Actionscript 3 :: Access All Symbols In A *.swf File?
Jan 11, 2012
Is there a way to access all exported symbols in a *.swf file?
I mean all the symbols that are marked Export to Actionscript in the Library of Flash IDE. That way I could use getDefinition() class without having to know the name of the symbol beforehand.
This is for an internal tool made in AS3 that will work along a framework, which needs to perform some operations on every symbol of a *.swf file. So performance isn't required, and a hackish solution (accessing ByteArray of the swf or something like that) is valid.
I ended up using as3swf to parse the ByteCode of the *.swf file and read the class.
Here's a simple function I made that returns an array containing the symbol names, ready to be used with getDefinition(). You must pass in a ByeArray of the *.swf file.
private function getSymbolList(bytes:ByteArray):Array {
var swf:SWF = new SWF(bytes);
var ret:Array = [];
Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?
just like facebook game, I see that even I am playing facebook social game, it still have some downloading when I click on an item for the first time, or just by doing something new. Is that people can divide flash into many parts and connect them when they need?
I have a package that extends my sound class that I want to also control the alpha of an existing symbol on my stage. I have read that this would be ideally done through some sort of event listener but I can't find a way to do it. Basically, my package generates a wavelength that I want to control the alpha of an existing library symbol. I have gotten examples to work the way I wish but can't seem to get my package to access the main .swf's library.
Here's the code:
package {import flash.events.SampleDataEvent; import flash.media.Sound; /** * A dynamically generated binaural beat carrier wave Sound with frequency easing. */
Upon the stage of my flash movie, I have several symbols (movie clips) which I need to address dynamically using a loop. The symbols that I want to address all have instance names beginning with the string "lamp_", they then each have a different number concatenated on the end to distinguish between them (e.g. lamp_1, lamp_2, lamp_3.....).
The following noobish effort I have devised is totally useless, and I am hoping someone can show me how I might get this working[code]...
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
I am working on a learning project to create a web based sound player interface that is based on external class definitions and packages. I want reference buttons, movie clips and graphics in another FLA file. These items have been exported for ActionsScript but I am uncertain if that means that they are only available in the FLA file in which they are saved, or are they accessible to scripts connected to another FLA file?
Is there any way I can import symbols from another .fla file ? For my game I have a file named background.fla that has several backgrounds and I want to import from it and change it when needed. Is there any way I can do that ?
Also after what I read if i want to import a .swf file in my main .fla it will loose all it's code, but I want to import a character and use it with gotoAndPlay() and gotoAndStop().
And I have one last question if I may, I have the basic knowledge of OOP and from what I know it's imposible: I want to create a class, create an instance of it in my main .fla and somehow make that class control the code from my main file. I found a way with timers, but it's pretty expensive on memory...
I'm trying to reorganize my code. I have a Paradox.as file, which is linked to a Paradox.fla file. When I referenced symbols placed on the timeline in my Paradox.as file, my animation code works. Then I decided to move the code lower down into the hierarchy. In my Paradox.as file, I create new instances of the Character class. The following is the folder hierarchy for the related files. * denotes a folder, and tab denotes its contents:
I have been busy building the UI for a class file I wrote a while ago.
The problem I have is in referencing the symbols on the TimeLine. All the symbols have an instance name, and only exist in the first frame (main timeline has only one frame anyway).
At the moment I am instantiating my AS3 class file from a timeline layer using[code]...
The problem is that i need to count symbols in external .txt file djs/1/text.txt If this external text file contains more than 50 symbols then i need to echo some text in Dynamic flash text(Myflashtext.htmlText ="some text";) in my Flashmovie.
I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.
I am wondering if it is possible to use random file access for reading and writing data to file in Actionscipt 3.0 similar to that what is in Visual Basic?
I have basic knowledge of Flash and AS3.0. Suppose i have a flash swf file(main.swf). In this main.swf file, i loaded another swf file(sub.swf) by writing the following code snippet in main.swf file as shown below:
var textLdr:Loader=new Loader(); var noteUrl:String = "AddNote.swf"; var noteUrlReq:URLRequest=new URLRequest(noteUrl); textLdr.load(noteUrlReq); addChild(textLdr);
Now, how to acess the data present in main.swf into sub.swf.Note: Here data represents values/data stored in variables/objects of main.swf file.
i have a function(initialize) inside the a.as File.i want to access the that Variable from aaa.fla file?.How Can i access the Variable?my main class is a.as file ,inside a.as file i load the aaa.swf file
public function initialize(parameters:Object, stage:Stage, loaderInfo:LoaderInfo, pluginHostWhitelist:Array):void { sourceId=loaderInfo.parameters.src;
[code]....
My aaa.fla Its in Another place
import fl.motion.ColorMatrix; import flash.filters.ColorMatrixFilter; var sourceId:String// here i want to access the "sourceid" variable from a.as file trace(sourceId)
i have a function inside the a.as File.i want to access the that Variable from a.fla file?Both are Different places.But i load the a.swf into a.as.How Can i access the Variable?
ActionScript Code: function initialize(parameters:Object, stage:Stage, loaderInfo:LoaderInfo, pluginHostWhitelist:Array):void {
I have the need to change a variable in a child Flash file.
The setup is a parent Flash file, that has called a child Flash, and placed it in a movieClip.
I can send a variable using Javascript to the parent Flash file, but not directly to the child Flash file. Is there a way that I can access the child Flash file directly with Javascript?
Or do I need to send the variable to the parent Flash file, and then have the parent send the variable to the child Flash file? Is there a sort of dot notation that I can use with Javascript to get to the child Flash file without first accessing the parent, when the child is added to the parent using the loadClip function in flash?
We have a swf file that we want to secure and make available only to authorized users.
I embedded the file in an aspx page and that works fine, since ASP.NET handles the aspx page, I can use ASP.NET authorization features and in the web.config restrict the access to roles="AllowedUsers" for example.
However smart users could still get to the file by accessing directly for example www.mysite/flash.swf. We want to make that kind of access secure.
I need a bit of assistance in a game making.Basically ve got the mysteryNumber inside thefunction working but I need functions in the other ActionScript files to access themysteryNumbe.So basically I have a:
Main.as (with the mysteryNumber function) function init():void {
I wrote a custom class and I need it to change the attributes of movie clip for me, not sure how the syntax goes, this is what I thought was right, but om a newbie:
Say I'm using a URLLoader to access a PHP file.Is there some way to verify, from the PHP file, that it is Flash attempting to connect?Like, does Flash Player send some sort of unique data to the server when requesting the page that I can use to verify the integrety of the data (in order to prevent people sending data to the PHP file from any other souce)?
Typing either localhost or 127.0.0.1 in any browser on a Macintosh (os 10.5) does not give access to the host computer.The following Actionscript code generates the following error:
var XMLURL:URLRequest = new URLRequest("http://localhost/quoteRotator/quotes1.xml"); Error opening URL 'http://localhost/quoteRotator/quotes1.xml' Error #2044: Unhandled io error . . .
I have two flash files myVideo1.swf and myVideo2.swf Each one contents FLVPLAYBack component . myVideo1.swf FLVPLAYBack component instance name is "video1" myVideo2.swf FLVPLAYBack component instance name is "video2" I want to be able to access myVideo2.swf from myVideo1.swf using as3. I want when I click play button on myVideo2.swf the myVideo1.swf would stopped. Bother flash files are in the same folder.