Actionscript 3 :: Adding A Object To A BitMapData?
Dec 28, 2009
I have 3 objects. One BitMap that acts as my canvas. And 2 bitmapDatas. One is my buffer and another is my tiles. I am creating a tiling effect for a game. I would like to take my tile:BitMapData, and turn it into a custom object. reason being is I want each tile to be interactive. So I can click on each one. Is it possible to turn my bitMapData that represents a tile, into a custom object that has properties and methods. Sort of like a movie clip. and draw it into my buffer ?? Could I create a new class that extends bitMapData ?? Or would I have to get rid of the buffer and draw the tile objects directly into the BitMap ??
In other words, what is the best way to put Sprite or a tile into a BitMapData object or even a Bitmap.
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Dec 29, 2009
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);
[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.
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Feb 16, 2011
I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
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Dec 21, 2009
I'm trying to do something a little crazy from what it seems here, I have a carousel that I am modifying to have thumbnail images added to dynamically from an XML file. Now me being the practical persona I am I did NOT want to make little images for each picture in the gallery so I used a neat little class from a blog called soulwire
[URL]
the class lets me use the bitmap properties of flash to fit a copy of my image into the thumbnail are for my carousel Icons, later I will use the same info to click and show the large image for each of these icons.
My problem is that I can get it to work but only the last generated MovieClip gets an image, and it's not even the correct one. it gets image #2 in clip #5.
It seems as though my Event.COMPLETE for my loader is not firing for each image, if it is I'm not sure why I'm just getting the image in 1 icon.
here is my Code:
Code: Select all// Import the required classes
import uk.soulwire.utils.display.Alignment;
import uk.soulwire.utils.display.DisplayUtils;
[Code].....
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Oct 11, 2009
Flex 3, ActionScript 3, Flash player 9.
I have a picture in a BitmapData object. And an array of points. I nead to erase the part of the picture inside a polygon specified by the points. In other words, draw a polygon specified by the points and fill it with transparency.
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Aug 23, 2011
I have converted a PNG into a bitmap, then converted that into bitmapData.
I have a object called _player, and I wish to add collision detection, however I can seem to get it to work.
my code is:
if(bmd1.hitTest(new Point(_player.x, _player.y))){
trace("hit");
}
bmd1 is my bitmapData,_player is the object is wish to test against.
I am getting the following error:
1136: Incorrect number of arguments, Expected 3
I have looked around but cannott find what argument I am missing
I have tried
if(bmd1.hitTest(new Point(_player.x, _player.y), 50, _player)){
trace("hit");
}
I should mention that the reason for me taking this approach is that I have a PNG, with transparent areas, I need to test for collisions in the non-transparent areas, which is why I was using this approach
I have a PNG, i import that and convert to bitmap, then convert to bitmapData
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Sep 30, 2009
I'm really struggling to work out how to split a BitmapData object into two separate bjects, and eventually add them to a mc and animate them.I can successfully create a new Bitmap out of the left half, but when I try changing the Rectangle props for the second Bitmap draw method to make a Bitmap out of the right half, it doesn't work?Here's my code:
ActionScript Code:
// 'image' being a MovieClip on the stage
var bit1:BitmapData = new BitmapData(image.width*0.5, image.height, true, 0xff000000);
[code]....
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Sep 4, 2007
I am trying to create a BitmapData object of a jpg that is loaded into a movieClip, so that I can then remove the jpg and have just the BitmapData of the image to manipulate. I have the original image loading into my temporary MC without any problems..and am using a listener to check to make sure that the image has been fully loaded before it moves onto creating an empty movie clip for the BitmapData... but for some reason the BitmapData isn't working as nothing shows up in my holderMC.. and it says the width of the holderMC is 0 when it should be something liek 367 for the 'surf.jpg' test image I am using. My code is below..
Code:
import flash.display.BitmapData;
stop();
_root.createEmptyMovieClip("tempMC", 1, {_alpha:0});
[Code].....
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Jun 30, 2011
I am writing a script in which i want to do collision detection with Bitmap. Actually i took the script from book. I am using Loader class instead of Embed tag because i am using Flash IDE CS 5. If you see the code then everything is fine except one thing. That in hitTest() method i am using Loader instead of Bitmap. So it gives me error that parameter type should be Bitmap. Now my question is how can i convert Loader object to Bitmap so i can use it in my hitTest() method. Here is my code
[Code]...
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Dec 30, 2009
I have a BitmapData object with an alpha channel. I'd like to know the fastet way to offset that alpha channel in ActionScript3 (FlashPlayer10). By offsetting I mean shifting all pixels of that channel in one direction (wrapping around the image borders) while leaving the color channels as they were.Is there a good way to apply a such a transform to one channel only?
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Nov 17, 2010
I want to store the bitmap data from _sampleTile in array, but I was wondering how to increase the performance. If I do it like this:
var _sampleTile:BitmapData;
var _arrayLenght:int = _tileClipArray.length;
for(var i:int = 0; i < _arrayLenght; ++i){
[code].....
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Mar 31, 2009
In Flash, the BitmapData object can be used to store bitmaps in RAM, you can later draw them to a MovieClip using the beginBitmapFill() method.
How do you load an external bitmap file (.jpg) into a BitmapData object?
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Feb 6, 2011
I have the following display hierarchy:- - container- - - objectI need to draw 'object' to a BitmapData instance which matches object.getBounds(stage) rectangle area. So the first part is easy:
ActionScript Code:
var rect:Rectangle = object.getBounds(stage);
var bmp:BitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
[code]......
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Apr 8, 2007
I've been looking at one of senocular's rather brilliant source files, specifically the 'rising grid transition', which performs a transition effect by using the bitmapData class. Currently,it loads a variable called 'tempbmp' by using the bitmapData.loadBitmap function:
var tempbmp = flash.display.BitmapData.loadBitmap('hill');
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Aug 1, 2007
reason is i'm copying this grayscale Perlinnoise smoke image and makig it such that the darker the color, the more transparent it is. (I'musingcopyChannel.RED/GREEN/BLUE->CopyChannel.ALPHA). But right now, it's the other way round at the moment (ie. the brighter the pixel, the more opaque it is.). I want it to be more transparent instead (inversely proportional), so if i could find simple & fast way invert the alpha channel, it would do me so much more good. (I need a fast method...performance is critical!)
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Jun 16, 2010
Using Actionscript 3 is there a way to search one bitmap for the coordinates matching pixels of another bitmap?
[URL]
Somehow you would have to loop through the bigger bitmap to find and the the pixel range that matches and return those coordinates. For example the Bitmap with the "E" is 250 pixels over and 14 pixels down in the bigger bitmap.
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Jun 22, 2010
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[Code]...
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[code].....
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Oct 14, 2009
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ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
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Dec 22, 2011
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ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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Nov 14, 2009
Can a flash.display bitmapData object be converted to flash.displayObject? i bump with an error when i tried to convert a bitmapData to DisplayObject
=> setChildIndex(DisplayObject(bitmapData),0);
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::BitmapData@35f4779 to flash.display.DisplayObject."
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Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
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Sep 13, 2011
How can i send a Actionscript 3.0 BitmapData object data to a "asp" page.
I need to send an image data (bitmapdata) to a aspx page. Image is taken from a webcam in actionscript 3.0. How can be this done in AS 3.0?
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
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Aug 25, 2010
I am building an image gallery which has a very simple design. The gallery has a button area, where the buttons are movieclips, and an area where there are images, which are also movieclips.I am using flash CS3, AS3.Each time I use an eventlistener to tween the alpha value of each image (the brightness) when the button movieclip is pressed, I must call a command to reduce the value of every OTHER image that is in my gallery as well as increase the alpha value of the single image I want.This means I have a lot of typing and I was wondering if there was an easier way to manage my movieclips, such as to use the Array class or the Object class. However I can not seem to on the subject on adding a movieclip instance name and its property to a class that could store the data, or the reasonable command to select/omit other movieclips
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Mar 27, 2007
I have a flash banner rotator that runs using PHP at the backend. The way in which the flash banner is called into the script is by using the following PHP:
<? php include("
http://www.mysite.com/banners");
?>
I have also used this in other ways such as:
[Code]...
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