Actionscript 3 :: Get Working Engine For Molehill 2D?

Nov 2, 2011

Where can I get working engine for Molehill 2D?I checked ND2D and M2D and none of them work on Flash Player 11.Not even the Demos.

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Flash :: Get A Physics Engine Like Nape Working?

Jan 9, 2011

Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: [URL] I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck.

My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this:

[Code]...

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ActionScript 3.0 :: Flash 3D API (Molehill)

Mar 14, 2011

[URL]

1920x1080 @ 60fps == Really exciting stuff!

More sweet demos here:

[URL]

This is all runnig in the Flash Player and uses OpenGL on OS/X and Linux, and DirectX on Windows.

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Flash :: Download Molehill API / Library?

Mar 22, 2011

Where can I download the Molehill API / library from and what else do I need to get it running?

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Flash :: Backface Culling With Molehill

Oct 2, 2011

Using Flash 11 RC1 with the new Molehill API, I would like to enable backface culling. The beta documentation is pretty vague, but the example implies Molehill wants front-facing triangles to wind counter-clockwise, which is pretty normal. But when my polygons wind counter-clockwise, I get the exact opposite behavior - in other words, it's as if contrary to its own examples Molehill expects front-facing triangles to wind clockwise. Since the documentation never explicitly states which winding is correct, I am stumped.

I don't want to just flip all my triangles around until it looks right before I am 100% on what Molehill actually wants, since that has a fair chance of hiding a fundamental misunderstanding. I am using simple perspective projection (a note regarding .transpose() below: because copyRawDataFrom expects data in column-major order, and I hated the way that looked in code, I decided to just enter it row-major and transpose the matrix afterwards

[Code]....

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ActionScript 3.0 :: Load A Molehill MovieClip With A Loader?

Mar 9, 2012

Flash has bacome a complete stranger to me since I last used it 11 years ago.[code]...

If that Main.swf is some "normal" swf I made, everything is ok. But when it is the Main.swf from here[url]...

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Actionscript 3 :: Draw A Line With Adobe Molehill?

Mar 28, 2011

how can i draw a line with adobe molehill. If i was using opengl i would use GL_LINES, but i seems molehill can only draw triangles.

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Flash :: Morphing In MoleHill Using A Vertex Shader?

Feb 5, 2012

Using the Molehill with Flash I wish to create a vertiex shader, to have one mesh transform into another, I have seen that it is possible with Flare, However I am unsure if that was using Stage3D, Can anyone give me any pointers in the use of shaders in AGAL as to how this might be done.

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ActionScript 3.0 :: Molehill : VertexBuffer3D's Vector From CopyPixels?

Mar 18, 2011

I am working on my own Molehill 2D painting classes. I took a look at Ely Greenfield's M2D stuff but I found it a tad overkill for what I am looking for. So I want to do my own. I have been working off of Polygonal's example. You can check out my code here - http:[url]..........Assume I want to paint one entity that is a rectangular bitmap image using two triangles (essentially a quad). Basically I am having a hard time understanding how to translate this:

Code:
bitmapData.copyPixels( sourceBitmapData, sourceRectangle, destinationPt.. );
to this (assuming I am using a x, y, u, v vector pairing):[code]...

Specifically if the source rectangle doesn't contain the same values of the sourceBitmapData.rect. What if I want to paint only a portion of a bitmap onto a quad? Or stretch a portion of the image across a quad.

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ActionScript 3.0 :: Write A Phong Shader For Molehill Project?

May 2, 2011

I've been struggling to write a Phong shader for my Molehill project. The problem is that the light seems to shift or move when the camera rotates. So I've been investigating what could possibly be wrong, by basically comparing my shader with the Phong shader written in GLSL. There's one thing I found that is kind of weird. In GLSL the output position in the vertex shader is ModelViewProjectionMatrix * Vertex, ok that is just fine.

HOWEVER, in Molehill the ModelViewProjectionMatrix has to be transposed so that it will render the vertex correctly to the screen. In GLSL that is not necessary.

How did I find that out? I created the Matrix3D modelViewProjection, I applied the ModelView to that matrix and then the Projection matrix. I tried to give the vertex shader that matrix and it displayed nothing until I transposed the modelViewProjection.

In GLSL this is not necessary, I could just say output.position = projection * modelview * vertex and it would be displayed correctly, I don't need to do transpose(projection * modelview * vertex).

So.. I'm wondering if there's something that I am not seeing here or is this a special part of Molehill that we just have to follow? Or could it be a bug in Molehill? I will create a new post tonight with my Phong shader and hope that someone sees what I may be doing wrong. But this is confusing me a lot at the moment and would like to know why the matrix has to be transposed.

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Flash :: Rendering A "sprite" In Away3D (molehill)?

Sep 2, 2011

Turns out, that I need to be able to render something similar to sprites, but having all of the goodness from Molehill.Im new to Away3D and Molehill, and I was wondering how hard (if possible) would be to render a sprite (plain I guess) using Away3D, emulating somehow what Flash does with sprites, bitmaps, and the like

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ActionScript 3.0 :: Get Best 3D Engine?

May 17, 2010

I have plans for a 3D project but not sure which way to go.

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ActionScript 3.0 :: Simple 2D Engine

Nov 16, 2009

Is there a simple scene management/rendering 2D engine for Actionscript 3 there? All I need is simple engine, wich I don't have time to write on my own for. I googled and found pushbutton, but it seems to be too big for my needs. I need simple scene and rendering.

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ActionScript 3.0 :: Best Flash 3d Engine?

May 23, 2010

I'm thinking about learning a flash 3d engine. I need some advice on which one to use. There's quite a few out there. Which is the best? I'm also considering whether there're a good bunch of tutorials on the web, that can make the learning easy.

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Excel :: Search Engine On A CD?

Nov 28, 2011

My new project consists in setting a CD containing a structured data sheet (CVS, XML or Excel) and a serach engine. The idea is to allow the user (even not connected) to make searches live on the CD. There will also be a up-to-date version of the data on internet so if the user is connected, the application will prioritary load the online data.I was thinking at using ACTIONSCRIPT and XML.My questions are:1- Is ActionScript + XML a good choice?2- Is it possible to think at PHP + XML (so how to embed PHP on a CD without a sever?)

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ActionScript 3.0 :: Get Best Physics Engine?

Mar 9, 2011

I am in need for some 2D physics seen from "above and straight down". Basicly I can sum it up with a "throwing balls into walls" kinda physics.

There seem to be quite a few physic engines for as3 out there, but I wonder if anyone have anyone special to recommend regarding my particular need as well as performance of the engines.

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ActionScript 3.0 :: Four 3D Engine Benchmarks

Sep 19, 2009

I recently benchmarked the four most popular 3D engines (Papervision3D, Away3D, Sandy, and Alternativa3D). The latest versions of each. Default settings, no mip mapping or any advanced features turned on.My main reason for doing this was to see how my 3D engine compared, performance wise. But I thought I would post the benchmarks, as I'm sure some of you might find them interesting, or useful, if you use Flash 3D engines.First I'll explain the benchmark and why I did this particular test. It's 1000 texture mapped planes, 100 by 100 pixels, each comprising of 2 polygons. So that's 2000 polygons and 4000 vertices being rendered per frame.Now my reason for doing textured mapping is because the vast majority of people are going to use texture mapping in their 3D work, as opposed to wireframe or vector filled polygons, so obviously the texture mapping performance is important.And I decided to do 1000 small planes, rather than just one huge 2000 polygon plane because this test has a significantly larger amount of vertices than 1 big plane, thus being more of a test for the 3D transformations.Also being that there are 1000 planes, it tests how quickly the engines traverse the list of models, do the transformations, and add them to the renderer each frame. Again, this is more of a task than having just 1 model.Now as for the results, funnily enough, they are pretty much ranked in terms of popularity Papervision being the clear winner, then Away3D, then Sandy, then Alternativa.I get 19fps for Papervision, about 11fps for Away3D, 7.5fps for Sandy, and a shocking 2.5fps for Alternativa.It's given me a new found respect for Papervision. It has very respectable performance, much faster than the rest in terms of raw poly pushing power. I previously thought PV was overrated, and it's success mainly due to great marketing etc, but no. From the demos etc, I thought away3D would be faster, but actually PV is almost twice as fast.It's impressive that they've created a very easy to use, versatile and user friendly engine, with pretty good performance to boot. I think underrated PV before, because I'd seen fairly simple things like a 3D menu, or some 3D images run at like 10 frames a second and use 75% of the CPU. In hindsight, this was obviously just some horrible programming, by people who didn't know what they were doing.

I thought I would stick up for Alternativa though. It might lose badly in terms of raw polygon pushing, but it's a very advanced engine, and goes about things in a different way. The reason it can handle those big scenes in the demos on their site is because of some fairly advanced clipping and dynamic triangulation, minimising the amount of polys being rendered at any one time. Particularly the dynamic triangulation. Objects that are further away have their polygons reduced dramatically, then more polygons are added when viewing up close, particularly at an angle.Kind of surprised about Sandy. Having a skim through the classes, it seems pretty well written and fairly lightweight and streamlined. Papervision seems a bit bloated in comparison. But PV's code is clearly far more efficient.I'd also like to say this doesn't mean you shouldn't use Away3D, Sandy, or Alternativa. Obviously I explained A3D above, and I know Away 3D has a lot of features that people like, and things generally look quite good in Away3D.

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Search Engine Optimization Flash?

Nov 12, 2010

just uploaded my first flash website..and I'm having difficulty working out how to get google to 'see' it.
I've registered the site with google and have a very specific phrase in the <title> tag of the html code but the more I investigate, the more complicated it seems..Can anyone point me towards a step by step tutorial or something to get my site in the top 10 results?

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CS5 :: Kern In Flash While Using The New TLF Text Engine?

Jun 16, 2010

How the heck do you Kern in Flash CS5 while using the new TLF text engine?

There's no letter-spacing control and the keyboard shortcut doesn't work.

I'm not interested in auto-kerning. I'm looking to tighten up large text like headlines and logos and stuff.I'm starting to suspect it can't do it.

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Flash :: Download Search Engine SDK?

Oct 9, 2011

I cannot find any download link for the search SDK described in this URL.[url]...

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Optimize Flash For Search Engine?

Sep 15, 2010

Is there is a way to optimize flash for search engines??

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Which Mp3 Engine Does The Flash Player Plugin Using

Oct 12, 2011

What is the mp3 playing engine does flash player web plugin is using ?

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ActionScript 3.0 :: Creating A Search Engine?

May 9, 2010

my virtual keyboard is up and running. I am on the last leg of this project and what I need is, I am assuming complicated. Senario... the user types the department, suite number, or name of a particular person, the typing ends up in an input text field, with an instance name of "dirsearch". then the user clicks the button "Enter" and in theory the input text field, searches a file, and retrieves information which will be displayed above the keyboard. Most likey a bio sheet of what ever the user typed. But I need it to be flexable on the spelling of what the user typed into the input text field.

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ActionScript 3.0 :: Way To Create Search Engine

May 11, 2010

How to create a search engine in Flash. My website has an embedded swf top navigation in HTML.

how to create a search box in the swf top navigation. So when a user clicks on a "Search" button, it would direct him to a new page in my website, listing out the relevant URLs of my website.

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ActionScript 2.0 :: Using A Tween Engine In A Class?

Jun 5, 2008

I want to use a simple tween engine (mc_tween.as) with a custom Class of mine.

Basically, so when one Rolls over the MC instance, it tweens to the side.

I just cannot get my custom class to communicate with the tween class though! therefore it just doesn't work.

Is there a line of code to let the actionscript codes to access each other?

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ActionScript 3.0 :: Writing 3D Engine From Scratch?

Aug 5, 2009

I would like to write a very simple 3d engine just to learn it. I have some knowledge about 3d in as3 and perspective concept but I would like to see some tutorial about where to start to build it.

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ActionScript 3.0 :: Translate Old Tween Engine?

Aug 24, 2009

nevermind... translate old tween engine?

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ActionScript 2.0 :: Point And Click Engine?

Oct 9, 2009

well so far i have this [URL].. and there are some collision problems

the player is _root.loadplayer
the walls are _root.block
the player mc is _root.loadplayer.MC
i'm not sure how to fix this problem :s
but heres the AS code for you to look at

[Code]...

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ActionScript 3.0 :: Creating A Test Engine?

Feb 24, 2010

I am going to make a test application that will present tests to students. I am thinking that there will be two parts to this project; a test "writer" and a test "reader" (the reader is what the student will see as the test). My question is, can I create an external file which is populated by the "writer" and also read by the "reader" into arrays at run time.

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ActionScript 3.0 :: Z-sort Triangles For A 3D Engine?

Sep 18, 2010

I'm building a small 3D engine for a game I'm working on. I've got my basics sorted: textured triangles with backface culling. However depth sorting is proving to be a difficult problem.I'm calculating the face Z by averaging out the 3 points that make up the triangular face. The longer faces sometimes overlap the smaller faces since they have a larger Z value and therefore rise up in the depth sorted display list.Is there a way I can use the area of the polygon to influence the depth sorting in any way? Or are there algorithms to accurately detect which triangle is above which triangle?

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