Actionscript 3 :: Endless Scrolling With Code In AS3
Mar 14, 2012
I am programming a side-scrolling game. I want to be able to control the speed of the endless side-scrolling background relative to the speed and position the player is moving at.
I want to know how to do a few things:
Like, if the player is running, the background scrolls faster. If the Player is walking, the background scrolls slower. If the player isn't Moving, the background shouldn't be moving. If the it is at the start
Or end of the level, the background should stop moving too.
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May 26, 2009
Code:
animator = createEmptyMovieClip('animator',1);
bg_1 = animator.attachMovie('bg_mc','bg_1',1);
bg_2 = animator.attachMovie('bg_mc','bg_2',2);
[Code]....
how to get it to go from left to right, rather than right to left as it does now. Been messing with it for a while and have no idea what to do.
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Feb 11, 2010
I'm trying to create a endlessly scrolling bitmap background. I want to make it as efficient as possible as there is plenty of other game logic going on too. The idea is to have a repeatable bitmap scroll horizontally on an endless loop, which can obviously be achieved by placing two sprites of the same bitmap next to each other and offsetting one when it reaches the far left boundary. I was wondering if there is perhaps a faster more efficient way to do this, perhaps using scrollRect or copyPixels? If anyone has any idea which method would be fastest,
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Jun 18, 2009
I have to duplicate a movie clip on a movie, to make an endless scrolling menu. The problem is I don't know real well how to do it, I can do it fine with graphics but it looks like not possible to do it with mc.here's a sample of my code I am trying to attemp
Code:
var refFirst:MovieClip = MovieClip(menuGroup.getChildAt(0));
var copyFirst:test1 = new test1;
trace (refFirst.name);
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Dec 1, 2008
I'm trying to convert Lee Brimelow's code for the scrolling panel to ActionScript 3.0, and I'm getting an error message. Quoted:
**Error** Scene 1, Layer 'actions', Frame 1, Line 11: 1084: Syntax error: expecting identifier before dot.
if(x.mouse<.b.xMin || x.mouse>.b.xMax || y.mouse<.b.yMin || y.mouse>b.y.Max){
[code]......
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Jan 21, 2011
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I also spawn gun shells after every shoots been fired, and thats flawless, it never lags one bit. I guess this is due to the tiny size (compared to the blood stains)?
I would have given up if i would not have found this game, where it works without any lag - at all. In this game the blood stains are never removed and all bodies are still on the ground, no lag. [URL]..
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Nov 4, 2009
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How can I do that??
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May 14, 2010
I have made a game, and now I'm putting in a highscore-function. Like the one below, who reads the highscore-list. Everything is working fine when testing from flash, but when I start the swf-file from the folder (or test it on the iPhone), it just loops throught every frame, why is this? If I cut out the code below, it works fine on both stand-alone sfw-file and on the iPhone. I've tried to only use the first line below, to test, and it loops.
ActionScript Code:
var file2:File = File.documentsDirectory.resolvePath("highscore.txt");
// Create a file stream to write stuff to the file.
var stream2:FileStream = new FileStream();
[Code].....
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This script goes with "prev scroll button"
trace(_level0.imagestrip_mc.images._x+"before images");
trace(_level0.imagestrip_mc._x+"before imagestrip");
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[code]....
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Jul 11, 2009
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[Code]...
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Nov 24, 2009
I have this animation: [URL] I need it to be like a circular tape playing. It has to play Nº1 image after getting to Nº8 or to Nº8 going backwards from Nº1.
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Nov 23, 2011
Imagine you have 10 movie clips, only 1 is visible on stage at any time. Using the arrow keys for example, you can move through the movie clips, click left and the one on screens moves left and the next one in line moves in from the right. When you reach number 10, and you click left, number 10 will move off left and number 1 will come back on right. And vice versa.
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Here is my messy code:
Code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
[Code].....
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Mar 17, 2010
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[Code]....
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Mar 13, 2009
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[Code].....
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Aug 30, 2005
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[Code]...
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Feb 10, 2011
are there any events that the scroller will dispatch when being scrolled?
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Jan 11, 2010
Im making a scrollable mc. Easiest thing in the world.... but the damn scoller just will not stop when the movie clip it's scrolling ends. It stops....eventully... but not close enough. What actionscript do I need to use and where do I put it?
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Nov 13, 2009
I have created a vertical menu that scrolls through menu items in a movie clip.There is a big white gap when the movie clip runs out, and it snaps back to the beginning.I would like it to scroll seamlessly, having the end join up with the beginning again without any space.I would like it to scroll to one end of the list and STOP, and scroll back the other way and STOP - without any white space.URL...
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Mar 26, 2012
How do I do a easing effect on scrolling and mousewheel scrolling in a Textfield?
Something like this [URL]
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Jul 1, 2008
This is a repost, but I've still not figured out a solution. I have a Flash movie that appears on a webpage. The Flash contains scrolling content ( scrollpane, text field, whatever).
The containing webpage is tall, and therefore also has scrollbars. My Problem: When users try to use the MouseWheel to scroll through my Flash scrolling data, the browser page scrolls as well. It's very annoying.
I would like to be able to have the MouseWheel scroll my Flash scrolling content when it's over the flash, but scroll the webpage when it's not over the Flash.
Does anybody know a way to supress wheel-based browser page-scrolling while my mouse is over a Flash movie??? Is there a way to eat/stop propagation, whatever, of the wheel event in the brwoser, either from Flash or from Javascript?
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