Professional :: Flashplayback Component Anywhere That Has A Resolution Selction Button Like Youtube Has
Sep 24, 2010
Is there a flash component player for the web that can play resolutions like youtube has be the user selecting a dropdown. If not, is there a tutorial that you know of that will show me how? I'm not a programmer, just a designer. I just upgraded to CS5 premium - love it so far.
I'm now working on a flash website, i need to play a youtube video inside my flash movie. In this Flash file i have a FLVPlayback component and i tried to link the youtube video into this but did'nt work.
I have an FLV component and I wanted to create a huge PLAY button in the middle of the screen so if the video doesn't start automatically a user can click on it and it fades out. If the video stalls a user can click on it again and start the video.I would like it to be arranged as follows:1.play_btn fades in on the startMY PROBLEM: I did it it works, but not sure if it is an optimal solution. I did not assign any function as this way tween starts automatically. Or it is better to assign something like ON_START or ON_LOAD and not sure what is the proper function.
2.If the video starts to play on its own without a user clicking a play button it should dissapear and if the video stops it should appear.MY PROBLEM: Presently I achieved it to fade out on the click, but it stays on the screen unless I am to click on it. If I make background of the button to the size of the video then when a video stops and a user just clicks somewhere around on the screen he hits an invisible play button and video resumes. The button does not come up if the video stops..Extra special desire. If a user clicks on the video then it is paused and a button changes to a pause symbolMY PROBLEM: This third option may be too complicated for me with all "if" statements, but if not too much to ask would like to see how it can be done.here is the code I was able to come up with:
var play_btn_Tween:TweenMax = TweenMax.from(play_btn, .5, {alpha:0}); play_btn.addEventListener(MouseEvent.CLICK, onClick_Play); function onClick_Play(event:MouseEvent) :void {
When i create a new animation, with button (play, pause, replay...), the resolution of hover button is decrease when i export in swf. How can i keep an high resolution or this button ?
I'd like to learn how to use Components in Flash, and the documentation and tutorials I find are beyond my comprehension. I usually go to FlashKit and just rehash someone's code... but again, I'd love to learn how to use Flash Components.So I did a tutorial on the toggle button, but it was:1. Click button, and a window pops up at different location on canvas2. Click button again, and the same window dissapears.This is for a videogame, and I'd like a button to be click and that same button be populated with a new graphic. What I mean is, the graphic is a skull, and I'd like to have it start as a dark skull (as if a negative value) and when you click it the skull appears... click it again and it's gone (or that negative or dark skull representing it's off).So this differs from the tutorial I did because the pop-up window is the button itself, and the window that pops up would obstruct me from click it again.
I'm fiddling around with the YouTube ActionScript 3.0 Player API. It's pretty cool and simple but one thing i can't seem to get to work, nor find any info on the web:
I want to use the SeekBar component with the Youtube API. I tried this, which works with the FLVPlayback component:
var seek:MovieClip = new SeekBar(); player.seekBar = seek;
I'm trying to alter the text size on a button component.I can get in and alter the button graphics properties (color, etc.), I can change the text in the instance properties 'component parameters', and change the text placement, however I don't see where to alter the font size or the font.
I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:
[Code].....
so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?
I want to know is there anyway to invisible title bar for a AS3 project? and how to force program to use fix resolution and change monitor resolution to what we want?
I have a flipping book component. It come with the basic page turning function where the user can turn each page manually. Because there are many chapters,I created buttons under the pages so that the user can navigate directly to specific pages. I can not find and create the codeto attach to each button to make the pages flip directly to the indicated page? The component uses AS2,Here is main code that appears at frame 1.
I have 6 radio buttons spilt into two groups of 3 and one normal button.The first group of radio buttons correspond to colour and the second to texture.My aim is for the user to be able to chose a colour, then chose a texture by use of the radio buttons, click on the normal button named 'create' which loads a corresponding jpg onto another part of the stage according to the colour & texture selection.I am totally stuck on how to code the buttons so this can happen.I'm sure there is an easy (ish) way for this to happen, but i'm no expert and haven't been able to find it or work it out.I've named each radio button individually, grouped the two sets of radio buttons for colour & texture and named the normal button.
I have published my Flash site to the web server but I notice that it doesn't display correctly in smaller resolutions (I think the smallest it looks best in is 1024 x 768)... the bottom keeps getting cut off when viewed in any small resolution. I figure this is something that can be corrected in the HTML file so if someone can show me what exactly I need to put into that file, that would be great. My site is here if you need to reference it:[URL]..
My move is getting dynamically resized to whatever the computer's screen resolution is set. I'm placing a button in the lower left hand corner that always needs to be flush left and bottom. Now on my computer, I can get it there just by putting in ActionScript Code: minimizebtn.y=(stage.stageHeight)-220-(minimizebtn.height);
Clearly, this bit of code will only work for my computer's resolution: 1440x900. I've tested it on other machines and if they, too, have 8:5 ratio like mine, they look pretty good. Not so much on a say, 4:3 ratio display. I know I need to get the aspect ratio and then place my minimize btn's y coordinate.
One thing I'm not clear on: why I set my button to x=0; and it will sit flush left, but won't place my button in the right spot with: ActionScript Code: (stage.stageHeight)-(minimizebtn.height); Currently stage.stageWidth=Capabilities.screenResolutionX; and stage.stageHeight=Capabilities.screenResolutionY;
So I've been surfing the net trying to find a way to get a 100% resolution from Flash to Gif and can't find it.Here is the deal, I've got Adobe CS5 and I started doing animation in photoshop. It took forever but once I got it done it looked awesome and I could easily transfer it into a gif via 'save for web and devices".Because it was taking forever I decided to learn flash and after a day I got the basics pretty much figured out and made my first .swf file. I then went to turn it into a Gif and the resolution sucked and the timing was off.
i was wondering how others have designed applications, such as photo galleries, that automatically adjust to the resolution of the screen on which it's being viewed, as opposed to adding or removing scroll bars to view just a standard, presized bg image, as in HTML.
I assume this is a certain line of ActionScript, but like I said
I have developed an app for the iPhone and it runs perfectly fine on the iOS for iPhone. I am trying to port it to the iPad so I have done the proper stage adjustments and have set export as "iPhone & iPad"
It opens up fine on my iPad, but the same app opens distorted on my iPhone (since the stage resolution isn't native, so it gets squished)
Video Displaying full screen I imported a video, which i have generated using the Adobe Media Encoder (size of the video 1080x450px). I am creating a 3 page slide show for an HD TV with a native resolution of 1920x1080px.
I have a new Flash file with that very stage (stage of my file is 1920x1080px). I placed a logo and then the video, positioned these two elements on the stage the way i wanted them and am trying to output them.
Issue: When i run the SWF file (which includes the video and the logo at a stage size of 1920x1080), the video takes up the whole screen with black lines above and below it. It almost feels as it is replicating a widescreen.
I have a project that's 1024x768. However, on screens with a resolution of 1024x768, the users still have to scroll (the project is too big to fit in the browser window). Is there a way to allow scaling of the project only if it's too big for the user's window? I don't want the project to always scale to fit the window size. I only want to scale it down if it's too large to fit on screen without scrollbars.
I've been trying to find a method of increasing the resolution of an executable that runs off flash. To be specific the program is a game called 'Realm of the mad god' originally a browser game but is now also a free to play steam title, Having browsed through the config files I couldnt find anything talking about resolution and I was wondering if there are any advanced flash features that allow the user to force the application to run a specific resolution.
PS: I don't have the highest hopes but I thought if anybody knew it would be someone from the flash community.
I am still new to AS. Looking for a detailed tutorial/explanation on adding/embeding a youtube video to flash. If anybody has a descent example that would work too. Also i would like the youtube video to play in the flash file.
I have trying to use this sample FLA from google to embed youtube videos in my flash doc but, when I publish the file it comes up blank with no errors.
I wanted to know if this is possible. On my site I want to play youtube videos from my account from youtube. Basically, there will be an empty text box. Users will type in some text. Click on a button to search and play a random video based off tags associated with a video from my youtube account with the words from the text box? And if they did the same search it wouldn't play the same video again?
I'm back in video after a decade long absence and I'm completely new to YouTube because I've been living on a continent that rarely even has Internet. I've got some old footage I need to put on YouTube, but YouTube's specs are a bit contradictory at times.Starting from the get go, I have several questions and I hope you can point me in the right direction. It sounds like an FLV file is what I should go for, so I'll base my questions on that. Don't hesitate to answer between the lines. And don't hesitate to tell me to change tracks.
The most clear export I can make from my old Avid editing program is an uncompressed QuickTime movie. I can't find anything in the YouTube specs about QuickTime moives. They don't say they're good. They don't say they're bad. Can I convert to an FLV file and upload to YouTube with good results? When I export non-HD material from my editing program, what frame size do I export?When I convert to an FLV file, what size do I re-size to? Or does YouTube resize whatever I send to them to the right size?When I convert to an FLV file, what's a reasonable bitrate for video? How about audio?Or do I even need to bother with the above? In one YouTube information sheet, it sounded like I could just upload a plain old MPEG2 file and YouTube would go from there. Correct or not?What's the benefit of an alpha channel? It seems like the files get smaller, but I can't get them to play at all after I've ticked alpha.I'm using Avid Xpress Pro 4.3 and have access to both AVS and TMPG 3 for MPEG conversion. I'm using CS3 from Adobe.
Why can't I watch youtube videos on my laptop? It's brand new. I can go to the website and the video loads just fine. It starts to play but then shortly after it quits. The monitor flickers and then goes black. I don't think it's the Adobe Flash player.