ActionScript 2.0 :: Generate A Keyframe Timeline Filled With External .jpg Files
Jul 15, 2005anyone know if it is possible to use actionscript to generate a keyframe timeline filled with external .jpg files on each keyframe.
View 1 Repliesanyone know if it is possible to use actionscript to generate a keyframe timeline filled with external .jpg files on each keyframe.
View 1 RepliesI am encountering a strange problem. I am trying to generate a matrix with value of elements either 1 or 0 (filled randomly). I am storing the values into a 2D array. This is code on the first frame. Everything seems to be working fine.
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The problem is that when I try to click on a button it gives me this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at dyson_fla::MainTimeline/progressHandler()(progressHandler is the function that calculates bytes loaded and does all the math for the preloader; this is part of the external .swf that are loaded onto the main timeline)Here's the code for the main .swf and after I'm adding the code for one of the external .swf that I'm trying to load.
import flash.display.*;
import gs.TweenLite;
import gs.easing.*
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I'm working with Flash CS5 and a Wacom Intuos3 tablet. In my first time working with CS5, I set up my hotkeys on the tablet to what I normally have when I'm doing frame-by-frame animation in Flash. I have one button set to F6, which used to add a keyframe wherever my playhead was on the timeline. What I prefer to do is scrub to where I want the next frame using my scroll/strip and just hit the F6 button where I want a new keyframe. But in CS5, what's happening is it's not adding any keyframes at all, but instead moving my playhead back to the last keyframe I edited. What's going on? I can't even scroll to where I want and add a keyframe without physically clicking the frame itself and THEN pressing F6.
View 1 Repliesi'm loading an external swf files in one but the buttons inside the external files wich controls its timeline doesn't work, i'm using AS3 but why it doesn't work.The external file just has some simple actions to move between keyframes in the timeline with buttons goto and some other similar actions
View 4 RepliesI am making a thing on my flash animation with a 3d planet spinning. When you move your mouse over it the planet will stop and contact info comes up, and when you rollOut the planet continues spinning and the contact info fades away. I have everything working but i cant get the planet to stop spinning when i do this because the button controls the fade but the planet is just spinning in the backround, hard to explan. Anyways i need to be able to send a stop and play action to the planet movie clip behind the button to stop. i need to send an action from Scene 1>universal>destinationclip>world. from a keyframe on the destination clip.
View 2 RepliesI have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.
View 3 RepliesI have a problem with gotoAndPlay option.I have 2 layers with 3 keyframes, on 2nd frame i have movie clip image_mc which has a dropdown menu and here i will stop the timeline. On mouseover of image_mc I will get a dropdown in which if I click on 1st menu the timeline should go and stop on 3rd keyframe of main stage, but its going to 3rd frame inside movie clip, how to come out of mc on click.
View 1 Repliesi think i may have a challenge for you. I would like to have a flash movie load to a random keyframe in a timeline when the page loads. Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.
Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.
Is there some codes, to stop sound in movie clip, when changing keyframe on main (parent) timeline ?
View 1 RepliesI am looking for an automated/command line means ofgenerating .swf files for the media files I have in my application.At any given time there could be hundreds of videos in thedirectory and the application lets users upload media to theserver. I know how to create .fla, .as files etc for one file usingCS3, but I am hope there is an easier way to generate these swffiles. I am looking at Flex SDK (specifically mxmlc) to write a cronjob, but I wanted to see if people use other methods.
View 5 RepliesI need to generate SWF or FLA files programmatically using php. Because I want to create a movie(either swf or fla) using sequences of images at my sever.
How to generate .FLA or .SWF files programmatically using php?Are theres any libraries for that?Or at least any APIs for generating those files?
I'm trying to understand if it is possible to generate complex PDF files with Flex. By complex I mean add images, styled text (font-family, weight, columns) layout elements with large degree of control and so on. I was looking at AlivePDF library but cannot understand if it can handle more complicated PDF generation than plain text.
View 1 RepliesI've been giving a application to work on that uses a Java EE application for the backend, Flash for the front end, and BlazeDS to connect the two. I have never used Flash or BlazeDS, and am trying to get my head around how BlazeDS works.
So far, I understand that when you connect to BlazeDS in FlashBuilder, the remoting-config.xml file is scanned to determine what services exist on the Java end. FlashBuilder asks which of these services you want to import, and what "service package" and "data type package" you want to use.
When you select your Java ExampleService, BlazeDS will create _Super_ExampleService.as and ExampleService.as and put them in your "service package" location. ExampleService.as is empty but extends _Super_ExampleService.as (which basically is a Flash service that you can use to call the methods in your Java service). If you need to add extra methods, you would add them to ExampleService.as. (Hopefully this is all correct, please correct me if I'm wrong)
My problem is I cannot figure out what BlazeDS does for value objects. When you select ExampleService in FlashBuilder (let's assume it's a service for the Example entity), what value objects does BlazeDS create? I would expect Example.as and _SuperExample.as. However, _ExampleEntityMetadata.as also appears.
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Is it possible to generate an executable file from a flash executable file? A client has requested a quote from that will allow them to do the following: This whole thing needs to reside on a CD/DVD.
There is a bank of 10 images. The user selects any 5 images they want. The user saves those 5 images as a slideshow / powerpoint / executable file?
Are there other utilities that can do this kind of thing? Is flash the wrong development tool? Are there other tools out there that perform this type of function?
Google has provided no results for me. I've often lurked through the forums here and I thought that maybe the community here may have some answers as I can't seem to find them anywhere.
Flash Builder 4.5, and some lads told me that i can generate IPA file in order to generate iPhone apps from it.
View 1 RepliesBy storing data in SWX files on the server, it can be interpreted automatically like loading one SWF into another.
Now I'd like this data to be modified by server side code, how can I do this? Are there any SWX libraries for PHP that I can use?
I know Shared Objects are the standard way to store data from flash, but these seem to have a number of limitations.I'm wondering if it's possible for the flashplayer to manipulate regular files.It's my understanding that through FileReference you can load a file of the user's choice into memory. My question is, would it be possible to manipulate this file then present it back to the user for download? Possibly using javascript to assist?
I understand that it might be possible using server-side technology, but I'm wondering if it can be done without taking hard drive space and bandwidth from the server.
I was wondering if there is any Python library out there which would allow me to generate Flash files (a simple slide show of a bunch of images). I tried installing Ming but was running into some problems, so was wondering if there is any other library out there with better documentation.
View 1 RepliesI am making a training scheduler which does a 25 minute loop and plays sounds to instruct the user.
I want to provide an option to save out the schedule as an mp3 file so they can play it back on their mp3 player etc.
Is it possible to generate and save .mp3 files from flash?
I am trying to generate XML of a user selected folder and inner folders along with the files recursively. Structure of the XML generated should be as the user selected folder.
I am able to list all the folders and files in the selected folder. I am unable to find a way to generate the same structure, I am unable to think of a way to replicate the depth of folder in XML. Any ideas to find solutions??
Code:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init(event)">
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I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;
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I've got a Java/Flex project that I'm building using Maven. After doing some research I'm using the Flexmojos project [URL] for the Flex part, and almost everything seems to work fine so far (after a bit of struggling). I'm using version 4.0-alpha-5 (4.0-SNAPSHOT didn't seem to work for me).The Flex projects isn't recognized by Eclipse as Flex projects though. If I manually change the .project file and add .actionScriptProperties and .flexProperties files, Eclipse seems to recognize the projects as Flex projects.
View 4 RepliesI want to build an air app that takes input (for example a list of filenames to be generated) from the user and generates sound files with desired naming. The sound files should be an "empty/silence" sound (wav, aif or mp3). Is it possible the generate such a file? If not, can I use an existing sound and embed it into the app and have that as a source when generating the files? The purpose of this is to get a structure of files ready in the project that will be replaced by our Sound Director. This way, we can trigger all sounds before they are created.
View 1 RepliesTimer works too but it only count down from 100 till 0 in a fast way. But what I want to do is make a code: if / else function on the timer that is linked to movieclips. Just need a hint in the right direction. I was just working on that The timer is on a keyframe "Actions" on the timeline in the fla file.
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i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
View 3 RepliesI would like to do some iPhone development from my Windows box using the Adobe iPhone packager. I get how to do pretty much everything except creating / obtaining the certificates and provisioning files needed to complete the packaging process. What is the easiest and quickest way to get up and running?
View 2 Replieswhat does a little "a" above a "o" in a keyframe mean?
View 2 RepliesI am trying to generate an invisible button and I want it to be reusable and would be in an external class..
I have a Main.fla with Main.as and an External Class.
The External class codes:
Code:
package com.ui
{
import flash.display.Sprite;
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