Flash :: Turn Based Strategy Game Techniques?

Feb 12, 2010

I want to make a turn base strategy game. I was just curious if anyone had any sources or books that explains the concept and architect of designing a turn based strategy game or any turn based game.

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Game Engine :: Flash Multiplayer Turn By Turn?

Oct 7, 2011

I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there

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ActionScript 1/2 :: Turn Flash Game Into IPhone App?

Dec 22, 2010

I made a flash game some time ago (ActionScript 2), and I was wondering what steps would I have to take to make it into an app?

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ActionScript 3.0 :: Tile Based Game - Creating Multiple Sprites Based On Frames

Nov 17, 2009

I'm relatively new to AS3. There's one thing that I don't quite understand about Sprites. I'm making a tile based game, and all the tile graphics for a level are inside one movie clip in each frame. Would I be able to go about creating multiple sprites based on the frames in said movieclip's timeline I would I have to go through and make a separate library graphic for each.

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Actionscript 3.0 :: Strategy For A Flash Wishlist?

Jun 28, 2009

where i see something cool in a product site, then click a button and it gets added to my wishlist, and is even there the next day when i look. i guess putting it together would be similar to a shopping cart, but im wondering what would be the best way to approach it, with a login and php/mySql, or with a sharedObject?

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ActionScript 3.0 :: Flash With The Strategy Pattern (Interfaces)?

Dec 6, 2010

I have a question I wanted to ask you guys, it's pretty complex because it involved classes and interfaces and can get confusing. I'll try my best to explain it below. The gist of the story is, when I click the duck, I want it to give birth and also increment the number of ducks in my farm. Here goes:

[Code]...

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ActionScript 2.0 :: Turn Based Battle System Won't Work?

Sep 6, 2009

Basically I am making a Turn Based battle system. Each Frame is an attack. So for the enemy I did this:

(in scene Frame) attack = Math.round (Math.random ()*2)+0;

so it would randomly attack

then I also put in this in an object INSIDE my enemy clip

onClipEvent(enterFrame){
onClipEvent(enterFrame){
if (_root.attack == 1 || _root.attack == 2){

[Code].....

you see what ive tried to do here havent you?

why isnt it working? it plays, the random value thing works(used dynamic text box to check this) so what am i missing? (using AS2)

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Flash :: Web Development - Not To Target 10 For A Browser - Based Game?

Oct 25, 2010

There's clearly a bunch of new stuff in Flash 10, I'm seeing a bunch in the Graphics class so far. Struggling a bit to reconcile it with what I know already but it looks useful - render lists and 3D transforms, etc - however I wondered if there are good arguments for targeting Flash 9 since I can definitely manage without all the new stuff I don't know. Like support on non-Windows devices, wide adoption of Flash 9 Vs 10, etc.

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Flash :: Make Based Game Without Graphic Skills?

Oct 29, 2010

If I have a designer make the necessary graphics, what do I need to learn to make a flash based game?

I already understand the backend server work that would need to talk to the 'front end' part of the game i.e. how the flash game will make requests to the backend servers for storing/retrieving data in xml/json etc.

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Actionscript 3 :: Making Interesting Flash Based Game?

Mar 25, 2011

how to make a interesting flash based game?

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Valid Strategy For Secure Image Upload From Flash Client?

Apr 27, 2010

I'm creating a flash application that will post images to a url for saving to disk/display later. I was wondering what are some suggested strategies for making this secure enough so that the upload is verified as coming from the application and not just some random form post. Is it reliable enough to check referring location realizing that I don't need bulletproof security, or perhaps setting authentication headers is a better strategy even though it seems unreliable from what I have read. The application and the server script will reside on the same domain and is in java - is there a way to check for a 'session' or something like that?

Another thought I had was some sort of simple hashed key type system, I could hard-code a key into the flash application and pass something to the server based on that - the server would also know this key and be able to verify if the value passed was based on that? The app is a public app, so authenticating users is not an option. After more research I am thinking about using a hard coded salt key on both ends, then sending an MD5 hash of the base64 encoded image bytearray+salt to be matched on the server side.

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Flash :: Techniques To Exceed The Maximum Texture Resolution In Papervision3D?

Oct 24, 2011

I have an object in Papervision3d that the user needs to be able to zoom into a considerable amount. At Flash's maximum bitmap size of 2880x2880 the texture is too blurred at the maximum zoom. Even going beyond this to the sizes available in Flash 10 do not help.Is there any way to build a BitmapMaterial that can pull from a set of tiled 2880x2880 images?Is there any other way to load a larger texture into Papervision3D?

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ActionScript 3.0 :: Turn Base Board Game - While Loop

Mar 15, 2009

I am trying to create a turn base board game. It has four player and out the the four players one is human and the rest are cpu's. The players are number 1,2..4. In the beginning of the game it ask's the user to which player will be the human player. A random number generator function picks a random number between 1-4 and that number player will go first.

There is a while loop that controls the game play something like:
var isNotEndofGame:Boolean = true;
var human:Number; //the user inputs this number.
var aPlayer:Number = getRandomNumber(1,4); //players: 1, 2, 3, 4
while(isNotEndofGame) {
if(aPlayer==human) doHumanMove();
else doCpuMove();

This reset's the player so they can keep on playing until game ends.
if(aPlayer==4) aPlayer = 1;
}
inside function doCpuMove() and doHumanMove() isNotEndofGame will become false when the game objective is met.

The problem I am having is when its the human players turn I want the loop to pause or wait so that the human player can do some interaction such as click a button or drag a movieClip. I tried adding adding mouseclick event listeners and timer neither worked.

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ActionScript 3.0 :: Create A Set Of Buttons Based On Loaded Images From Xml That OnClick Turn Red Or Grow In Size?

Jul 11, 2008

I want to create a set of buttons based on loaded images from xml that onClick turn red or grow in size, whatever, Clicking another turns that button red and the old one back to default. Alsoo it will attach a animated movieclip onclick to the button and when pressing another button, it swifts to that button.

Code:

var tracktype:Array = new Array;
var imgArray:Array = new Array;
var links:int;

[code]....

But Now the problem is that when another button is clicked I have to add the listeners back on the button, but I cant get the button because they all have the same name. Same with addChild the animated movieclip. Can't remove it. The buttons have a variable name, and can be unlimited.

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ActionScript 3.0 :: Strategy For Button Timer

Feb 24, 2011

My client wants me to have these vertical buttons work automatically and switch slides every 30 seconds or so without having to click on them. Then if the user clicks on any of the vertical buttons, the timer is turned off for good and it would then work how it does currently. Does anyone know of a way to place a timer on the actions that the buttons normally cause, then turn that function off once the user clicks on one?

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ActionScript 2.0 :: AI Pathfinding For Text-Based Game?

Jun 1, 2010

Pretty much what I am looking to do is have an NPC find the shortest path from their location to the player's. Everything is turn-based, so the NPC would have the capability to move from one room to another adjacent room in one turn. Keep in mind that there would be no physical manifestation of the code, other than some text that would be displayed when the NPC enters the same room as the player.And as an added aspect if possible I would like the ability to stop NPCs from entering the same room as the player once they've reached it if the room/door/entrance is locked.So the end result would be something like this...

-------[E]
[P][ ][ ][ ][ ]

--------[ ]
[P][ ][ ][E][ ][code]..........

Only difference is that there would be no graphical representation.

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C# :: How To Code An Web-browser Based Multiplayer Game

Jun 30, 2010

If I wanted to code a desktop-based game, I could pull some XNA code and UDP sockets and make a decent multiplayer game. I would have an extremely clear of how to code the game I wanted.But if I wanted to code a browser-based online multiplayer game, how would I do it?ou can't use XNA....I've been looking at some questions and I'm seeing PHP and ASP.NET and Silverlight and Flash and Java as the alternative languages...I really don't understand how it works. I mean, for a desktop-based game, you're opening a UDP socket and accepting clients and transferring data, updating player states, drawing the results using XNA. But in a browser, how do you open a socket and stuff? How does that concept work, communicating to people in realtime through a web-browser.

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Create UDP And TCP Connections In A Browser-based Game?

Nov 13, 2010

I'm working on a game and want the freedom to choose between UDP and TCP connections in the future when I decide to add multiplayer. I'm not sure how something like this would work in the browser with security.

There are two scenarios I can think of for multiplayer. The first is that a player becomes the host of the game (in the browser) and thus would need to communicate with other players directly via TCP or UDP. This would save me on bandwidth costs.

The second scenario would be to have the web server host the game and pass messages back and forth to the clients again via TCP or UDP.

Do Flash or Java applets let me do something like this? If not is there an alternative I can use for the browser or am I stuck with moving to providing a game download and installation?

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ActionScript 3.0 :: Tile Based Pacman Game?

Feb 28, 2010

I am trying to make a pacman game and was advised that collision detection for a game like this is much easier if you create it using a tile based methodology. I have the map created and the character moves fine around the grid. But once I added collision detection it seems to be a bit off and inconsistent. Im not entirely sure what the problem is with the collisions.

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Flex :: Strategy For Making LocalConnection Ids Unique

Aug 8, 2009

I'm using a localconnection to allow communication between an actionscript 2 swf and an actionscript 3 swf.Localconnection objects share a global namespace across a user's pc.So, this means, a user can fire up my flash app in one browser, and submit commands, back and forth, which is what i want. But the user can also fire up another browser, and all commands sent to my application will be handled by the first application if its still loaded in the first browser.When I make the LocalConnection, I specify an id, but the id must be known to the actionscript 2 swfs, and therein I find a problem. I don't know how to let the actionscript 2 swfs know what the unique id is.

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Performance :: Optimization Techniques For Flex Applications?

Oct 9, 2011

We are starting to build a Flex 4.5 application (with LCDS) and a Spring/Hibernate based backend.In this context, is there a well-known list of overall performance optimization techniques that one could follow to ensure optimal performance on the client (flex) side? - especially, given that we anticipate users with poor bandwidths

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ActionScript 3.0 :: Text Based Action Adventure Game?

Nov 3, 2011

I'm currently working on an action adventure game and have run into some issues. I am using flash CS4 and AS3. On the stage I have created a user input text field with the instance name of textbox and a button with the instance name of btn. I'm trying to set it up so that when the user types in a word that word is cross referenced with an array and a function is run. I have noticed that some times the functions are not run in the order there typed. For example if I type "enterdoor. lookaround." Than the following is traced.

" you have entered the door.
.
you are looking around, but don't see anything.
. "

Which is good but if I reverse the order and type "lookaround. enterdoor." then I receive the following.

"you are looking around, but don't see anything.
.
.
you have entered the door. "

Also if I were to type "gobacklookaroundenterdoor" then the following is displayed.

"go back you have entered the door. you are looking around, but don't see anything."

Notice that the function "enterdoor" is run before "lookaround" even thou "lookaround" was typed first. Also if I were to type "enterdoorlookaround enterdoorlookaround" then the following is displayed.

"you have entered the door.
you are looking around, but don't see anything.
you are looking around, but don't see anything.
you have entered the door. "

I cant seem to figure out why the functions are not run in the order they are typed by the user. Not sure if this helps but I have determined that if a function is typed 3 times or more then it only returns the function twice. For instance if I were to input "enterdoorenterdoorenterdoor" then the following is displayed.

"you have entered the door.
you have entered the door. "

I would also like for the user to have the option of typing a function as many times in a row as needed. It seems to me that I'm missing some thing simple. I was thinking if I change the commands "array" to an "associative array" it might process the functions in the correct order. It seems to me that the commands array is being compared to the inputholder array.

this.stop();
import flash.events.*;
btn.addEventListener(MouseEvent.CLICK,textChanged)

[code]....

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ActionScript 1/2 :: Game Score - Points To Be Time Based

Jul 18, 2009

Is there an actionscript for a point system? I want my points to be time based from this script
stop();
count = 60;
countdown = function(){count--;
if (count ==0){clearInterval(doCountdown);
gotoAndStop(11);
clearInterval(doCountdown);
}}doCountdown = setInterval(countdown, 1000);

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Java :: Platform For Web-based Multi-player Game?

Sep 28, 2010

I'm developing a web-based fantasy football game. Most of the game is a straight-forward web application built on top of Linux/Apache/Php/MySQL.

I'm trying to figure out how to implement the draft application. The draft date and time will be scheduled in advance by each league's owner. Up to 32 users may be logged on for a given league's draft, and there is no limit to how many drafts may be happening concurrently. The users will take turns selecting players, and each user's turn will have a time limit. I'd like for all the users to be able to see whose turn it is, how much time that user has left to select a player, who they select, and which players are still available. If there are users in the league who are not logged in during the draft I'd like to be able to detect that and automatically assign players to them rather than waiting for the time to run out on their turn. Ideally I'd also like to have a chat window so the users could chat with one another during the draft.

My background is in desktop application development, so if necessary I could write server code in C#/.NET or Java. As far as I can see these are the options: PHP/AJAX - It seems like it would be possible to have all the state for the draft in the database and have the operations for the draft run in PHP triggered by requests from the clients? I guess in this case the draft doesn't start until at least one user logs in, and it seems like it would be a lot of polling requests to the server if I want everyone notified quickly when a user makes a selection.

[Code]...

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Actionscript 3 :: Component Based Architecture In Game Development?

Oct 1, 2011

I have been thinking of trying out component based architecture for game development. I have read some blog posts and articles about it but I have a few things I have not sorted out yet. When I say component based I mean that you can add components to a ComponentManager that updates all components in its list. I want to try this to avoid getting classes that inherits variables and functions that they donīt need. I really like the idea of having an really simple entity class with a lot of components working side by side without getting bloated. Also, it is easy to remove and add functionality at runtime wich makes it really cool.

This is what I am aiming for.

// this is what the setup could be like
entity.componentManager.add(new RigidBody(3.0, 12.0));
entity.componentManager.add(new CrazyMagneticForce(3.0));
entity.componentManager.add(new DrunkAffection(42.0, 3.0));
// the game loop updates the component manager which updates all components
entity.componentManager.update(deltaTime);

Communication: Some of the components need to communicate with other components I canīt rely on the components to be self-sustaining. Sometime they will need to communicate with the other components.In Unity 3D, you can access the components using GetComponent().I was thinking of doing it like this, but what happens if you have two components of the same type? Maybe you get a Vector back.

var someComponent : RigidBody = _componentManager.getComponent(RigidBody);

Priority: Some components need to update before others

Some components need to update before others to get the correct data for the current game loop. I am thinking of adding a PRIORITY to each component, but I am not sure that this is enough. Unity uses LateUpdate and Update but maybe there is a way to get an even better control of the order of execution.

[URL]

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ActionScript 3.0 :: Tile Based Game Depth Sorting?

Oct 1, 2007

I've been playing around with ActionScript 3. They have a new way of placing clips onto the stage, "addChild(clip)," which automatically places the clip onto the stage with it's own depth. So here's my problem, when making a tile based game, I have to constantly depth sort to make sure the object lower on the screen has the higher depth than an object higher on the screen. Pretty much, their depth depended on their y-coord. Does ActionScript 3 still let us play with depths?

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ActionScript 3.0 :: Make A Multiplayer Hero-based RTS Game

Apr 12, 2011

I'm planning to make a multiplayer hero-based RTS game, similar to the gameplay of DotA/HoN/LoL. With about 10~ players max at once in a game. The latency and responsetime is key, trying to get as low ping as possible.And last but not least - I don't want to use any 3rd party solutions, such as smartfox server or any of the likes of it.So, with that said, what is the way to go if I'm going to build this properly? Java socket server? Python? Let me know what you think and please share resources since i haven't done anything similar before.

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Java :: Data Modeling Tools And Techniques For Flex Web App?

Jun 21, 2009

I'm developing a Flex front end client for a Java server application and I have a set of model classes that represent objects in my business logic and should have the same properties and exhibit the same behaviour throughout all layers. These objects
-Have form validation logic for user input
-Are displayed in various forms (lists, detail views ...) throughout the UI
-Are retrieved from and sent to the server using XML or AMF
-Are validated again on the server
-Are stored in a RDBM with tables and fields corresponding to the classes and fields

This is a very common application structure, I guess. I'm already using:
ORM for the Java backend (Eclipse persistence package)
Automatic mapping from XML to Action Script, using XML schema and the classes in mx.rpc.xml, as described here.
Now, what I'd really like to do is define the objects once (I already have them in XSD) and have tools set up class stubs for the whole chain. What can I use?

I've already heard of (but not evaluated):
XMLBeans to generate Java classes from XML Schema
Granite DS to generate AS classes from Java classes

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ActionScript 2.0 :: Techniques For Implementing Menus With An Active State?

Jan 4, 2008

I've found two good techniques for implementing menus with an active state, these are not mine. One is very simple but elegant. The other is more script. But who says more script is always better? Could I get some opinions on which you prefer and why? Do you have a better technique perhaps?[URL]..

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ActionScript 3.0 :: Show Msg To User Based On How Quickly Game Completed

Sep 3, 2011

I've developed a game that records how long it took to complete the game. At the end of the game it shows the user how long it too to complete. I want to be able display message to the user depending on how quickly they took to complete the game. I have set up a dynamic text box called "message" that will display the message, but I am struggling to figure out the syntax for :

If gametime is less than 60 secs then message = "well done thats very quick"
If gametime is between 60 and 80 secs then message = "Not bad at all"
If gametime is between 81 and 100 secs then message = "Its good but not good enough"
If gametime is between 101 and 120 secs then message = "You can do better than that!"
If gametime is between 121 and 140 secs then message = "Too slow, you need to practice"
If gametime is greater than 140 then message = "Did you fall asleep?"

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