Flex :: Have An Onclose/onunload Event For The Main Movie
Aug 7, 2009I'm looking to dispose of my localconnection when the movie is closed, or unloaded, what event should i do this with?
View 2 RepliesI'm looking to dispose of my localconnection when the movie is closed, or unloaded, what event should i do this with?
View 2 RepliesI created an empty MC on the main timeline:
var ribbonMC:MovieClip = new MovieClip();
addChild(ribbonMC);
On the main timeline I have another MC which loads a DataGrid mcomponent.I have a ListEvent.ITEM_CLICK attached the DataGrid.When a row is clicked, I want to replace the ribbonMC clip I created with a different MC.However, no matter what I do I cannot seem to
properly remove the clip and add it to the main timeline in its place.I have tried getChildByName() in order to grab the clip:
var rmc:DisplayObject = getChildByName("ribbonMC"); (I've
tried type MovieClip here too)
But all I seem to get is a null object, so it cannot be unloaded. Even if I did grab it, I cannot seem to figure out how to add my new MC to the main timeline from inside the current movie clip in any event. Since _root is no longer used in AS3.
I have a html popup containing one flash file. Onclose of the popup I need to write some values into the socket. How can I handle the onclose event from flash ?
View 1 RepliesI have an event, which I have dispatched in my main.mxml:
var evt:UserEvent = new UserEvent(UserEvent.USERINFORMATION);
evt.userVO = storeObject;
this.dispatchEvent(evt);
I can listen for it while in my navigation.mxml file, by using
this.parentApplication.addEventListener(UserEvent.USERINFORMATION, onInfo);
But in other component, I can not listen for it, even trying the same as I did in navigation.mxml.
tracing it back gives me an undefined.
the second component is in a viewstack in navigation.
Why doesn't this work?
Code:
staticGraphic_mc._visible = false;
contents_mc.loadMovie("main.swf");
main_btn.onRelease = function() {[code]....
Where it traces "asdf" it works fine but where it doesn't trace "fdsa". I don't know whats wron'g
I have been developing a game using Flex, and used the Timer class to keep the main loop going. However, when I tried using the enterFrame event to do the main loop, there were a few problems. First of all, physics simulation seemed way too fast. Is the enterFrame event called more than once per frame? I set the application's global frame rate to 24, so shouldn't the application set off the event every 1/24 of a second? And the second problem is that when the game runs like this, some MXML components that are added are not shown.
View 2 RepliesI'm trying to use an onUnload transition on several movieClips, but the transition doesn't seem to take effect. the clips are just instantly vanishing. I am using AS based Tweens to handle this, btw.all other clip AS is working correctly.
View 2 RepliesI want to load six seperate .swf's into the main movie while the main movie loads too. So in simpler words, i want to be able to load all of the swf's the same time i am loading the main swf.
View 2 RepliesI'm newish to OOP AS... trying to build a image loader that wipes between loads. having trouble getting my onloadComplete event to call a method in the main body of the class. what am I missing?
[Code]...
using the command:
loadMovie(_root.section, _root.content);how would i work in a preloader bar?? add one to the file that is loaded into the main movie or on my main movie that is loading the file?
I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.
View 1 RepliesI hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?
In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{
[Code].....
Is it possible to target a loaded movie within the main timeline and stop sounds in that particular movie only?
View 4 RepliesI am looking for a way to fade in a white movie clip over my main movie when a button is pressed.
(i.e. When you press a button, a white rectangle will fade in over all other layers and then fade out after a couple of seconds. This is to make it look like the different pages are fading in and out without having to build the transition over and over again.)
I can not execute a code from nested movie inside of my main movie when I declare import like that:[code]I get these errors: 1172: Definition com.greensock:easing could not be found.
View 8 RepliesI have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
View 1 Replies- i have 3 separate movie clips (a,b,c)
- my main movie is (a) and when i click a button there, it will go to external movie (b)
- under external movie (b) there's a movie clip that includes my animation and content button
- if i click on the content button on movie (b), external movie (c) will pop up [ it will not replace movie (b) but will just overlap it, it's like a small pop up ]
i did the actionscript and when i'm testing external movie (b), it's working... it's showing/popping up movie (c) but when i tried it on the main movie (a), the movie (c) is not popping on the (b) err, sorry if it's a bit confusing / how i explained it. but hopefully somebody will get the idea. and it won't also return on the main movie (a) when i click on a link from the external movie.
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
on(release)
{
this.loadMovie("m1.swf",play);
//this.unloadMovie("m1.swf");[code]....
is this wrong? how can i get this to work correctly.
I'm trying to do a demo with a fastforward button and a rewind button that will go to the next scene and previous scene...however, due to the format that my predecessor created used...I'm stuck with alot of scenes. The navbar (ff and rewind buttons) is in a .swf file called main. The actual demo is in demo3.swf. I created a loader scene to redirect to the correct scene (when ff and rewind are hit), but I'm not sure how to pass the variables needed from the main movie.
View 4 RepliesI'm still a rookie in flash and I'm having a little bit of trouble with some actionscript. I've gotten as far as placing the buttons and assign the correct actionscript for them to work. Everything is working fine with the buttons activating the external .swf into a blank movie clip in the main movie. Ony thing is, I would like the external movie assigned to the first button to open once the movie is loaded.
I thought by using the same actionscript i used on the button {and removing the on(release) tag} and placing on the first frame of the main movie would help, but it doesn't.
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......
I have a movie. In it are some buttons and a dynamic text field. When I press the buttons is should load text from a database into the dynamic text field. If I run the movie by itself (ie. not by LoadMovie()-ing it into a different movie) the dynamic text field gets filled with text and all is well and good. However, when I use LoadMovie() to load this very same movie into my main movie, the buttons no longer work; the text field stays empty.
[Code]...
my problem is that i need to make a reisze, cause the screen resolution for other users. My main and news movie works perfect, but the others movies re-scale everything bigger. The problem of the external loaded movie is: this movie needs the funktion:
Stage.scaleMode = "noScale";
Stage.align = "TL";
If i dont have this code inside the movie is not going to resize fullscreen into the main movie. Inside this movie im scalling photos and some mc's You can take a look what i mean under: [URL]
If you take a look to the bar where the Number of pictures (30) are you will see that the lower bar and the pictures is not going to scale to fill the full screen if i delete the this code;
Stage.scaleMode = "noScale";
Stage.align = "TL";
I have a html page that has a link, which links to another html page with a flash file on. What i need is when this flash page is accessed i need a new movie to load, which would usually load from the navigation when someone clicks on a button.Is there anyway to link to a page which then loads a new movie into the main movie. can this be done???
View 10 RepliesMake things very simple, I need to pass variables between different movie clips (.swf's) on my main movie. It seems as tho my variables are only local, not global, i just need to know how to initialize global variables, and how to use the global variables in my other swf's.
View 14 RepliesI'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
View 1 RepliesI dispatch a custom event from an event dispatcher (following solution Inherited a class from EventDispatcher in Flash but custom event not received) and I add a listener in both dispatcher itself and in main. trace shows that only dispatcher receives this event not main. How to make main also receive the event?[code]
View 2 RepliesHow do I get a button event handler to refer back to the main timeline from within it's movie clip inside another movie clip?
View 1 RepliesHow do I remove a movie clip from the main movie?I've tried setting the alpha,but technically it is still there.Removing and deleting movie clip only works if the movie clip is duplicated and I don't want the movie clip duplicated.
View 1 RepliesI have instances in my movie layed out as such
_root contains
[sliderX] which contains
[holder]
Where X is a number from 1-500 inside [holder] is a button that when pressed should load an image into new browser (does this fine) then move the main movie to it's next scene. this is when it fails. I have tried
[Code]...