Actionscript 3 :: Use .AS Files Code Into A .FLA File?

Feb 27, 2011

how can i use the code in a .AS file in a .FLA file without merging them together so basically in the .AS file the code is in a package how can i remove the package and use that same code in my .FLA without importing .AS file

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ActionScript 3.0 :: Make One .as File Code Interact With Another .as File's Code?

Mar 16, 2010

I am trying to find out how to make one .as file code interact with another .as file's code.like, if I had one .as file that specified options of movies and then when the user clicks on a movie (loaded through xml) it uses code from another .as file to load the correct movie.

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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ActionScript 3.0 :: Write A Class File Using A .as File Instead Of Writing Code Into The Script Tab Of A .fla File?

Feb 4, 2010

I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
 
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
 
package  { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*;  public class HelloWorldImage extends Sprite {  private var background:DisplayObject, foreground:DisplayObject;  private var url:String = "hw_jpg.jpg";  private var loader:Loader = new Loader( );    public function

[code].....

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ActionScript 3.0 :: Source Code - Only Getting .as Files

Oct 16, 2010

I think i must be missing something very basic about packages and classes. I am often downloading source code from people who offer there source code on the internet. I think this is a good way to look at what people are doing and try to understand the code. Ideally I want to see the program in a .fla, see it in action when I "ctrl enter" and play with the code to change some things and learn a bit.

The thing is it always seems to be just .as files with public and private package/class code and never an actual .fla with the actual program. This is probably a really stupid question but is there a reason for this?

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Count Lines Of Code In As Files?

Jun 26, 2009

Anyone know of a program or way to point a program or script at a directory and count the lines of text (code) in in and all sub directories? Just curious as we have completed a fairly big project.

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ActionScript 2.0 :: Include Text Files To Be Used As Code?

Oct 10, 2009

is it possible to include text files to be used as code. I would like to have different files to hold some important codes like player stats but didnt know if i could include that file then get the stat from it.

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ActionScript 3.0 :: Splitting The Code Into Separate Files?

Oct 22, 2010

I'm looking for some help with the following script:

Main Class:

Code:
package {
// Flash Classes
import flash.display.MovieClip;
import flash.events.Event;

[code]....

Now, I'd like to move the blue color coded script to the separate package. When I do that, I've got many reference errors. how the code should look like, when it's in separate package, with all the references to variables that work? And how to call this function from Main class?

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ActionScript 3.0 :: Use *.as Files Instead Of Frames To Place Code?

Feb 14, 2010

I would like to hear from experienced AS3 users: are there any kind of rules or 'good behavior' on where to place a code for files. Should one use *.as files instead of frames to place code? I mean, yes *.as file is pretty easy to track and modify. But there are a lot of stuff that could be done using frames.

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ActionScript 2.0 :: Make External Code Files?

Jul 13, 2010

I was just wondering if there was a simple way to make external code files in actionscript 1.0 and then call the files into your program with a simple line of code like you can in the newer versions of actionscript.

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ActionScript 3.0 :: Possible To String Multiple Sound Files Together Using Code?

Nov 18, 2009

Say I recorded and imported sound files of my voice saying "Two",  "Four", "Equals", and "Plus"Would it be possible to have Flash on click string together those sound files like a string so that the user would hear:

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ActionScript 3.0 :: Putting Code From .as Files Directly Into A Frame Instead?

May 8, 2011

I have a situation where I am modifying a working FLA file to work in just one Scene of a project I am working on.The FLA file is linked to two external .as files.

I would like to take that code and call it from Fram 1 of the Scene as it will only but used for that scene and I do not want it affecting the other scenes.
 
I removed the package wrapper and changed any private function/public function just to function etc.part of the issue is calling on Movieclips in the library.I am trying to use drag and drop to drag Movieclips to Target transparent Movieclips.
 
The .as files uses:
  
import THE;
 
 
In a function I use:
 
the = new THE();            addChild(the);            the._targetPiece = tTHE_mc;            the.addEventListener(MouseEvent.MOUSE_UP, checkTarget);            the.x = 103.50;            the.y = 72.60;
  
I get an error for the "import THE;" as error 1046: Type was not found orwas not a compile-time constant: THE I get the error for the function reference as: error 1180 call to a possibly undefined method THE

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Flex :: Code Generation From Java Source Files?

Nov 24, 2010

I'm currently working on a Java/Flex project and I'm looking for a way to generate some parts of my Actionscript code from my Java files. One of the goal is to generate the AS valueObjects from the JAVA transferObject as well as some AS code to access the serverside function asynchronous.And other important point is that I want to be independent of some IDE. The code generation should run from Maven or Ant and take the Java source code as input.I looked a little bit around and found stuff like SpringROO, Groovy-GRAM, AST in eclipse,..

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Actionscript 3 :: Playing Sound Files One After Another In Flex AIR Code?

Jan 22, 2011

I have a set of sound clips to be played one after another in a sequence with couple of time interval inbetween. In my case, its a question - followed by the set of four options.

When I write the below code, all the audop files start together at same time. How can I had time delay inbetween, so that the second clip plays only after the first one is over, and the third one starts playing, only when the second option is over.

[Code]...

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ActionScript 1/2 :: ClickTAG Code In A Flash Banner Be Changed If Only Have The .swf File And Not The .fla File?

Oct 26, 2009

Can the clickTAG code in a flash banner be changed if you only have the .swf file and not the .fla file?

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ActionScript 3.0 :: Loading External SWF Files - Placing RemoveChild In Code

Apr 27, 2009

I've got a file that loads 4 external swf files. I've got everything correct as far as how it's listening for when each one is finished loading and then the next one knows to play. So I can get each one to play right after the other just fine. My problem is that they don't all have the same number of frames so in between the movies, there's a blip of a previous movie showing up (atleast I think it's due to varied movie length). I want to put in a removeChild function when it's listening for each movie to finish loading. But when I put in: removeChild(myLoader);, it says myLoader is undefined..

Code:
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf", "movie4.swf");
var iArray:Number = a.length; // number of movies
var iCount:Number = 0;
function manageMovies(){
loadMovie(a[0])
}
[Code] .....

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Actionscript 3 :: Flex 3 Referencing Old Files, Will Not Compile Updates To Code

Feb 28, 2012

I am using Flex Builder 3, working on a PC. Everything was working as expected throughout my first day of code updates, but on day 2 Flex started behaving badly.The problem started when I removed a component, and then got an error that it couldn't find the specified component in some accompanying AS3 code. No problem, I updated the reference so it wouldn't look for the old missing component (a form item). When I compiled the project in debugger to check my work, it failed when it got to that part, and gave an error that it couldn't find the component I'd removed. However, my code had fixed the problem, and the error was referencing a line of code that wasn't there any more. I proceeded to change the file around greatly, and even resorted to creating a new file, changing the name of it, and then recompiling it. I did a clean compile as well, rebooted my machine, restarted Flex, but every time it gives an error referencing the bit of code that isn't even there any more. It's as if it's loading a cached project each time (both in debugger and run mode).

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I have trouble passing a variable from HTML to Flash.I use swf-object2.2.how to code the variable in the html-file and how to receive it in the as-file?Its a simple shopId = 110

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Apr 28, 2009

I'm in the process of making a web page that'll successfully checked as XHTML 1.0 Transitional ([URL]), but as soon as I place in the fixit.js script under the flash object and view the page in IE, all the flash elements turn white. Quote:

[Code]...

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ActionScript 3.0 :: Load Files And Wait For Completion With Out Executing Other Lines Of Code?

May 4, 2010

Is there a way to load a file and waiting for the event listener with out continuing executing other code.

I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.

This generates a timeout error. private var loaded:Boolean = false;

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trace("Attempting to Load File:" + filepath);
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[Code]...

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ActionScript 3.0 :: Repeating Code - Load A Different Xml File Not Just Use One File

May 24, 2010

So I have this code which loads an xml file

[Code].....

I want to have several buttons however load a different xml file, not just use one file. Would this mean I would have to recreate the above code for every button, or is there anyway I could reuse it?

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Multi File Preloader - File Start Loading Files But Does Not Loop?

Jan 6, 2010

what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.

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Convert Swf File To Fla File With Script Code?

Mar 1, 2011

I have one designign query in need the code of Swf file so first i need to convert it to fla then i need a script code of it.but didnt fine it on internet.

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how do I change the settings so that the flash file looks for as. files in a certain file.

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What is the as3 code I can write to make the projector files (both PC and MAC) open in full screen.

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View All Executed Code In FLA File

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ActionScript 3.0 :: Loading A File SWF Without Its Code?

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