Professional :: Swf Files Themselves Not Browser Compatible?
Apr 6, 2010
The following swf file does not render properly in many versions of IE on various Windoze platforms, but does on others and in my Mac OS Snow Leopard on Safari and almost correctly (small error) in FF:
http:[url]....
The following swf file does not pull up the assets at least in my Mac OS Snow Leopard on FF but does do so in Safari. Also same problem on IE 8 on either Vista or XP (think Vista):
http:[url]....
That same swf file, embedded in a really stripped down plain Jane html doc as follows, does not render anything in Mac OS Snow Leopard with FF but has no problem in Safari:
Had FF4.0.12 then your forum told me to try FF3.6.17. Just made problems worse. Downloaded updates 5 days ago to Adobe and Firefox and things went haywire. Computer hangs-must do hard reboot. Could not maneuver on Facebook-hangs, cursor hangs, kicked out of games. Now cannot get into any of my games. I need to know if they are going to work together. Is there something I need to do? Another plugin I should be using?
How is it that my swf files are suffering from browser incompatibilities? How do I rectify the situation? I'm frankly surprised to encounter this issue, since I would have thought a swf file would be generated such that it wouldn't have these problems. Here are two examples;
http:[url]...
This works fine in Safari, but not in my Mac version of FF (latest of both). In the latter the swf files don't ever display. It works well in (I believe) IE 7 for Windoze but not in IE 8 for Windoze. In the latter it never goes to the index page from the preloader, and when I surf there directly, it doesn't display the swf that "covers" (then disappears from) the main template page, which also has a swf, and in the latter swf one of the graphics never loads.http:[url]...
This swf plays differently on all sorts of different browsers. On some, such as my Safari, it plays exactly as desired. In my FF, the hands momentarily disappear. In certain Windoze/IE configurations, it gets all screwed up and looks awful.What is going on inside the swf files that it displays so differently, and how do I counteract these problems?
What makes a camera compatible with flash? I have a camera I purchased from IDS Imaging and it shows up in my camera list in as3 with print out the array made from Camera.names. But when I go to use it, it just doesn't show up. I do have a lens on it, and it can see it working when I used the IDS software provided for testing. I've also been able to make it work in c#, but I want to use it for a flash app I'm developing.
So i've made my .swf files. The only thing is they all play at full screen when i play them using my web browser. I need them to play at 548 x 408. when i open the .fla and go to properties it says the size IS at 548 x 410 but it can't be if its playing full screen.
I installed Flash CS4 Professional trial version for school use. It wouldn't install successfully. I deleted the font files the troubleshooting guide said to, tried again, but gave up. (I'm afraid to run regedit and mess up everything else I have loaded.) (I previously had the Fireworks CS4 trial version loaded, then uninstalled it.) My problem is this- I have it running, but it saves files and then they can't be opened, even if I use the save function often- it's worse when I create the file, test the movie and then save.If I try to open it again, it says "cannot open file." Once it opened a copy I had saved, and it appeared blank, even though it was 544 kb file size. I only need it for a few more days, one more assignment and I'm afraid my previous files are corrupt. I have Windows Vista Home Edition.
I am constructing a Flash animation and I was hoping to build it by scenes. These scenes would be individual SWF movies that I could import into my final Flash file in consequential order and when finished I would have a completed Flash Movie. There would be no interaction beyond Play/and replay. Where can I get information on how to construct this and is this a recomended way to do it?
i am loading some pages/images from some folder whose path is specified in the Xml used like this:
<page src="user/_IMAGES_//image_0002.png" />
I am using Chinese /Japanese text in this Now the problem is that when i run it in the flash it loads those pages and when i load it in the browser then that file doesn't load anything.
I uploaded a swf file with dreamweaver as a stand alone window and it works fine. How do I get the swf file to scale larger or smaller as the user adjusts their browser window larger and smaller? I would like to get the swf file to scale along with the browser window. I posted this in dreamweaver but was told this is an action script issue.
I am using flash 8 or flash mx, and I want to open a web site and some pdf files. I have my projector set to fullscreen but when I open a web site or a pdf file these files open behind my projector so my final user doesn't realize that the pdf files or the web site is displayed. How can I force the web site or the pdf file to open on top of my projector or is there a way to minimize my projector when I click these buttons so the user realizes that these files opened.
I am trying to make a button to execute exe files. so I made a windows projector file and its working fine. But the problem is, i need this to happend when working in browser. how to embed the exe files in browser or atleast in another swf file, so that i can call .exe in browser itself.
If I am on a flash heavy website, and I clear my browser cache, the site continues to function. Chances are the entire swf is not loaded into flash's active memory at the time I clear the browser cache (especially for sites that use large rsl libraries such as papervision3d). I can verify this with flash-builder's profiling tools. So, where are the swf libraries kept on disk (or in memory somewhere else?) which allow the site to continue to function?
How do I download multiple files at once from a browser without combining them into single file? I found all kinds of multiple file uploaders, but downloaders are missing. There is only JUpload, but it's old and became buggy recently. I believe both Java and Flash can do this: select a folder at client's HD and download everything there.
I'm getting close to finishing the application I'm working on, and the person I'm working for is going to be distributing it via DVD. to package my flash file in some format so that when the user opens the file, it will open the swf in an internet browser?
The reason I need to do this is because I have some xml data in it that is keeping it from being fully functional unless opened in an internet browser. I'm not entirely sure why this occurs, because the file works fine in Flash Player on my computer, but not when moved to anyone elses. So, the workaround is to open it in an internet browser.
Anyway, I figure that in order to have the file open in an internet browser, it'd have to be packaged as an exe or some other similar file type, but we want it to be cross-platform.
Maybe there's an easier way, but I need to find out how to package my swf file so that it automatically opens in a browser.
How to play two 2 swf files by looping technique in Flash in a browserI have a webpage designed where in i am playing a swf file in the page with some text animation. Currently one swf file is playing on my web browser, But i want to have another swf file and loop it with the current swf file and play out on the browser. Is there any looping technique in Flash on this?
I have an external SWF which i load into my main SWF with URLloader.... that external SWF includes several FLV-movies. I´m not sure how they have been imported to that SWF, probably with FLV component.... but I´m not sure and I don´t have any idea of possible instance names either.....
My question is that can I still create a preloader that would load all used FLV-files into a cache, my goal is that user could start watching videos directly after pushing play button, without need to wait any buffering...
I know all the names and URLs of those FLV-files if that helps..I´m looking for actionscript 3 solution for my main SWF but if someone knows the way to do it with html-wrapper, that would do as well (I´m using SWFobject for html-wrapper)
There is a web game that I play and I used fiddler to see what temporary files it downloaded. While I was playing I deleted all those temporary files including the sounds and flash files. But it didn't affect the game at all. Why is that? I checked in fiddler and it doesn't look like the files were redownloaded.
I'm looking for options on uploading really big files (over 2Gb) using web browsers. I know that Java applet solutions will work, I know (and have tested by myself) that Flash has internal limitation about 2Gb. What about Silverlight?
I'm working on a project that originally required me to use <area> elements and 40 copies of a single GIF image to have a hoverable and clickable <img> tag. I suggested SVG, and the client agreed to use SVG instead, as it was easier to work with for both of us.
Anyways, my question is, what cross-browser JavaScript SVG library will allow me to display and interact with pre-made SVG images.
I know of these libraries:
Raphaël: I'm currently using this along with a SVG loading plugin. But that plugin does not support Inkscape or Adobe Illustrator SVGs (i.e. most SVGs). cang: This library looks promising, but it requires <canvas> support, which IE doesn't have natively. svgweb: Another more-promising library. It requires Flash, but most IE users have Flash. jQuery SVG: It seems to be able to load SVG images, but development seems to have died. And it requires me to use a modified version of jQuery 1.3.
My client would like to provide somewhat-arbitrary images to my script and have chunks of them be "selectable" (see my demo here).
I am trying to making a scroller, which is with 9 surgeons(all are doing there animations). Now they all are loading from outside to the scroller movieclip.
ANd its take time while loading..
Meanwhile I also want the other surgeons which having voice converstaion load in browser cahce..So when user clcik on the surgeon link the swf loaded in browser run fast or load fast.
This question is more about updating swf and xml files on the browser. I have a gallery site that has muliple swf files loaded on the master swf on button click. These swf files loads an xml file. My problem is that whenever I update the xml or swf file, the browser still has the flash cache stored so I have to manually refresh the file to see the changes. As in, I can't just refresh the index.html. I have to refresh the /xml/filename.xml or /flash/filename.swf Which works but then when other people view the site again, they won't know that they have to refresh the files because they don't know the file name or path. Know what I mean? I researched the net and found solutions like using index.php instead of html or using a random variable string like index.php?mod="34342234" but that only seems to update the master swf.
I have a scalable flash for the most part the site works okay. The problem I am NOW having is I can't get my external .swf files to load in the center of the site based not on the flash stage height and width but the browser / screen resolution height and width... This is what I have so far and it is not working for me..
// detects width of end users browser var resX:int=flash.system.Capabilities.screenResolutionX; trace(resX);
Is there way to get the browser to always load any swf files before everything else on a page (exept the external css and swfobject.js). Using Firebug's Net statistics I can see the swf files generally load last.
We have all our external js files inserted at the bottom of the page to help loading times.