I have a page-like flex application. In my main application is a holder (a canvas) that displays all the pages. The problem is that the components that are loaded inside the holder are bigger than the holder is when the main application starts. The holder height is set to 100% but still he gets scrollbars when I load a bigger component inside of him then himselHow can I solve this problem? And if it isn't solvable would it work correct if I use a viewstack?the holder looks like this:
<mx:canvas height="100%">
</canvas>
But the end of the application is 500 pixels lower so canvas height is 500 pixels high. Now I put a new child inside the holder that is 1000 pixels high.
I have a panel with a button in it. Clicking on the button will direct the panel to state "State2" adding another two buttons into the panel. During the state change, I want the panel to resize first and then show the newly added two buttons, so I applied transitions onto the state change.
My question is:
If I put the two buttons within a HBox directly under the addChild tag, it works fine. However, if I create a new component with the same code (HBox with two buttons in it) and then add the new component to the panel (Comp in the code commented), it won't show the resize effect.
I'm working on a project for my elementary school students using a book, some mp3s, and some images of text. The main movie clip is called "halloweenWitch" and it's about 10,000 frames long. Every 500 frames or so there's a keyframe for new images of the text. I'm trying to access child movie clips (mc0-mc18) to tween (resize) using code that I found here. [URL] However when I try to access the children with:
Code: Effects.resizeIt(halloweenWitch.mc0,1,2,2); From the main timeline I get an error. TypeError: Error #1009: Cannot access a property or method of a null object reference.
When I debugged the program it said that the problem was this line in my Effects.as file. Code: targetMC.addEventListener(MouseEvent.ROLL_OVER, resizing,false,0,true); targetMC.addEventListener(MouseEvent.ROLL_OUT, resizing2,false,0,true);
I think it has something to do with initialization but I'm not sure how to write a function that would tell the stage to wait until all objects inside halloweenWitch are present, nor even if that's what I'm supposed to do. Code: targetMC.addEventListener(Event.ADDED_TO_STAGE, init); ??
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code: trace(SpriteP.width + ' ' + SpriteP.height); //100 250. SpriteP.removeChild(Sprite2) trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good. When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
Is there an easy way to make a parent container (eg Group) resize when it's children resize?
Below is a little example app. When I put the 200x200 'food' in the 'stomach' the stomach & it's containing 100x100 'body' should resize to contain the food.
how do I get a value from another mxml.I have a vaule in the child mxml that i would like to parse to the parent mxml.Then use the vaule to create a search method.
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
Recently I worked in a project using Flex. Its a Photo editing project. I have took a Canvas and take a image in that canvas using the code canvas.addChild(image) . Now i can move the image freely by using moving code. The image move inside the canvas and outside the canvas. I want to move the image/child only inside the canvas not outside. How can i do this?
Is it possible to call a child function from within the parent? I know to go child > parent, you can do parentApplication.functionName(parameters);, but what about going the other way... that is parent > child?
I have a main.mxml, child.mxml and headermenu.mxml. I click a button on the headermenu that dispatches an event up to the main.mxml which then executes a method in child.mxml. I know this works because I put an AlertDialog in the function I'm calling inside of the child.mxml. The child.mxml contains a drawingArea object that has an erase(). When I call this directly from child.xml it executes, however if I put drawingArea.erase() inside of the function being called by child's parent (main.mxml) nothing happens.[code]...
I have a public variable set within fx:Script tags in a parent component that I'd like to access directly from a child component. How can I do this? I don't want to pass the variable to the child component (I know how to do this and am currently using this approach). Following is a simplified version of the mxml:
Note: SimpleComp is an HBox with a couple of lists. <mx:Accordion> <comp:SimpleComp/> </mx:Accordion>
I have a flex application with two objects: a parent widget (called an IBaseWidget) and a child widget (called a HelperWidget2).When the user clicks on a help link, a helper widget is loaded into the list of base widgets and then displayed for the user.However, when I try to access this child widget by casting the base widget in the collection to the child widget type,the child widget returns null and I am unable to work with the widget.The following snippet correctly returns the widget ID of the newly added widget and dispatches an event to load the widget:
var id:Number = WidgetManager.getInstance().getWidgetId("Helper"); ViewerContainer.dispatchEvent(new AppEvent(AppEvent.WIDGET_RUN, id, openQuickQueryCanvas));[code].........
The problem is that helperWidget above always returns null, meaning the cast isn't successful.
I have many buttons in HBox. Instead of disabling each button, I've disabled HBox. But I am able to click buttons even though the HBox is disabled. Disabling parent component will not make difference on its child? it shows like disabled but mouse events will generate.
type_elt is not an element name; it might be <single>, <multiple> or something else, determined at runtime. How, given this, can I detect the presence of the opt_out_flag element?
I tried this (where xml refers to the question element):
if (xml.*.opt_out_flag) { do_something(); }
but even in cases without opt_out_flag the above expression returns true. Obviously I'm missing something, but what is it?
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.
I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
how to constrain the proportions of a flash site so that when a browser window is resized the swf resizes to fit?Is it actionscript needed in the fla or some html in my dreamweaver file? [URL]
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.