Flash :: Can Constants (vertex Or Fragment) Be Reset / Nullified In Context3D

Jan 17, 2012

If I make multiple draw calls for various Program3D instances, is there a way that I can reset or nullify the constants if I'm no longer using them in the next following Program3D assignment?

Is it even necessary that I do something like this?

//Nullify 'vc0' in the vertex shader:
context3D.setProgramConstantsFromVector("vertex", 0, null);

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