Actionscript 3 :: Flash P2p Possible Without Cirrus / LCCS?
Nov 24, 2010
Is it true that Flash p2p cannot be done without Cirrus/LiveCycle Collaboration Service? I've seen a similar question on SO and it is claimed there that it cannot be done. So, why not? Also, I've seen comrade back2dos had some thoughts on the problem, but he was downvoted
I've heard a couple of people say only 50% succeed, but that sounds suspiciously low and the people saying that are probably all repeating the same rumor. My own very limited tests with various friends & colleagues work 100% of the time, as long as they have Flash Player 10, but that's obviously not right either.
Do you have some data from a largish test or deployment of home/corporate users?
I am interesting in creating a P2P application using Cirrus [URL]. The examples given create a connection with servers managed by Adobe. I'd like to do this on my Node.js server, how should I implement this? Or does Adobe force developers that use Cirrus to buy Flash Media Servers?
I dont want to connect to a server over socket. I would like to know if it is possible to connect from one AIR app on machine A to connect to another AIR app on machine B via sockets without cirrus. I'm not asking for someone else to do my work, I couldnt find any documentation or possibility of the above thing. My conclusion now is that it is not possible, but I would just like it to be verified by other people(experts).
Adobe Cirrus offers a number of options for transferring data from peer to peer: Directed Routing, Object Replication and Multicasting to name a few.I just want to send the data to one specific peer, its fine for other peers to 'see' it in transit.
My experiments with Directed Routing (the obvious answer) have not gone well. all the sendto... methods fail, while NetGroup.post works fine on the same netgroup. I am concerned about using direct connections because of reliability.
Has anyone successfully implemented a one to one messaging strategy (not one to many), which can still message between non-connected peers - (Directed Routing) or solved this problem successfully?
I am considering various workarounds, but I am quite perplexed that these NetGroup methods: sendToNearest, sendToNeighbour & sendToAllNeighbours just seem to fail, for no apparent reason.
I am developing flash p2p chat. It works fine on my friends' computers (they can chat each other), but not on mine. The problem is that I have local network at home, and I think that Flash Player tries to make p2p requests to peers inside my local network.Can I check if user have local network in AS3 and up the level of network to the WWW?
I'm now using the LCCS account in my application to create p2p audio/video connections and screen sharing. Audio/video streaming is working well. However screen sharing uses RTMP protocol which means that all the data goes through the server. Due to network speed (and big distance from user1 -> LCCS server -> user2) screen sharing isn't very enjoyable and efficient because of delays. Now I wonder how to implement my own Flash Server, that users can authenticate to, publish p2p streams, and share their screens via my private server. I Assume that I need Flash Media Server 4 Enterprise (Am I wrong? Maybe some lower version applies), but what next. I completely don't know how to bite it. How to implement connecting/ authenticating/ routing/making connections to my own server?
I have a NetGroup established using Adobe Cirrus. All clients can connect fine and see each other, since I receive NetGroup.Neighbor. Connect and NetGroup.MulticastStream.PublishNotify events when a new stream is being published.However, if a user subscribes to a published stream, the publisher does not receive a notification (no NetStatusEvent and no callback to the onPeerConnect method). The subscriber receives the stream without problems, though.All other questions about the non working onPeerConnect method were related to NetStream.DIRECT_CONNECTIONS, but in my case, I am using a NetGroup.
What is wrong here? Only the relevant parts, a few things have been stripped (e.g. connect the netGroup only when the NetConnection has been established etc.)
var groupSpecifier:GroupSpecifier = new GroupSpecifier("group"); groupSpecifier.multicastEnabled = true; groupSpecifier.postingEnabled = true;[code].....
I'm trying to come up with the best way to do some random match making in a simple game.While experimenting with netStreams using Adobe Cirrus, I can easily set up direct connections, send data, text, video, sound all using Cirrus which is great. I find it pretty easy to get a simple P2P connection going, and it works just like i need it to.But I really want to implement a random matchmaking feature using ONLY cirrus so everything is though p2p...How would I go about grabbing a random peer in the same group...that's not in a direct connection with someone else already?
-I was thinking maybe I could use object replication...and when someone connects to the GroupSpecifier, I could then push another object into this shared array that has the local peerID and their status. then i could just alter the array when theyre in a game. But then im worried there is no guarantee that their entry will get removed if the person just closes the web window.
-I also thought about just doing a "post" to the group containing the nearID, and other peers can get the post...and those that aren't in a game will try and direct connect back. Then that side will then connect to them. so then theyll both be in direct connections with each other. But then i feel like if potentially 100s of people that are "available"...get the post...then they all try and connect to one person, then it could cause problems.
-Also, I thought about just doing sendToNearest...but wouldnt that not be the best way to match people...because you can only have so many neighbors i think... if there were 1000 people in the group. youll only be able to connect to a few peers actually considered your neighbor right? Then basically you could end up just matching up with the same 5-10 people or however are technically considered a neighbor.
is it possible to use Video Phone (Cirrus Sample Application) with FMS4?It seems to be possible because in Video Phone source can be found these text: rtmfp server address (Adobe Cirrus or FMS)[Bindable] private var connectUrl:String [code]
I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?
:confused:Does anybody know is Flash mx 2004 compatible with flash CS3 and flash 8?? I can not open flash cs3 on my laptop with flash mx2004 also can actionscript 3.0 be used with flash mx2004 and flash 8 because when I save my flash cs3 document as a flash 8 document it does not work? I am awful confused with all this. If you created a flash website in flash 8 or Flash mx2004 you can not open in in flash cs3 it dosent make sence?
Are there any programs or features in flash that can simplify flash vector art?
I just realized that one of the reasons why my program might be running so slow is that I made the images out of lots and lots of circles. When things didn't look right I often just put larger circles over smaller ones. I didn't think that flash might still be drawing the invisible circles underneath-
We've got a green screened video playing in a flash movie over top of our html content.when the movie ends, flash uses external interface .api to call a javascript function which swaps the flash movie out with a 5 x 5 pixel flash movie (rewrites the <div>).this works and you can interact with the html content after the flash movie in all browsers except firefox.anyone know of any work-arounds or is there a better way of handling flash over html in this fashion?
I have absolutely no idea where to post about this, please move if necessary.So, I've just installed flash player 10 and now my flash tracer plugin (in firefox) won't work. do i have to switch back to flash player 9 or is there a solution to this?
i have the correct path in Flash Tracer's settings (C:Documents and SettingsAdministratorApplication DataMacromediaFlash PlayerLogsflashlog.txt) as well as the mm.cfg file in C:Documents and SettingsAdministrator.
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.
ive publish a html file with flash detection enabled from flash.[code]now since the default codes places my flash movie on upper left corner, ive made my own tables with the flash on it, how or where do i place this code to the upper codes?[code]
We are developing our app in flash/flex builder for the front end hitting .NET backend webservices. There is one section of the old app that will not be initially converted, so we need have it appear in an iFrame.
So far all that works fine.We shrink the size of the SWF in the host page to just be the menu/nav area. And underneat that I have an iframe control that loads in this page from the old site.Now the problem. in the SWF is a drop down list to enable picking a client. Since the SWF has been shrunk to about 100px high, the drop-down will only occupy within that 100px area which it's opened. This is NOT good as you can imagine. How can I make the drop-down list descend over-top of the IFRAME control and thus extend outside the SWF dimensions? Is this possible?
I tried to make the internal stage transparent and leave the SWF a little larger, about 400 px high, but the IFRAME still appears behind the SWF.
I'm familiar with C/C++/Scheme/Java/OpenGL/TCP/IP.I need to learn how to build a tile based / platform flash engine.What tools should I be using? What books should I buy?I strongly prefer tools that let me do things programatically rather than through a graphical UI.
Is the Flash Video (or Flex VideoDisplay) component capable of seeking to an exact moment in a video?It seems to always 'snap' to keyframes (which is understandable). I'm just wondering if there are any mechanisms in the video classes for seeking to exact frames, ie it should do the translation from keyframe to specific frame in the background rather than having to actually play the video forward to the desired frame.This is not a streaming file and has nothing to do with buffering. The player is just downloading a movie file from the web and playing it from memory.
Situation: Got a flash object with an icon bar (div with pngs) on top of it. Works on all browsers except Firefox 3.6 on Ubuntu 8. Example: http://ListAndPlay.com
Problem: Icons suddenly disappear after the flash is being loaded. See this screenshot: http:[url]...What I've tried: Setting z-index, recoding the JQuery behind it, nothing works.
Good day to everyone. I'm here today to seek help about Flash CS4 and ActionScript 3.0. The story starts when one day, my boss asked me to make a flash presentation about their upcoming user training for a newly developed software. I was enthusiastic and excited about it because it's been a long time that I did not use Flash (note that I don't have any experience in ActionScript 3.0). At first, everything was a bit rough as I need to recall how to properly use the frames to create a successful animation. As I was about to finish the project, my boss approached me again and asked if I could insert a menu page in front so that the users won't have to replay the whole thing again just to look for a little something on that part of the movie. So yea, at first I was abit hesitant to accept. I said that it will work with Powerpoint. But she's a total pusher and I was forced to say yes. Now I'm having this problem about how to make a flash button load a swf movie.I've tried searching all over the net for tutorials but most of the times the "getUrl" and other stuff are said to be outdated.
I need to catch a hover event on top of a flash object, so I set the wmode and created an invisible div on top of it to attach the event listeners to. Thing is, I can't click the flash object. The cover is swallowing the clicks, and the things I've tried to go around this have made a mess of the hover events. This is the 30th problem I ran into in 2 days time and it's driving me crazy xD.
My website will have a logo on the header that will play as a flash movie (animated flash movie .swf). I am looking for code / algorithm that will display an image with the same dimensions as the flash movie if Flash is not installed or enabled for the current user accessing the site. How do I do this?
I have a flash file that loads in a external swf. That swf contains a form that I want to control the tab order on. The external swf has form fields in it, and I have their tab indexes set. When I hit tab, flash ignores the flash index, and focuses on some of the navigation elements of the parent .swf. What am I doing wrong?