Flex :: Text Input Error / Validation And Restore Previous Correct Value
Jul 2, 2009
I have text input boxes. There is validation for each of the boxes using numberValidator. Now, the thing is that am using alert box to show if any error occurs.
Flowchart ::
1> Insert value in textBox.
2> NumberValidator validates the input on "trigger=change".
3> If error, alert message is displayed. The user clicks OK to go back to form.
4> Focus set back to the TextBox.
5> But, alert box makes the text input value blank / null. i.e. Both the previous error value entered by user and the default correct value will not be displayed now.
Display the most recent correct value that was entered in the text box. Not the default of any other, but the most recent correct value entered by the user.
I have a form with a horizontal layout and with this TextInput: <s:TextInput id="platformNameTI" showErrorSkin="true" showErrorTip="true"/> I have a simple validator that just checks if there is something entered (required field). My problem is as the layout is horizontal, when an error occurred (required file missing), all form items are shifted because of the error icon. Is there a way to delete that annoying icon or force the component to not display it?
I am new user in adobe flash CS4 and i'm using actionscript 2.0 for my project.
I have this input text field in which the user inputs a string of sentences into it. I need it to be able to read any string that is typed into it regardless of whether it is upper or lowercase.
I created on stage 4 text-input fields and a "next" button. I have to check that all 4 text-fields are not empty so the user wouldn't be able to click on the "next" button if one of this fields is blank. here's the code i've tried without success, the program got stacked in a loop:
i am trying to create a simple quiz in school. I have one test question which requires the answer to be -1.I have created Input text and assigned the variable answer for this question.I have a button with the following AS2 script:
on (press, keyPress "<Enter>") { if(answer eq "-1" or answer eq "minus 1" or answer eq "Minus 1" or answer eq "Minus one" or answer eq "minus one")
[Code]....
Firstly whatever you type the numerical keys are immobilised on the keyboard when the .SWF file is builtSecondly I cannot enter the correct answer!! If I type in Minus 1 etc it goes to frame 3.I have tried flags rather than frame numbers - same problem.i have tried remaking the quiz as a separate file.using CS4 and CS5 flash - windows 7 PC.
I'd like to use tooltips with the same design as the error/validation tooltips (rounded box with a tip pointing to the mouse's position).Given the name "error/validation tooltips", it bothers me to use them as normal tooltips.I haven't found people having the same "principles" issue as myself..So, is it that bad to use the error/validation tooltips as normal tooltips? And, if yes, what would be the easiest way to re-use its design without rewriting much code?
I've created a custom textInput componenet that handles it's own validation using a private validator. The validation is enabled depending on the state of the component i.e. validation is enable when the components state is "edit".However, when the state changes from edit the internal validator is set to not enabled but the validation errors on the textbox do not clear - the textInput still has the red border and on mouseover the validation errors come up. What I want to happen is that when a validator is disabled the error formatting and error messages clear from the text input control.
Does anyone have any idea how to do this I tried setting the internal validator instance to enabled = false and dispatching a new focusOutEvent as below but the validation error formatting is still applied to the textInput contrl.
_validatorInstance.enabled = false; //clear the validation errors if any dispatchEvent(new FocusEvent(FocusEvent.FOCUS_OUT));
When a Validator (i.e. StringValidator, NumberValidator, etc) dispatches an invalid event due to validation failure, the errorString property of the source control (i.e. TextInput) is set to a non-empty string which creates a red border around the control and shows an toolTip (errorTip) ONLY when the mouse hovers over the control. Question: Can you force immediate display of the toolTip (errorTip) rather than waiting for the user to hover over the control? If so, how?
I have tried to make validation code for an input box (flash 8) however I cant seem to get it to work, heres the code i have
allow = new Array(" ","a","b","c","d","e","f","g","h","i","j","k","l", "m","n","o","p","q","r","s","t","u","v","w","x","y ","z"," ","A","B","C","D","E","F","G","H","I","J","K","L", "M","N","O","P","Q","R","S","T","U","V","W","X","Y ","Z"); function validate(user_name){
[code]....
The basic gist is that it runs throught the input box and checks if the letters are in the array,and if they are it adds 1 to temp2 then at the end it checks how many characters are in the input box, and if they equal == temp2 then it goes to the next scene, else it says "Please....etc" The PROBLEM is that if the user types in a letter twice, such as " HELLO" then the code only counts 1 L instead of 2 L's. so then it throws out the sum because it wont be correct.
I am trying to get an answer from Input text Field and compare it to the correct answer.here is how my code look like:
//I have a confirm button here confirm_button.addEventListener(MouseEvent.CLICK, ConfirmFunction); //I have a correct answer as a String here var correctans:String = "July";
[code]....
This will check if correct answer contains words in the answer from input text field.But that will result on if I key in "July is great", it will still link to the correct answer frame instead of wrong answer frame.I want the answer to be exact same as the correct answer.
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
I have an input field where the user can enter a zip code, or a city/state combo (not to be confused with up, up, down, down, left, right, left, rigth, B, A, select, start) to search some things.The action on my "go" button is as follows, where searchItem is the variable name of the input box:[code]But alas... all the validation fails. It displays searchItem, but not the results of the split, nor does it recognize the variable as a number type when a zip code is entered.
I have an input field where the user can enter a zip code, or a city/state combo (not to be confused with up, up, down, down, left, right, left, rigth, B, A, select, start) to search some things... The action on my "go" button is as follows, where searchItem is the variable name of the input box:
We have an image editor in Flex to add text and other changes. Once all the changes are complete, we need to save this to the server.We are using php to save the images by accepting coordinates from flex about what all edits are made for that image. Using this we are editing that image using imagick function in PHP. But the problem is output is different from what we see in flex. The issue is mainly with text alignment in flex editor and in the output we get after editing in php.Is there any other way to do this without making the user to wait for a long time to save the images? Is it possible to get the correct coordinates of text from that flex editor. Our issue is flex is passing the x,y of the container of that text editor. For this reason, test is misaligned in the output.
how to receive an event when the streams disconnects that would be great.
The documentation for this control is simply horrible. I have an application that will have a live video stream and I'm looking for a way to make the VideoDisplay control restore its connection in case of the occurrence of any of these specific scenarios:
The application starts and the stream is not online yet. The application is streaming and the user is disconnected from the internet. The application is streaming and the video server crashes and reboots.
I'm using Wowza Media Server and Wirecast to test this. 1 and 3 don't work, I'm not sure number 2 does. I made number 1 work by adding this very questionable piece of code:
I am doing a mailing list sign up and my input text doesn't seem to have the letterSpacing settings working.
My input text's instance is set to Semail.
I don't have any var set to it. I am using loadVariables to interact with the PHP.
I am using the codes below to set its letterSpacing but it's not working.var email_fmt:TextFormat = new TextFormat(); email_fmt.letterSpacing = 1; Semail.setTextFormat(email_fmt); My other dynamic text are working fine for the letterSpacing part. I am using CS 3 and Flash Player 10.
What could be the reason? Is input text different from dynamic text?
I'm having a little problem with my resize event... I created a component myself, and this component, at each resize event, runs a complex method. Here is the problem: When I maximize or restore my window, this event is called several times in a real short period of time, not letting enough time to my method to run completely before another one starts... I'd like to know if there is anyway of only run this method in the end of each resize movement.
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
Just wondering where I find a list of what can be error checked in input text fields?I'm looking for things like...- checking that letters and not numbers are entered- checking that an entered number is in a certain range
When I put focus on input text, I get Error #1023. mc.tabChildren = true; mc.tabEnabled = true; mc.getInputTxt().tabIndex = 0 mc.addEventListener(FocusEvent.FOCUS_IN,updateFocus); private function updateFocus(e:FocusEvent):void{ stage.focus = e.currentTarget.getInputTxt() }
The thing I want is like I will have a input text field for someone to type his email address, but after he presses the send button I want it to check that input field and see if there is the "@" and the "." symbol available in the field or no.
In Flex Mobile Project, Text Input shows blocks instead of showing arabic text. Labels are working fine with Arabic.
Is there any way to show Arabic text inside text input?
My code sample is
<fx:Script> <![CDATA[ /* Import all the easing classes so its
[Code]....
Since, it is for flex mobile project, when I input any text in arabic, it shows separate characters. Arabic is a language that doesn't have separate characters. It should combine letters to form specific word.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I'm trying to create a password input area where a player can insert several passwords and be correct, each password triggering the typing of that password in a separate area (which is what the numbers one to ten in the script below refer to). However, there is some flaw I can't find in the script and if I try to enter anything in the box, it is changed to "orangemarmalade" (see below) and only enters there (acting as if I typed "orangemarmalade" every time).