The file is .m4a that was created in iTunes. I can see how Flash would not recignize it, so what does Flash recognize, and I'll see if I can convert the file.
I've been trying to import, embed, or load a contact form into a fla flash website (i have the fla and swf files) however i cant seen to get it to work.
I have a Flash file that I would like to import into PowerPoint. First a few pieces of information: 1. I use a Mac but have a Parallel system at work so I have access to Windows PPT 2008. I am using Flash CS5. 2. The Flash file is not huge, it's just these animated curtains that open up to reveal a logo and text.
Questions: 1. I have found the only way to import the Flash file is to export as a .mov and then import that into PPT. This works great EXCEPT for that the text and logo look blurry in PPT. I have no idea why. 2. Is it possible to export a .mov file with just the curtain animation but with a transparent background so that when I import into PPT, we can just type the text directly within PPT and not have to include that in the Flash file? 3. I read online that you can import SWFs into Windows PPT but I have not been able to get that to work either.
I having difficulties importing a .mov file into Adobe Media Encoder that came with my Flash CS4 Professional program
I am receiving an error telling me that the file could not be imported.I have QuickTime installed on my PC. The media encoder recognizes the file but is having problems importing the file. Error code is : g:PRIVATEJVCCQAVCLIP68_01.MOV could not be imported
i downloaded a free of use gallery from (this gallery) and i'm trying to load it in my flash site .. now, the gallery works if i open it directly (i open the swf file)when i try to load the external swf file into my siteloadMovie("image_gallery.swf", box);then the movie loads .. the gallery is displayed the message "loading xml file" displays and then when the xml is loaded the message "loading image 1/7" displays and only the first image loads.
once the first image is loaded it will not be displayed (it remains outside of my swf file .. i can see it when i resize the window) and no other images will be loaded.if i open the gallery.sfw file again everything works fine .. the problem is only if i try to load the gallery.swf in another swf ..something must be wrong ..i tryed to opern the gallery.fla file and copt everything directly in my site and the problem remains the same .. only 1 image loaded and not displayed in the gallery
I have Flash CS5 at work, and CS3 at home. I am creating a FLA file at home that I'd like to append to an existing file at work. I'm guessing that I'll just need to import all of the symbols from the CS3 file into the CS5 file and then copy and paste the frames - or is there a better way to do it? What I'd really like to do is to somehow convert the CS3 file into a movie clip symbol that I could just run in the CS5 file. Is this possible?
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I am having an issue where if I import a graphic to the library or directly to the stage, it causes my movie to stop on frame #1, even though the graphic is on frame #40. I have tried a .png, .jpg, and .psd and they all cause this behavior. I have put other graphics in and never had this issue.
basically i imported a SWF within my flash file from an external file and only the randomize button works on the file none of the rest from the imported flash can anyone let me know why, if you need me to let me know and i will upload files
Is it possible to import a swf file into a Flash file with a transparent background so you can still see the main movie underneath? Also, I would only want the swf file to play on a certian number of frames. By the way I have the original flash file of the swf I want to import.
I have been searching on this and from what I have read in some posts I found through google it seems that it is possible to import an .mp4 file to flash.... I am unable to do this so far and wondering if it is in fact possible to do this.. if so, does anyone know of any decent .avi to .mp4 conversion software that will allow the mp4 to be imported to flash as the ones I have tried so far are not allowing the mp4 to be imported.
I have been given some .SWFs to use in a flash project of mines. I remember being able to import this as movieclip with the animation staying intact. I'm using Flash CS3 and in trying to import the .swf the animation seems to have been stripped. How can you import a .swf into your FLA projects?
I'm creating two separate AIR projects.I'd like them both to be able to access the same XML file that's residing in the user's document's folder.Before, I''ve successfully set up importing XML using URLLoader etc, but this method won't work when trying to access an XML from outside of an air project (I think).So is it possible to imporrt an XML file using something like:[code]
I have a swf presentation with 28 pages. Each page contains a swf movie. It was originally done in 2005 with Flash Studio MX 2004 . In 2005 I imported a swf movie to each page and it all worked perfectly. The filesize was small and exe-filesize was 1,2 MB. Now when I have done small modifications to the swf in Flash CS4 and I try to import it to the main fla then it imports dozens of bitmaps and other stuff. After adding just that one swf exe-filesize is 5 MB and the swf is not even working. it is just a still.
Why canīt I just add the swf like before and it will work? I canīt/donīt want to do the loadmovie-thingy because this exe will go to a client who will share it over and over in their network. Once the file has external files it will be unusable immediately. It has to be in one file just like before. Do I have to go back to Flash Studio MX 2004 to make my modifications if I need to have just one file? Flash CS4 canīt import SWF directly anymore?
I have been making flash titles with a program called Mix FX. Unfortunately it will only save the files as projectors, swf and html files which I cannot use as a banner for my website. So is there any way that I could import a swf into flash so I can save it as a gif?
i'm using this code i got on-line, the text is being outputted through a dynamic text box, which is multi line enabled and html. Yet I just can't seem to get a single line break, i can get a double by doing a normal line break in notepad. But i need a single. And <br> doesn't seem to work.
Quote:
myLoadVars_lv = new LoadVars(); myLoadVars_lv.onLoad = function(success) { if (success) {
im trying import multiple swf files(games) into one fla so i can have a little gallery for all my games. the games imported fine but im trying make a button in each game after it is over to gotoAndPlay(1) on my main timeline but it doesnt seem to be communicating, heres the method im trying to use
startGame("game_1"); function startGame(gameName:String) { trace("game_1")
Why am I kept getting the Incompatibility report saying something about the Blend: Color Burn? It turns most my vector grahpics to bitmaps. How do I avoid this?
Is there any way I can import symbols from another .fla file ? For my game I have a file named background.fla that has several backgrounds and I want to import from it and change it when needed. Is there any way I can do that ?
Also after what I read if i want to import a .swf file in my main .fla it will loose all it's code, but I want to import a character and use it with gotoAndPlay() and gotoAndStop().
And I have one last question if I may, I have the basic knowledge of OOP and from what I know it's imposible: I want to create a class, create an instance of it in my main .fla and somehow make that class control the code from my main file. I found a way with timers, but it's pretty expensive on memory...
I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.
I was able to do this with AS2.AS3 not so much. How do I control the content of multiple dynamic text boxes on different places throughout the timeline with an external text file in AS3? I just want to name different text boxes different names and have the external text file pass the variables into my swf for each text box.
I downloaded a sample flash that contains a class file.When try to run the file get the "1172: Definition be.nascom.flash.graphics:Rippler could not be found." error. Rippler is the name of the file and I think be.nascom.flash.graphics is the authors directory structure. I think the error is because the file is not in the right location that Flash is expecting it to be in to find it.