Professional :: Timeline: What Does A Little "a" In A Keyframe Mean

Apr 10, 2010

what does a little "a" above a "o" in a keyframe mean?

View 2 Replies


Similar Posts:


Can't Add A Keyframe Without Clicking Timeline

Oct 13, 2010

I'm working with Flash CS5 and a Wacom Intuos3 tablet.  In my first time working with CS5, I set up my hotkeys on the tablet to what I normally have when I'm doing frame-by-frame animation in Flash. I have one button set to F6, which used to add a keyframe wherever my playhead was on the timeline. What I prefer to do is scrub to where I want the next frame using my scroll/strip and just hit the F6 button where I want a new keyframe.  But in CS5, what's happening is it's not adding any keyframes at all, but instead moving my playhead back to the last keyframe I edited.  What's going on?  I can't even scroll to where I want and add a keyframe without physically clicking the frame itself and THEN pressing F6.

View 1 Replies

ActionScript 2.0 :: Generate A Keyframe Timeline Filled With External .jpg Files

Jul 15, 2005

anyone know if it is possible to use actionscript to generate a keyframe timeline filled with external .jpg files on each keyframe.

View 1 Replies

ActionScript 2.0 :: Sending An Action To A Movie Clip From A Keyframe On A Different Timeline?

May 12, 2005

I am making a thing on my flash animation with a 3d planet spinning. When you move your mouse over it the planet will stop and contact info comes up, and when you rollOut the planet continues spinning and the contact info fades away. I have everything working but i cant get the planet to stop spinning when i do this because the button controls the fade but the planet is just spinning in the backround, hard to explan. Anyways i need to be able to send a stop and play action to the planet movie clip behind the button to stop. i need to send an action from Scene 1>universal>destinationclip>world. from a keyframe on the destination clip.

View 2 Replies

ActionScript 2.0 :: MC - Click On Movieclip And Make It Go To And Play A Keyframe On The Main Timeline?

Jul 28, 2010

I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.

View 3 Replies

ActionScript 3.0 :: If Click On 1st Menu The Timeline Should Go And Stop On 3rd Keyframe Of Main Stage?

Aug 31, 2010

I have a problem with gotoAndPlay option.I have 2 layers with 3 keyframes, on 2nd frame i have movie clip image_mc which has a dropdown menu and here i will stop the timeline. On mouseover of image_mc I will get a dropdown in which if I click on 1st menu the timeline should go and stop on 3rd keyframe of main stage, but its going to 3rd frame inside movie clip, how to come out of mc on click.

View 1 Replies

ActionScript 2.0 :: FMX - Flash Movie Load To A Random Keyframe In A Timeline When The Page Loads

Dec 6, 2004

i think i may have a challenge for you. I would like to have a flash movie load to a random keyframe in a timeline when the page loads. Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.

Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.

View 4 Replies

Codes To Stop Sound In Movie Clip When Changing Keyframe On Main (parent) Timeline?

Feb 29, 2012

Is there some codes, to stop sound in movie clip, when changing keyframe on main (parent) timeline ?

View 1 Replies

ActionScript 3.0 :: Flash Plays One Keyframe Then Switches To 2nd Keyframe When Date Changes?

Mar 15, 2012

I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe.  What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
 
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met.  How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2.  (you see a hiccup)
 
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.

actionscript used on frame one:

stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;

[Code].....

View 1 Replies

Professional :: Saving One Keyframe As A Swf?

May 26, 2011

I've inherited a flash project @ work and I need to save a keyframe as it's own .swf file, but I don't recall how to get Flash to do just that.
 
The flash .fla file seems to hold multiple keyframes that need to be saved as their own .swf files, which are referred to in the Actionscript by name.
 
I've figured out the editing, but this business of keyframes i've forgotten how to manipulate.

View 4 Replies

Professional :: Go To Previous Keyframe

Nov 2, 2011

I am making a simple project ,a so called "quizz" .SO as every questions has wrong and true answers buttons I am wondering how do I go to the previous keyframe.Let me be more clear. I have this "screen" with a button that appears only when you click the "wrong answer" on a question,the screen has a button that will lead you to the menu to start a new game,but I realized that would be very ANNOYING ,because if we are at question 30 [we pretend] it would be very frustrating to start all over again.So I am wondering what code do I need to write to the Screen with the "start over" button that leads to menu to make it lead me to the question I  Answered wrong. I want to say that I tried something like "on (release) { gotoAndPlay ("previous") ;} but didn`t work To be even more clear I will show you on this picture.

View 3 Replies

ActionScript 3.0 :: Timer On A Keyframe "Actions" On The Timeline In The Fla File

Feb 12, 2010

Timer works too but it only count down from 100 till 0 in a fast way. But what I want to do is make a code: if / else function on the timer that is linked to movieclips. Just need a hint in the right direction. I was just working on that The timer is on a keyframe "Actions" on the timeline in the fla file.

[Code]....

View 3 Replies

ActionScript 2.0 :: Play Random Keyframe To Keyframe In MC?

Mar 29, 2006

i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..

frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play

View 1 Replies

ActionScript 3.0 :: Determine The Last Keyframe/if A Frame Is A Keyframe?

Mar 20, 2007

i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not

View 3 Replies

Professional :: Error When Adding Keyframe

Jan 7, 2010

So I'm getting a memory error when I try adding a keyframe to a rather large flash file that says "Not enough memory available" but I know I have plenty.

I'm running a 3.0ghz Quad core with 8GB of ram and about 100 gigs of HD space free on every drive (save the one where flash is installed, it has 16gb).

I've increased my virtual memory to 4096 - 8192 on my C drive and to 2048-4096 on the drive flash is installed to so it shouldn't be a page file issue either.

View 3 Replies

Professional :: Get To The Next/previous Keyframe On A Layer?

Jan 27, 2010

I'm new to Flash and can't find if there is a way to get to the next/previous keyframe on a layer by using something faster than dragging the playhead.

View 8 Replies

Professional :: Reuse A Keyframe Sequence?

Mar 16, 2010

Is there an easy way to reuse a keyframe sequence? I have two characters that will animate the same. I want to animate the first, and then transfer all those moves to the next character.

View 3 Replies

Professional :: Keyframe Keyboard Short-cut?

Jan 18, 2012

While working on a project involving a mask layer and artwork layer the tutorial that explained the procedure said to press F6 to add a new keyframe to the timeline. While on the current frame, the tutor was hitting F6 and a new frame with a keyframe was produced. I need to click on the next frame then hit F6 to make the keyframe. The project is to make a vine look like it is growing and involves making lots of subsequent keyframes in this manner. The tutor breezed through making one keyframe after another - I have to physically advance to the next keyframe THEN hit F6.This really slows things down.

View 3 Replies

Professional :: Muting Audio For A MC On A Specific Keyframe?

Jul 12, 2011

I have a file with a main movie clip called "clip" and inside that I have a couple separate movie clips. One of them has embedded audio and is called "trackPiano". I want to put an action on a keyframe so that when that keyframe is reached, the audio mutes. I think I should be able to use the soundTransform property, but I'm not sure how to go about implementing it.
 
Also, I'd like to then un-mute the audio for that mc when I go to another specific keyframe.

View 8 Replies

Professional :: Swap A Symbol On Each Keyframe Of Animation?

Oct 18, 2011

I have a VERY big animation, with a huge amount of keyframes, and I like to swap a symbol in this animation with another one. If I just use the swap button on the first frame, Flash only swaps the symbol for the first tween, whereas I have hundreds of tweens in my file... So how do I do this for every keyframe in every tween ?
 

View 1 Replies

Professional :: Video Doesn't Start At Keyframe 1

Apr 7, 2012

my video starting at the first keyframe (it starts at kf 10). I was trying to solve this for more than an hour and cant. I think the problem somehow has to do with the fact my animations stops at  keyframe 10, so I added a code snippet that stops the scene at 10. Dont get why this would start the video at 10, but cant seem to figure out any other reason, when I remove code snippet, all scenes start to play, but each scene moves too fast (since they are only graphs) so I cant test if the action layer is the issue.

View 1 Replies

Professional :: Moving A Keyframe Within A Motion Tween Span?

Feb 7, 2010

I have created a motion tween to fade in a symbol on the stage. I have set a there is a diamond keyframe marker at the point where the alpha of the symbol goes to 100%. I want to be able to drag that marker to a later point on the motion tween span (not sure if I have my terminology right here) but I find that I cannot -- I have to delete the keyframe and recreate it at the point where I want it.

View 1 Replies

Professional :: Copy Motion Tween Properties For Keyframe?

Dec 16, 2010

Is there no way to do this from the timeline? I have a layer on the timeline with a MovieClip.  It's set for motion tweening.  On Frame 30 it has a keyframe for all tween properties ( rotation, scale, position, etc ).I want to copy those and set them on frame 1 using the Timeline editor.

View 3 Replies

Professional :: How To Insert Normal Keyframe After Motion Tween

May 1, 2011

Everytime I want to insert frames or keyframes after a tween, from whereon the object should rest, it is just enlarging my tween. How can I finish the tween and go on with normal keyframes and frames?

View 5 Replies

Professional :: Flash CS5 Crashes While Inserting A Keyframe In Motion Editor

Jul 23, 2010

When I try to insert a keyframe in Motion Editor, Flash CS5 crashes.I tried to use two computers running the same Mac OS X 10.5.8 with the same specs and only one of the machines crashes.

View 1 Replies

Professional :: Converted Symbol Can't Be Pasted Into Keyframe: Motion Tweening

Jul 24, 2010

I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?

View 3 Replies

Professional :: Motion Tween Path On Stage For Keyframe Display

Mar 21, 2011

I have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0

View 2 Replies

Professional :: Why Does Setting A MovieClip's Alpha Prevent It From Moving In Another Keyframe

Mar 12, 2012

I have a MovieClip, named "thing", that's in one position and in another position on the next frame. I added an eventlistener to "thing" to advance frames. Very simple, everything works fine.I then add "thing.alpha = 0.5" in the button's event listener. Now when I publish the file, thing fades but doesn't move.

p.s. For reference, here's the entirety of my AS3 on the first frame:
  
import flash.events.MouseEvent; 
stop(); 
thing.addEventListener(MouseEvent.CLICK, doClick);

[code]....

View 6 Replies

ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

View 1 Replies

Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

Apr 26, 2011

I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved