ActionScript 1/2 :: Load Bar Shows Itself At 100%?
Apr 15, 2009
Before my load bar begins to load and go to 100% it shows itself at 100% and then returns to 0% and then begins the count back up, how do I not have it show the bar at 100% before it begins to loadHere is the code
when i load up my application. if i press find it loads up the google map to the specific location i told it too, but i go back to home and then load the map back up it just got a zoom out view of the world.[code]
basically I want to load an external SWF into my flash file, which I can do just fine, but when I load the swf in, it loads EVERYTHING in the swf into the new flash file...What I want is for it ONLY to display the contents on the stage. I work with large images that span way beyond the stage...then I move the images and when I export the swf it looks like a camera zoomed in and tracking around a large image. BUT when I load the swf into another flash file, it just loads it in with no regard to the stage...how do I get it to JUST load what I can see on the stage? here's my current code:
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); import fl.display.ProLoader; var fl_ProLoader:ProLoader;
I just tested out my site in Firefox and IE. Everything works the way I want it to in Firefox but in IE I'm having trouble. When I click on a button my preloader shows up but doesn't stop to load the content, it plays straight through and then my movie pops up. Does anyone know why this might be happening? I've never encountered this problem before.
[url]...
Web Design, Illustration, Resume and Downloads are all I have working so far.
I loaded a page on the server and is not showing up the flash object. You can hover the screen and you know the object is there but is showing a white box. Locally in my computer I can see it. The test page is [URL]
I have mashed a setting somewhere that put the stage in wireframe preview mode and I can't seem to find where the setting is to change it back. I THINK I have checked every setting.
how to change this back? It's a little difficult to work with images when all you see is an outline of the image's dimensions.
I'm trying to make a simple Flash application to be placed on a web site. It is intended to take data from an .xml file and display it in the Flash movie. There are a number of buttons that display different nodes of the .xml file when clicked. (Not all the buttons are functional yet in this code; I know that.)It runs just fine in Flash. It even runs fine when I publish it and then run it by clicking on the html file on my computer.When I upload the html and swf files to my server, the html file works fine (gives me a solid colored background) but the swf is just a white box, nothing in it and no functionality.Something needs to be declared, imported or linked, I think, but I do not know what or how to do it. (Most irritating is the fact that the code is substantially taken from an online tutorial, with nary a word about this issue.)
ar chineseSentence:Array=new Array(); [many other Array vars deleted for space] var loader:URLLoader = new URLLoader();
I am a little rookie when it comes to flash.. so I have been trying to fix this design your t-shirt application in flash which has a non-working order functionality. As you can imagine, once the t-shirt design is complete, the user would place and order.. for which I would need to send a screenshot of what the user has on his final design, as a screenshot to the server.
I am hoping someone can lead me down the path to figure out this issue I am having. I am trying to create an app that shows images using the RSS feed supplied by the sets page. I am not going through flikr's API, i am simply using the url from the feed on the sets page.
so far, I have been able to ouput the xml from the rss feed as a whole it looks like this
I want to develop a player, which shows imagesMost of the things can be done SAMPLE :[URL] but I am so much confused about the progress bar or scrubber which can be moved or how to arrange with respect to time just like VIDEO Player every image will have to play 10 sec , so if 20 images , so there will be 200 sec so how i should control this time bar or even when user move the scrubber, it moves to exact image with respect to time
When the page for thsi site [URL] loads the background behind the flash document is white. Is there a way to change this so that it matches the page background?
I am working on a site, and I have an issue that I cannot resolve.
Here is the link: [URL]
If you click on the "Issues" link, you will see a slideshow comes up.
If you click on the "Campaign" link, you will a page come up with links on the side, and a bare space to the left.
In the blank space, there is supposed to be a slideshow to come up. When I test the site on my computer, it comes up perfectly fine. But, when I load it to the server, it does not show up.
The ONLY difference in these pages is that the "Campaign" page is a scrollable page, where as the "Issues" page is not. I have tried to resize the scrollable page, and move it to the right side of the page, but it makes the text unreadable- even after resizing the box, and such. I have tried to change the slideshow into a symbol. I've tried a couple of other things, but to no avail.
I'm trying to load a swf file into my main swf. Everything looks fine when I test it with ctrl-enter, but when I open my main swf in a browser it just shows 5 flashing dots where the loaded swf should be.
I am using jQuery's colorbox to open up an iframe on a page. On the page there are two flash SWFs. When I click the button that opens the colorbox, those flash SWFs appear over the top of my colorbox div. I've checked the CSS properties of the colorbox, and the overlay has position:absolute and z-index:999. I have given the SWFs a z-index:0 property, but they still show over the top of the colorbox. This happens in Firefox, IE, and Chrome.
I just need it to load some images from a folder into an array and when the user presses a button it goes through the image array and shows each image, fading the old one out as the new one comes in, stopping when each image has been seen once.
Im making my web page and I want to add a slideshow that shows you the promotions I have. In this slideshow I put a TIMER so when it pass 5 secs it change to the next image, also I put buttons so when you click button 1 or 2 or 3 it shows you image 1 or 2 or 3.
The problem Everything runs OK but when I click on any button (1 or 2 or 3) just when its about to change to the next image (frame) it starts to go crazy, it goes from the first frame to the third and again and again(If I click any other moment it runs perfect).
I'm using a simpel preloader script that holds the movie on frame 1, and plays frame 2 when everything is loaded.I used this script before without any problems, but for some reason the textfield with the "loading"-text only shows up at exactly 50%.There are no other objects/movieclips/textfieds except this one "loading"-text on frame 1. When I trace the 'update()'-function, it traces once at the beginning of the script, holds, and than traces as it should after 50%.[code]
i am trying to write some actionscript.........obviously!!
the effect i am looking for is like what is at <a href>http://www.hugeinc.com</href>
i have most of the code sorted, such as the _y movement of the transparent movie clip. i just need the actionscript that is added to the content mc that is located under the transparent moving movie clip.
we have this variable from the internet, val(0), in a dynamic text field we can see a digit from this variable. but when we use this variable in actionscript and test it with trace, the variable shows as undefined.
how can we make this work without it coming up as undefined??
I'm making some banner ads. They work great on my staging site seen here:But they do not work great on my client's staging site. You can see that the masks are shown and there is flickering throughout:on how to solve this?I'm an expert-level user when it comes to creating artwork and doing timeline animation in Flash CS3.
i need is a simple slideshow. already have images ready but when it start it only shows images for one second and goes to the next.i want it to stay on screen for ten seconds (i am new) (cs4) and needs to work when uploaded to website not just on my computer
If you have a design created in Flash and there is some content on the pasteboard (off-stage), it shouldn't appear in Flash Player.However, when you maximise the flash player window, it does
I am trying to teach myself to create slide shows in Flash. I have Flash CS4 ProfessionalIt seems like a great tutorial. However, as I am following it, I can't make my slide show work as the tutorial demonstrates. Specificall, after creating the buttons as shown, my slide show will not stop at the next frame, but rapidly runs through all the slides. I have worked with the tutorial for several days and can not get it to work for me. I get the below error messages when I follow the turorial.This is what the tutorial says to do, and as best as I can tell, I am doing just that:This is what part of my screen looks like:
I was at a friend's house and wanted to show him our website. When I navigated to it, about 10% of the area outside of the stage was visible. It was almost as if the swf had been shrunk by 10%, but still within the stage area (750px x 600px). I'm not sure what's causing it, but I've seen it happen once before with a computer here at our office.
It always seems to happen with Internet Explorer. When we right-clicked on the swf and choose "show all" it filled the area and looked normal. I've never encoutered the problem using Firefox and only some of the time when using Internet Explorer. Not sure if it just happens with a certain version of IE or what.[URL]..
The problem is that there are always 2 lines in text area when it runs......when i remove this i get usual one line but then i m not able to set color and all.I want to use textarea, set different colors on it and i dont want 2 lines in that.....
We have an hsb- color wheel (.png) and we have create a circle which is rotating on the color-wheel. It should grab the color on the wheel, but there is the problem --> It doesn't. We try to make it with the getPixel function and flash traces some numbers, but the wrong ones. In addition there is a rectangle which gets the (wrong) values and shows them as a color.
function mouseDownHHandler(e:MouseEvent):void { sButtonH.startDrag(false, rechteckH);
/ROTATION stage.addEventListener(Event.ENTER_FRAME,rotate); function rotate (e:Event){[code]....