Actionscript 3 :: Track Progress Of An Import In "TextFlowUtil"
Nov 18, 2011
In TextArea with id="TextView" the loaded html-text length is 1080 lines. This process takes 3-4 seconds and would be desirable to indicate this to the user.
I think the delay in TextFlowUtil is in the process of converting a large number of tags (e.g., <span>). Are there any progress or completion events to hook?
In the following complete functional Flex application the line breaks between the two links ought to be preserved when importing the input text into the TextFlow:
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
The buttons on the page cause a jump to the individual movies (the web pages) which are on one layer concurrently. What I have right now works and now I want to add audio. The intent is to have a song start when the viewer connects to the website and will have controls to stop it if they wish. I added a layer that contains the audio which works OK but clicking the Home button causes the audio to play again resulting more than one audio track. I was able to fix that by starting the Home movie one frame later than the audio but I don't really think this is the right approach. Is the method I'm using for the audio correct (see screenshot) or is there a better way to do it? I need to control the audio independently with affecting the other layers. The music track will be in the Sound layer. I had to remove it because the song hasn't been released yet.The attached FLA is saved in CS3 but I am working in CS4.
Does anyone know of a way to track the load time of an XML document? I have an xml document that has over 150,000 lines and it takes a little time to load. I am ok with the load time in general however I would like to create a preloader to tack its process.
I have tried putting the xml load/onLoad code in a movie clip and use getBytesTotal and getBytesLoaded to track the mc progress but it seems as though when that mc is loaded the application freezes until the xml is fully loaded.
I"m using Flex 4 and an AdvancedDataGrid. I need to keep track of the previously selected item. I can't think of where to capture this though. In an itemClickHandler method, the grid's selectedItem value is already the current selected item.
I'm trying to make a "next track" button. "T" is meant to be track number, and every time they click this button, I wanted "T" to increase by one until T>4 where I need it to go back to T=1 (I've only got 4 tracks). Then, I want, depending on what "T" equals, for it to start playing Track"T" and stop playing previous track. I also want the track playing to be looping continuously. At the moment, everything is muted, until I press the button; where it then plays all four tracks at once. I also have a problem with the mute button, but I've got a strong feeling both are of the same reason. I think my problem is that it does not know what "T" equals to begin with so it accepts all if statements; playing all tracks. But I'm new to Flash (my second project) so I'm not sure.
on (release){ stopAllSounds(); T =T+1 if (T>4){ T=1 } if (T = 1){ _root.snd1.start(0, 100); [Code] .....
has anyone seen a handy component or code to monitor playback of your flv to see if flash is dropping frames.It would be nice to see total frames dropped, and maybe average frames dropped per second.In a perfect world it would be a graph over time.
I'm trying to dynamically create buttons that will change accordingly to the matching array vars. So far, the only part that isn't working is the mouse down event. The trace just goes nuts and I'm kinda confuse here.[code]...
I am using an addChild() method to place an intro MovieClip into a website. It has a short ten second musical track. I also have a skip intro button on the stage which does a removChild(). I keep trying to write code that will also stop the sound, which continues to play. I tried loading the sound separately and used the channel.stop(); So far nothing is working. It seems like I've been here before.
I have a quiz created in Flex using Spark forms, with a series of questions which are a group of radio buttons. When the user clicks "next", I get the value of the selected radio button in the group. What I need to do is keep track of these values; at the end of the quiz I will need to see which value was chosen the most. So if the user mostly picked the questions with a "3" value, I can display a summary based on that, e.g. "You mostly chose type 3 answers". I was thinking about having an int variable for every choice (there are 5), and incrementing the appropriate variable when the user clicks "next", as in
private function enterScore(i:int):void { switch (i){ case 1: num1++; break;
But this seems unwieldy. I also will need to compare the 5 tallies for which one was chosen the most...
I am using CS4.What I want to do is gather input from a user, and each time they click on a certain button, in this case the YES button, I would like a number added to the var such as score++. This way, I can use a case statement at the end to direct the user to the right product.However, my code does not work,
var score:Number = 0; var score_txt:TextField = new TextField(); score_txt.x = 150;
I would like to continuously loop an audio track which is being played, meaning I would like to click the button once have the track continue to play over and over again. This is the code I have so far which allows me to click the button and for the track to play only once.
var mysound:Sound = new Sound(); var mychannel:SoundChannel; var myrequest:URLRequest=new URLRequest("drums.mp3"); mysound.load(myrequest);
So I have an mp3 file. I have some frames inserted. Now I Need to insert this track as flv sound. How to du such thing (for frames insert I use this class [URL]
The user is downloading the .swf file (an e-brochure) from a link in an email. I'm trying to track the users interaction on the offline .swf. Is this possible?
I'm trying to dynamically create buttons that will change accordingly to the matching array vars. So far, the only part that isn't working is the mouse down event. The trace just goes nuts and I'm kinda confuse here. Perhaps theres a better way of doing this?[code]...