I have an mp4 file that i made and i made it 7.1 surround sound, and i'm pretty sure that this 7.1 surround sound works, as it can be played in VLC. i'm using netstream to load my files now. How do i make it so that flash can playback all 8-channels of sound?
I want to have a video with a different language on each channel, to give the viewer the possibility to switch dynamically. That's easily done with setPan, however you end up with the audio playing on only one channel, and that's pretty bad, specially if you watch in headphones. So my question is:
how do you take one channel from an FLV stream and send it to both speakers?
I'm interested in learning how to decode and playback audio in ActionScript 3. I understand how to write bytes to a Sound object using the SAMPLE_DATA event, so that's not really a problem. What I want to understand is how I could implement alternate audio formats for native playback inside of Flash Player. I guess what I'm asking is: how do I take something in X format and "convert/decode" it to WAV format and write the bytes to a Sound object, playing back the audio? I'm interested in writing a decoder for FLAC audio and possibly OGG audio, as these seem to be some of the most widely used open source audio formats
Calling channel.position on an ENTER_FRAME event, I notice that it's not being updated every frame, but it looks more like every frame and a half.
var sound:Sound = new Sound(new URLRequest('music.mp3')); var channel:SoundChannel = sound.play(); // assume the sound is completely, // totally, 100% loaded
Is there a way to get multi-bitrate playback working with progessive playback without having to download all versions of the file? People all coming up with all kinds of cool ways to make progressive feel like streaming.
I want to know if it is possible to use javascript, flash or flex to make a youtube video player that is capable of controlling left/right audio channel volume. For example, mute the left channel and play right channel audio on both left/right speakers.
I need to design a Flash based web conference service. One requirement is it should allow multiple users to speak concurrently like a normal conference call facility does. However, I'm wondering whether Flash has any support of such mechanism.Can multiple client publish their Mic object to the same stream hosted by the FMS and get mixed together there? Or, rather, I have to create multiple streams for each speaker to publish to respectively and instruct every audience to subscribe all of these sterams and do the mix on the receiver side?
im using this player [URL] for my site and i am also using [URL] i have 2 instances of advanced player in one page and the backround player. I want to pause the other players when one of the 2 advanced players are playing, something like that: if myadvancedmp3player1 is playing (if i press the play button), pause myadvancedmp3player2 and pause backround_music. if myadvancedmp3player2 is playing, pause myadvancedmp3player1 and pause backround_music
I've been developing in flash for a while now and now I have a job developing flash and actionscript 3.0. I have come across a project with a simple concept but I have found it difficult to implement.
What I want to do is allow the user to click a button and record their voice and then I want them to click another button and play it back. I don't need to save or store it and I don't have access to a flash media server or any alternative.
I'm looking for a way to add seeking capability to audio playback. I can do it pretty easily for video, but I'm currently using a sound object which has no seek capabilities whatsoever.
Is there a different object or method I can use to direct audio playback to a particular point in the audio duration?[code]...
So my FLV videos play just fine, however when I click on any of the navigation buttons to visit another section of my website, the audio keeps on going. There must be some simple AS to stop the audio once a button is clicked. As it is now, the user has to stop the FLV video manually by clicking the stop button on the FLV playback component.
mp3 playback security with Flash player. I am making a mp3 player and don't want to give user access to download the mp3 files from server. But according to Flash player functionality, it's getting downloaded in cache. Also with Firbug user can see the mp3 file path.I would like to have any good suggestion for this development, without streaming server. Is it really possible to secure mp3 files with Flash player? If yes then please let me know your feedback for the same.
I'm writing a flex app, which must record an audio and then playback. It records just fine, I can hear the flv on the server, but when it comes to the playback it cuts the end a little bit, and each time I ask to reproduce again it cuts a little bit more. I guess it's something related to buffer management, but I don't know exactly.
Here's the code I'm using to playback. It is called from a mediator: var streamPlayClient:Object = new Object(); this.stream.client = streamPlayClient; streamPlayClient.onPlayStatus = function(infoObject:Object):void { if (infoObject.code == "NetStream.Buffer.Flush") { stopPlayback(); }} this.stream.play("flv:" + this.streamName);
We're creating video that is destined for multiple countries - we've created a framework that has a video page (using the FLV playback component, w an external FLV w/ progressive download) for the given languages we're using, and subtitles for each, etc.. Until now, we've been using the same English video & audio for each, but the client is looking into having the videos dubbed into different languages.
We're hoping to avoid re-encoding the video for each language in order to accommodate for the different audio tracks. Also, having different video files for each language would mean using more storage (since we're talking about a lot of video files, so it adds up). Is there a way to use FLV playback to progressive download an FLV file (video only) while playing a separate mp3 file? Most inquiries into playing separate audio and video has led me to embedding video, which isn't feasible in our case.
[URL]. Site works fine after a lot of experimentation but there's 1 problem. If you start the video and go to another tab the audio continues go back again and it starts again, this can happen multiple times. I am using a flv playback component.
I'm trying to playback some sample data through the new real-time audio capabilities of Flash Player 10. I started with the example given at the bottom of this page on livedocs, which seems to work fine and plays a crystal clear tone.I assume that the two writeFloat's in the example write to the left and right audio channels respectively and that the data being written is 32 bit (because of the float).
However. I seem to be having trouble converting my old 8 bit audio data to a format that is understood by this interface. When I playback my sample data I can vaguely hear the sound I'm expecting but it is massively distorted. My sample data consists of raw 8 bit samples that ranges from 0..255 where 127 is silence.
I've been trying different conversion formulas but I seem to be missing some vital information regarding this conversion.
I have a custom Flash video player that uses the NetConnection and NetStream classes to stream mp4 files from a Wowza server. Lately the playback has been having audio problems. The sound is crackled and in some cases may cause the Flash player to crash. This is not consistent between files. Meaning that a file that was played once with bad audio could be fine 5 minutes later when played again from a new instance of the player , but 5 minutes later have the same problem.
My thought direct me to thinking this was an encoding problem, but that wouldn't explain how one second the playback is fine, and once refreshed messes up again.
I should note that the Wowza server does not stream the entire file but only a portion of it based on various parameters it gets.
I have a little video showing a text animation on a black background. The alpha channel is encoded. I want to integrate that video under flash but I want the alpha channel to be taken into account and I don't know how I can do that. After integrating the video, I get always that black background, how can I remove it?
I built a timeline based player with 2 menus and many videos that you can play.The buttons move the timeline to a frame label and the video plays. The back button has a stop function built in it so the video stops playing when its hit.It plays wonderfully locally but once on a server after a few clicks it boggs down and sometimes the audio from the last video remains playing even when prompted to stop. I was pointed to use the add and remove child functions to prevent this but being very new to Flash and 100% self taught i have zero idea on how to do this. The link to the player is[url]....Even if its a link to a tutorial or something.
Is it possible to import a QuickTime movie with alpha channel into an FLA and have the FLA recognize the Alpha channel? When I've done this, it just shows opaque black instead of an alpha channel. I need that black to be transparent so I can see the layers below the video layer.
Is there any tool can help me rip audio from SWF file and ave it in MP3 format separately in another folder, and extract audio stream to MP3, AAC, M4A, WAV, WMA, AC3, MP2 formats?
I have swf file containing a game with english language. for question sake will call it mygame.swfNow what I want to do, is to take the fla file and translate it to french and german and save to differen swf files.So now i have:English - mygame.swfFrench - ygame_fr.swfGerman - mygame_gr.swfSame game, different language.My question is: what is the acceptible / good way to contain text in fla file so it will be in one place? like hashtable or some array?I am developer, just not flash developer this is why Im trying to consoult Im not interested in keeping data in external files (xml), I want everything to be keept within swf.
Is there a way to have multi-tiered custom context menus using AS3? i.e. I would like for a user to be able to click or hover a menu item which would bounce out another menu of options associated with it.
i got the drop down menu to come down once rolled over but it cancels out all other actions meaning it cancels the functions of the rest of the menu none of my other buttons work nowhow can i fix this?each button has its own action ie:
I just realized I was working on 4:3 when I need to make a 16:9 movie. So I resized the stage, but now everything is on the left side.
I tried turning on "edit multiple frames" and marked the entire stage, layers and frames and moved everything to the centre. Almost everything moved, excepted for material that is on motion tween key frames.
I am playing an swf on a VB.net form which works fine but I've added an FLV to another layer in the same swf and when I run it, the FLV doesn't appear. If I run the swf by itself the FLV appears. I've tried using the FLVPlayback component and tried coding the FLV with AS3, both work when I run the SWF by itself but the FLV still doesn't appear when run in VB.