Actionscript 3 :: Does Timers Interrupt Current Code

Sep 8, 2011

I'm just curious about the implementation of timers as flash is single threaded.If a timer event should fire, does it interrupt the current executing code, fire the event and then go back, or does it do something else?

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I have a flex app that has several timers running for various amounts of time and for various reasons. I'd like to be able to stop all timers running if the user goes over a specified amount of time, but don't want to individually stop the timers using timer.stop(); Is there a way to stop all timers globally or find and iterate over all timers running and stop them?

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I have a timer with a default value of 10 minutes. If the user selects some radio buttons, time should be able to change accordingly.

Problem is I don't know if it's possible to alter a timer once created. Using a switch/case I declared[code]...

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import fl.transitions.Tween;
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[code].....

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take an arbitrary variable, and create that number of timers, with a corresponding number of listeners? And then write a function to deal with the listeners?

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