I want to specify a string value in the HTML containing my Flash created using Flex 3. This value is a URL that is used by the Flex code and I want another dev to be able to update it. How do I do this? I'm using Flex Builder 3.
One of my decoration bitmaps covers up some important elements in my flex application. The problem is these elements become not clickable. How could make the bitmap not clickable or how could I pass the click event along to those children elements below?
I need to call a component and pass an object. Now I am using event initialize to pass into the method of component but it seem to execute only once as follows. Is there anyway that I can make it call every time it loads.[code]
I have a TextArea that I don't ever want to be scrolled. When scrolling within the application that holds this TextArea, however, the scrolling stops as soon as the mouse ends up over the TextArea.
Is there any way to pass the scroll event to the application, or tell the TextArea to not claim the event?
I have a full screen flex application and I want the user to be able to scroll using browser scrollbars. I don't need mousewheel in the flex application and flex appears to block mousewheel events within itself. So mousewheel events do nothing.
I'm using an HTTP request to download a image in binary format. When the downloading is complete, I want to process it, but I also want to pass the image's ID to the complete handler function.
Since when using sql lite if you try and do a function at the same moment it throws an error, im just trying to make a function that will check if its executing, and if it is try again in 10 milliseconds, this exact function works fine if i dont have to pass any arguments to the function but im confused how I can pass the vars back into the function it'll be executing.[code]
for(var i:int=0; i<someArray.length; i++) { var loader:Loader=new Loader(); loader.load(new URLRequest("http://testurl.com/test.jpg"));
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The second paramter (i) for imageLoaded is always 1, I guess because i no longer exists and is defaulting to 1. Is it possible to get that second paramter to be evaluated when the load is started rather than on complete?
I have a custom component on which I have bound an array collection to one of its proeprties: <comp:MyComp id="comp" prop="{images}" /> images is an arraycollection In the components' code I would like to know which event to listen on everytime images updates props. I tried a setter on props but the setter only gets called once when props is first set. I tried the collection event but I get "Update" events sent on top of 'add' and 'remove' events and I would rather not have to manage those. So is there an event(flex or otherwise) that is fired every time a component property is updated by a bindable property?
I have a Tree, which has an itemRenderer. On the itemRenderer, driven by the XML conditions, objects are created dynamically and added as a children to nodes. These new objects shall trigger an event handler ( some click events mostly ). How do I pass the event handler to the tree and later to the dynamically created new objects inside itemRendere?
I am working in Flex Builder 3 and I am trying to figure out this error. The error console reads "Access of undefined property EVENT." I am not understanding why this error is showing when I have already imported flash.events.Event. Flex is not recognizing with even the hinting helper pop up that appears when I type the addEventListener(It should appear after the opening parenthesis right? Also, I cleaned the targets and still no luck.
Where presenter variable is defined here in MXML and a Presenter class has boxBusy and boxErrorMessage variables defined as bindable property change events:
[Bindable(event="propertyChange")] function get boxBusy():Boolean; function set boxBusy(value:Boolean):void;
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PROBLEM is that whenever I change boxErrorMessage for the presenter, I see the affect in MXML but nothing happens at all when I change boxBusy. Is there something extra I need to do with boolean variable?
I have a page that I'm working on that works great except I keep getting an "Output" message stating: TypeError: Error #1009: Cannot access a property or method of a null object reference. at StillFrameFoto_fla::MainTimeline/portfolioOut() I'm pretty sure I just need to get rid of my button instance, but I don't know how. I have my buttons on frame 1 and I want them completely gone when it moves to frame 2. Here is the code for one of my buttons on the first frame:
I am using shared object to share data between two users. First user connect to shared object and set some value in shared object. Please consider that second user has not connected with the shared object yet.Now when second user connects to the server and try to get that property set by first user, he could get shared object but could not get properties of Shared object set by first user. I observed few times that Second user can get these properties within "Sync" event between two users. But I would like to get these values for Second user in any stage (i.e. in load event etc.). Whenever Second user tries to get the property of Shared object, the object will reset the actual property value and then return reset value.
1) Is there any way to get all the properties of shared object before sync event called, as I want to get it immediately when second user connect to the application and perform next task based on the values stored in shared object.
2) Is it possible for second user to check whether any property has been set by first user? So that second user can use the property instead of reset it.
I seem to be having a recurring problem attaching events to a button i have created within 2 other movieclips.I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
So it looks like it can't find the button, in order to attach the event listener. The question is why? I am attaching a similar event to a button on the main timeline and that works fine. So it looks like a scope issue, but I am referring to it properly.
In my custom button component, I want to get a handle on the textField (The internal UITextField object that renders the label) in the Button so I can modify some properties on it. It exists as a protected var in Button.as How can I do that in my mxml component?
I am building a Flex application with ActionScript 3. Unfortunately I've hit a wall with this one...I would like to be able to apply an upSkin to my dynamically generated button like this:
//this theSkin variable is dynamic in my app, but for this example it's a simple string var theSkin:String = "http://www.mypicturedomain.com/images/myimage.gif"; var navBtn:Button = new Button(); navBtn.id = "thumb1";
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When I attempt this, I get this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@3dac941 to Class.
How do I skin this button with my image dynamically? A couple of things to consider:The upSkin image must be remote. It can't be local.The button must be generated dynamically (it's in a for loop).
Shouldn't it be possible to pass in a dynamic url path for this property? I am successfully loading a variable using loadVars and then attempting to use that variable to populate the xmlConnector.URL property but it does not seem to work. Do you have to hardcode a url for this property?
I have many buttons in Main.mxml. I'm trying to move the button functionality into a Class and have Event Listeners inside the class respond to Click and call other functions. I have written:
Ref: spark.components.ButtonBar. In the spark ButtonBar's mouseOver event, how do you determine which of the several buttons the mouse is hovering over? There is, of course, no selected index at this juncture. If it makes a difference, my ButtonBar is not defined in MXML but is instantiated in ActionScript and an ArrayList is assigned to the dataProvider property of my ButtonBar instance.
Consider the following mx:Button:<mx:Button click="doSomething()" id="myButton"/>Is there some way to programmatically emulate the user clicking the button?One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).
myListener = new Object(); myListener.onKeyUp = function() { if (Key.isDown(Key.CONTROL) && Key.getCode() == 67) {
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hold Ctrl key and start pressing C. From some point you will notice that there is no KEY_UP event for the C key (there will also be no event for A,X,R,V and maybe more). For most of the button the KEY_UP event will still be dispatched.