The project I'm working on has a massive background image (800px wide by 2585px tall) that slowly scrolls upwards. Before, I was using the code [URL].. I modified the code to scroll upwards, but in addition to having a weird intermittent bug that occasionally displays a pixel-tall blank line after the image and before looping the next, it really doesn't seem to handle dynamic loading well (I've tried using several different preloader scripts and it breaks all of them), something that may not have been an issue with the initial implementation but is now that I'm using a monstrously huge image.
Thus, my question: a. Is there another bit of free, Flash-based infinite scroll code floating around that has support for lazy-loading background objects (Say, the existing background chopped in 6)?
So I've got a simple web application using Spring MVC + Hibernate and am using the OpenSessionInViewFilter. I've recently been thinking of replacing the UI with something like Flex or GWT.At first I thought it would be easy, in that I can just hit my service layer from the new front end. But as I consider this a bit more, I'm a little bit nervous about the issues surrounding lazy loading. Using a traditional web front end it's no problem because I'm using open session in view...everything that needs to get loaded for the view gets loaded as the view is constructed.
So Let's say I've got a method to return a Customer, and a Customer has a bunch of Contacts, and Contacts have a bunch of Addresses, and so on. If I call getCustomer() from my new "RIA" controller, it's going to get a Customer, but the Customer's collection of Contacts is just going to be a proxy or null.
I am nearly finished creating the tumbler theme below. The theme uses the infinite scroll plugin and this works fine for posts that don't contain flash (photo, text, ...). Video and audio posts use flash and when the infinite scroll kicks in loading more posts it doesn't load in the flash posts. [URL]
I've got a question about scrolling. I would like to scroll a 100x100 mc in the y-direction (going up). I would like to scroll the same mc many times in an infinite loop. How can I scroll this mc infinitely, repeating every 40 pixels...when the _root timeline is loaded?
I've had a look over the numerous infinite menu threads but I can't seem to find what I'm after. I need to adapt the menu so that it will work with a left and right scroll button rather than the mouse position. I have got this working but the problem is the menu does not move with easing or inertia. This is what I need to do.
I am creating a space game in AS3. In order to show movement while keeping your space ship in the center of the screen I would like to move the background (in the opposite direction that the space ship is moving). I would like the background to tile so that if you ever reach the end of one background image it will place another one right next to it seamlessly. I have worked out the code to move the tiles to the right place at the right time, however whenever the tile is repositioned due to the ship reaching the edge, there is a brief period of lag.
I have a group for which I want to enable horizontal scrolling. Vertically the group should be as wide as possible (100%).
[Code]...
Now if I start the application the MyComp-component is about 200px wide and starts to expand its width to infinity. This is like some transition or animation and I don't know how to stop it. Setting something like maxWidth would solve the issue, but I don't want to set explicit values.
I need to do an endless horizontal scroll of elements within a parent MovieClip.No matter what ever method I try, an element of 'drift' occurs and eventually the elements start to overlap.I've tried using relative recursive tweening for each element according but this method seems prone to quite a bit of error after repeated starts and stops.
//CODE START function doScroll():void { TweenLite.to(this, .25, {x:"20", ease:Linear.easeNone,onUpdate:checkPos,onComplete:doScroll}); } //CODE END
I've reverted to doing absolute tweens to a predefined position using a contant speed. This seems to be more accurate but still some 'drift' occurs.
//CODE START //_dest is predefined var speed:Number = 500; var dist:Number = this.x - _dest;
I am having an issue with my recently created flash site. I have loaded and tested this site on many different computers. There is a preloader which shows percentage of site loaded and bytes loaded. As far as I am concerned everything works great. When the owner of the company I designed the site for goes to check out things he gets an infinite load percentage and the site never shows up, only the preloader screen with an "infinite" percentage. The only difference between his setup and mine is he uses AOL online.?
I'm putting together a swf file and I'm trying to have clouds moving in the background from right to left infinitely. Currently I made a cloud image the height of the movie and about 4 times wider than the movie and I have it tweening slowly. The image size and the fact it eventually stops is what I'm trying to change now. I made an "infinite" cloud image about 2/3rds the width of the swf. By infinite I mean the left edge and right edge match up, so it looks seemless if you repeat it over the x axis. Now I'm looking for a solution to create a movie clip that will loop this image so it's constantly sliding to the left and repeating itself.
A quick rundown of the code is I am creating movie clips that I then am trying to scroll across the screen as an infinite horizontal scroller. Here is the problem. I am able to create the effect I want using text fields, but when using movie clips and the EXACT code, it doesn't do anything. Here is the code: (sorry kinda long)
For a fullscreen AIR app, I want to have a tiling image (JPEG, PNG or whatever) in the background. The app is displayed on large screens in a public building, and to achieve a cool effect I want the background image to "scroll" infinitely, with the direction of scrolling changing with an interval in time. The background must be tiling and always filling the screen. Performance is of importance.What would be the best approach for this? I am thinking toward pixel-level bitmap manipulation. I have no experience in this field and I can't find any good examples/tutorials online.
I have a text field containg an amount of dynamic text. I scroll it auotmatically with AS but it appears that whenever I make the text scroll Flash automatically throws in a background (on the text) and I can't seem to turn it off. I have an image behind the text so I need the background transparent. Any ideas?
Yeah, to some extent it's poor design. But the idea I'm going for is that any Event has the potential to compromise of other Events and this idea kinda loops. How to do this?
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
i did the tutorial but something is wrong cuz when i created my own little sliding thingy and i put my mouse so it slides left or right on the right side it cuts off a bit when going infinite.I think its something to do with the positioning of my menu because its not on x=0 its on x=120.8 and i was trying to work out how to fix it but i'm stuck...and when i move the menu to x=0 it works nicely.
I am converting all embed statements in my site with lazy loading. The code which was previously like this:
[Embed(source="/newswf.swf", symbol="kungfu")] public static var Kungfu:Class;
has now been converted to this form:
private var _loader:Loader = new Loader(); public static var abcd:Class = null; _loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoadComplete);
I've inherited a website with a huge (2.5MB) flash menu system and would like to know if there is an elegant way to load it in the background from maybe an intro page that redirects to the home page after a certain amount of time - or possible when the menu is done loading.
It seems that this should be a simple thing but I can't figure it out. I would just like my visitors to see a beautiful, still, jpg image in the space where my flash movie is loading...until it is fully loaded. I tried putting a background image in the cell (using Dreamweaver MX) but once I import the swf file, I can no longer see what's in the background.
When I select the flash movie in MX it only allows me to select a background color, not an image. I know that I can use a preloader of some sort to let people know there is flash content loading but I would rather use the opportunity to show a professional photo. Do I have to set this up the same way a preloader is set up but with a single frame maybe or is there an easier way.
I am looking for the a code to make my background image move horizontally both ways, when the mouse position is on the left or right of the screenDoes anyone know the Action Script 3 that is used?
As you can see, you dont have to hold down the right arrow key for the background to scroll.. I want it so that you hold down arrow key, and it scrolls, then when you let go it stops...
I want to make a continuous scrolling image like the one I found here [url]....only thing is i want it to scroll right to left I tryed to change the code
I'm trying to create a layout not too different from the feed reader sample.The problem I'm having is that I'm finding the documentation unclear. There are so many different types of layouts that I don't know which one to use when.In the example, on the right side there are a few horizontal panels:
this does not include the details panel and the resize handle.I would like to swap the DataGrid with my custom content which is basically a sprite. The problem I have is that I cannot just include a sprite, because it does some funky resizing. I would like the scroll bar to appear when the content is too tall, and have have the same skin for the background as the DataGrid.
I have page made everything in flash cs4 with background black, with many scenes but when jump from one to another one remains the space of .swf in target until it loads, I have proven thousand tricks but not it with himself, How I can avoid it?
I am displaying a series of Flash animations in a WebView. The screen goes black each time I load a new animation—this is visually distracting and I would like it to leave the screen white. I have tried changing the WebView background color, embedding the Flash animation in HTML and specifying the background color, and making the WebView "Invisible" until the page has finished loading but nothing seems to have the desired effect. The Flash animation does not display the black background when run on a PC.
Working on a 'video heavy' Flash site that has an intro video. While the intro video is playing, assets(images,flv files) should be loaded in the background. The problem is that, while the assets are loading, the intro video play gets jittery. What can I do to make the video playing smoothly while still loading assets? It might be the single threaded nature of actionscript, not sure. After using @Demian Brecht suggested method, I noticed that the culprit might be Memory allocation. As the FLVs load the memory usage goes up by ~266MB and while the videos are written to memory, the framerate drops to 1FPS.
I thought I would create a simple little game involving a skydiver who is supposed to be falling towards the ground, the problem I have got is the scrolling background is hidding the birds, planes and clouds objects which scroll up,
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 5;[code].....