Flash :: Keep Round Rectangle's Radius When Scaling?
Mar 25, 2012
I want to scale my round rectangle and keep it's radius from been changed. How can I do that?
I am exporting SWF to flex and drawing it there. Do not scaling it in run time, just need few sets of scales.
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Apr 23, 2010
Im probably overlooking something simple, but when I try to draw a rectangle Flash is automatically applying a corner radius. I've tried resetting the options in the Properties Inspector, which resets to the default, but soon as a draw a shape it goes right back to a random radius.
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Nov 8, 2011
How can I set something like corner radius for the default rectangle which appears when an item is hovered?
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Aug 11, 2008
i making a full flash web site. and i have a 1 problem. that is how can i make round Rectangle in AS2.0.
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Apr 9, 2010
I have seen people complain about this, but no work arounds. The blurry eddges I see on the rounded portion of round rectangles is awful. IS there a workaround?
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Feb 25, 2009
I am trying to draw Round Rectangle on Mouse Down. The width and height is depending on the new positions of mouse x and y. But it is not working as I wanted it to be.
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Aug 28, 2009
My idea was to create a method for drawing rectangle with rounded corners, but while being able to specify which of the four corners (any, all, none,etc.) you wanted to round. The method below does the trick, but for some reason my corners don't match the same curves that I get using the same radius with drawRoundRect(). In other words, if I call my method (and set all four corners to be rounded) and compare that with the same call to drawRoundRect() the actual curves of the corners are slightly different.
HTML Code:
public function drawComplexRoundedRect(startX:int,startY:int,rectWidth:int,rectHeight:int,radius:int,canvas:Sprite,roundTopLeft:Boolean=false,roundTopRight:Boolean=false,roundBottomLeft:Boolean=false,roundBottomRight:Boolean=false):void{
if(roundTopLeft){
canvas.graphics.moveTo(startX,(startY+radius));
[Code] .....
Then compare
HTML Code:
var canvas:Sprite = new Sprite;
drawComplexRoundedRect(0,0,200,200,25,canvas,true,true,true,true);
with
HTML Code:
var canvas:Sprite = new Sprite;
canvas.drawRoundRect(0,0,200,200,25);
and you will see the two rectangles are not identical.
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Jan 29, 2010
var snapshot:ImageSnapshot = ImageSnapshot.captureImage(someSprite);
var file:FileReference = new FileReference();
file.save(snapshot.data,'abc.png');
n the above code I am able to capture an image.But I also want to apply a scalingMatrix(for zoomIn/Out) and a clipping rectangle to it. How to do it? I tried capturebitmapdata too, but with that I can't even get a proper image. See here. So I don't want to use that.
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Mar 27, 2005
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Apr 28, 2010
I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click.
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Mar 8, 2010
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I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code:
var newHotRect:MovieClip = new MovieClip();
newHotRect.graphics.beginFill(0x00FF00);
newHotRect.graphics.drawRect(0, 0, 100, 100);
addChild(newHotRect);
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Mar 11, 2008
I've search through all the threads with "scaling" and "resizing" and can't find the solution.
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[Code]....
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var br:mc_bottomright = new mc_bottomright();
addChild(br);
//proportional scale
if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))
[code]....
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I'm trying to create a slider which will control the radius of a sprite I've created. This is the code I have so far:
var aura:Slider = new Slider();
aura.liveDragging = false;
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[Code] .....
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