Actionscript 3 :: Get Class Name From Class Object?
Oct 27, 2011I have a Class object, and besides finding the class name of an object, is it possible to get the class name from the Class object?
View 2 RepliesI have a Class object, and besides finding the class name of an object, is it possible to get the class name from the Class object?
View 2 RepliesI'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
I have a class CoverPoint extends Pointwith some extra function.except for that ther is no difference. I would like to use the functions of Point with a return value of Point, to calculate those CoverPoints.Can i turn the return value into CoverPoint (since all the vars are the same, there shouldn't be a problem with that, right?), so that it can be stored in my var cP:CoverPoint;
View 2 RepliesI'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
[Code]...
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.
Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
This is the code for testClass1:
ActionScript Code:
package
{
import flash.display.*;
[Code].....
So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?
I want to clone a class object. I tried following from here:
package
{
import flash.net.registerClassAlias;
import flash.utils.ByteArray;
[Code]...
BUT this only works when the class has a default constructor and not when it has parameterized constructor:
how to clone a class object when the class has a parameterized constructor?
In Flex, say I have a Class object. How do I get a string for the class it represents?
e.g.:
var clazz:Class= String;
trace(clazz); // this gives "[class String]" but what I want is "String"
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
View 4 RepliesWhen I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
[Code]...
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
i am trying to access an object within a class and the object is comming up as null but i dont understand why.
this is the object:
btnLMain = new MovieClip(); //variable declared earlier in code
btnLMain.name = "btnLMain";
[Code].....
How can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...
View 1 RepliesI want to parse JSON string to some my custom object in Action script 3. Is there some libs to do this.[code]...
View 3 RepliesThe following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.
1. How can I make a class object interact with an object on stage?
For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .
2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.
3. How can I make a class object interact with a different class object?
For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.
I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.
View 2 Repliesim creating multiple objects (the number is dynamic)they move randomly, but i want dont want them to be able to pass thru each other.i'm having dificulty on writing the hitTextObject code because I dont know how to refer the other objects.[code]
View 5 Repliesi am trying to access an object within a class and the object is comming up as null but i dont understand why.this is the object:
btnLMain = new MovieClip(); //variable declared earlier in code
btnLMain.name = "btnLMain";
btnLMain.clickNum = 0;
addChild(btnLMain);
this was created in the class: LanguageButton. here is how i declared the above class within the class i am trying to instantiate it:
var btnL:LanguageButton;
then i try to access the btnLMain from the LanguageButton Class and it, (btnLMain) is comming out null:
btnL = new LanguageButton(cssLoader);
main.addChild(btnL);
btnL.btnLMain.addEventListener(MouseEvent.CLICK, btnLClick);
I have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
[Code]...
I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.
View 2 RepliesSteps - Make 2 MovieClips. One MC will be a 500x400 picture. The other MC, will be a simple circle called "Ball". Make that Ball a Class by editing the properties, and assigning it the Class name "Ball" as well.1) Picture is static, so we have the picture MC sitting on Frame 1.2) Within the Document Class file, instantiate the new "Ball" class with name "ball" 2a) I want the "Ball" to be added to the picture class, so that every time I call it, the Ball is inside the picture. If you were to trace it - trace (picture.ball);Anyone know how to go about doing this? The code for simply instantiating the "Ball" class = Code:var ball = new Ball(); addChild(ball);
View 1 RepliesI have tried for days to solve this. I am trying to access the "newsData" object from my .fla to populate my manually created textfields.
Here is the class:
package {
import com.adobe.serialization.json.JSON;
import flash.net.URLLoader;
import flash.net.URLRequest;
[code]....
I have an example1.as file and there is a button inside.when pressing this button, I'd like to display an object.data content
However, this particular object is located on exemple2.as file, inside another class.
This object is an file1.dataprovider and I can see its content directly on example2.as
Is it possible to have a reference to a class instead of an object? [code]so that you can then use static vars of those Classes? from the var b?
View 3 RepliesI am getting a very strange error:
error I get when trying to execute static function createDeadShip in Deadship:
Quote:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at global$init()//references to the line public class DeadPlayerShip extends DeadShip
[Code].....
This is truly the strangest error i've ever seen.
If I pass a MovieClip through as an argument in the constructor for a class I am writing, how do I create a new instance of that MovieClip from within the class?
The MovieClip has a custom class name that is unknown to the class I am writing, it is simply passed through as a MovieClip.
I tried:
Code:
_class = Object(mc).constructor;
_mcArray[i] = new _class;
I am building an image gallery which has a very simple design. The gallery has a button area, where the buttons are movieclips, and an area where there are images, which are also movieclips.I am using flash CS3, AS3.Each time I use an eventlistener to tween the alpha value of each image (the brightness) when the button movieclip is pressed, I must call a command to reduce the value of every OTHER image that is in my gallery as well as increase the alpha value of the single image I want.This means I have a lot of typing and I was wondering if there was an easier way to manage my movieclips, such as to use the Array class or the Object class. However I can not seem to on the subject on adding a movieclip instance name and its property to a class that could store the data, or the reasonable command to select/omit other movieclips
View 9 Replies