Flash :: Use Xml, A Class Object Or Static Array To Load Information?
Dec 14, 2011
I'm currently writing a feature for an interactive periodic table which dynamically displays the name of the element and other properties when you hover over the element. I have thought of three ways to do this and I am wondering which is the best, memory-wise and speed-wise, for loading this information.
make a class with an array ( new Array("hydrogen", "helium", "lithium",...etc.)), instantiating it, then accessing the info with object.arr[i] make a class with a static array (otherwise, same as no.1), importing it, then accessing the info with class.arr[i] put the information into an external xml file and accessing it from there. The 3rd method seems excessive as you have to go through the hassle of adding event listeners for URLloader every time. Is there any difference between the 1st and 2nd way? (What is happening in terms of memory when you are importing a class - is the entire array added to memory?)
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Apr 29, 2010
[code]The compiler is throwing 3 errors of the same type 1119(1119: Access of possibly undefined property enemyList through a reference with static type Class.) and pointing to the 3 places where I used enemyList in the Hero class. Why cant I use the static array in the Hero class? Or is there another method to detect collision through the available enemies on screen?
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Jul 15, 2009
I have a pointer to a Class object like so:
var temp_class:Class = getDefinitionByName(getQualifiedClassName(some_obj ect)) as Class;
I want to use it to call a static method 'can build' on that class, like so:
function can_build_ot(c:Class, qualifier:Object):Boolean {
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return false;
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When I do this, Flash CS4 AS3 tells me
1180: Call to a possibly undefined method can_build.
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Dec 19, 2010
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particlecontainer tells a particle to do it's enterframe function particle calls die() and adds itself to the removebuffer inside mischandler particle container tries to access mischandler.removebuffer but removebuffer has no elements Strangely, the particle can access the removebuffer perfectly fine and sees all the elements in it.
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May 13, 2011
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Aug 23, 2009
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Nov 22, 2009
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May 4, 2009
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Jul 5, 2009
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Aug 29, 2011
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[Code]...
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Jan 31, 2008
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May 7, 2010
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Aug 6, 2011
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Sep 21, 2009
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[code].....
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Dec 29, 2011
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Dec 7, 2010
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Sep 25, 2007
I'll try to make this as clear as possible. Let's say i have 4 "classes".
[Code]...
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Jan 16, 2011
class created object to array in main timeline?
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Mar 22, 2012
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Feb 19, 2010
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
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Dec 30, 2010
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Nov 7, 2009
I have 2 classes, Display holds the currently selected Component:
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[Code]...
Removing the selectedComponent variable type so it reads public static var selectedComponent; removes the conversion error and seems to change the ID variable but it appears to only be a copy of the object.
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Dec 7, 2011
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Jan 7, 2011
[Code]...
But the same error keeps showing up, related to the var t1 and var t2 lines: Access of possible undefined property text through a reference with static type class What should I do? I already tried removing the String indication, trade : by =,
[Code]...
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Mar 30, 2011
I see where i was going wrong however when i change the instance name like you said i 1120: Access of undefined property snakePart. all of this code btw is at document class level and the movieclips are in the library not on stage
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