ActionScript 1/2 :: Get The Handle On A Slider To Reset To Its Original Position?
Sep 30, 2010I'm trying to get the handle on a slider to reset to its original position whenever the frame is changed.
View 2 RepliesI'm trying to get the handle on a slider to reset to its original position whenever the frame is changed.
View 2 RepliesI'm working on a project for my class using flash as2. I want it to be able to, when you click on a button, it drops a movie clip down the screen, essentially just adding _y to it, but then when it reaches 300y coordinate it resets the movieclip to its original position so that you can click the button and replay the same function. I'm not sure if this would be create empty movie clip each time you release button. I'm quite lost in this area so i dont have any actionscript to show, I really dont know where to begin. <3
View 9 RepliesI am trying to reset the state of a bitmap back to its original state after I transformed its color.
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What I have is a map that you can click on points and it will zoom in, you can also click on a "plus/minus" buttons to zoom in and out (I even have the mouse wheel zooming in and out). The client wanted me to add a "zoom slider bar" to it so you know you could move it up and down to scale it. Everything is working except the slider, I can't seem to get it to work with the position of the slider. All of the zoom functionality is there but the slider is killing me.
I am putting up the fla file since there is a lot of code in there and I didn't want to put it all in the forum. if you look in the fla in frame ten on line 726 you can find the function that is supposed to handle the zooming when you move the slider. Up on line 74 you can find the slider onPress and onRelease functions, but those I believe should be fine.
I have a datagrid that allows user to change and save columns widths and visibility. I'd like to add a reset button that would just reset the datagrid to it's original mxml. This is the original datagrid code.
<mx:DataGrid x="10" y="47" height="159" width="250" dataProvider="{acOffspring}" id="offspring_dg">
<mx:columns>
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I added a child (addChild(myCllip) ) and then i change properties of other movieClips inside it then i remove it.
My problem is that when i addChild it again i remains the same when i removed it.
Its there a way to reset the to the original state of the movieClip when i addit again?
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can i handle multiple sound through one volume slider by passing parameters and MC instance name?
im doing a drag and drop quiz in as2, and so far it all works, except the Reset function which is suposed to replace all of the numbers on their original position. Here is the function that at the begining of the frame stores in two arrays the original positions of all the numbers:
Code:
function posInitiale() {
for (j=0; j<=target1.length; j++){[code].....
This, doesnt work, it replaces all of the outside of the scene of flash, if you open the swf bigger you will see them at the bottom of the screen, and they are all on top of each other. But again, if in this function I trace both the arrays I still get the same result, which are the correct position they should go on.
ok - i'm totally confused here... this is probably a stupid noob question... just recently got flash 8 - upgrading from mx2004, but had previously been using flash 6 components and AS1, due to files that had already been written in mx... my problem is this - i have a dynamic text field, populated with data from a LoadVars object. When a button is pressed, different data is loaded into the text field, and the scrollBar is supposed to reset to the top (position=0)
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I have a movieclip instance named "ground" i have it set up so that the ground moves constantly to the left as a scrolling BG. what I want is that when the user presses the "space" button, the ground moves down then back up in a a parabolic path. and it does. but I want the movieclip to stop moving vertically(make dy equal to zero) when it returns to its original y position. how can this be achieved?
Code:
package{
import flash.display.*;
[code].....
Do you know how to rewind a tween. but I dont want it to just snap back to the beiginning. I want it to yoyo back to the beingining without actually yoyoing many times. you know what I mean?this is the code I have which make the beginning motion I want:
public function imageSelectR(e:MouseEvent):void {
myTween = new Tween(imageLoaderHost, "z", Regular.easeInOut, 0, -100, 1, true);
myTween.addEventListener(TweenEvent.MOTION_FINISH, imageSelectL);
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I have implemented a pan and zoom function on my code.Whern I zoom in all components look perfectly rescaled, all shapes and lines.
However my text becomes pixelated and isn't redrawn. Is there a method to make it appear smooth and readable even when I zoom in or move the screen around from its original position?
I'm playing around with mac os x-like dock in flash, but I've got a problem with it. I found this at flashkit.com, see it here. For your convenience i'll post the entire code below (it's quite long though).
Now what i want it to do: if the mouse is not 'on' the menu, i want the buttons to ease back to their original position instead of just spawning there. How can i do this via AS ? The _xscale and _yscale values should also ease back to original state.
Actions applied on the first (and only) frame:
[AS]startDrag ("_root.drag", true);
stop ();[/AS]
Actions applied on the control movieclip:
[AS]onClipEvent (load) {
function checkOffset (coffset) {
if (coffset<-175) {
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My code in theory works find but for some reason things aren't doing what they're supposed to. Basically I have all my draggable puzzle pieces as movieclips; they start at specific x's and y's on the axis. You drag them to the corresponding hitbox movieclip and it pops into the other specific x and y spot on the axis (otherwise they go back to the first xy spot).
The problem is sometimes the pieces drag and drop fine, but other times when you click the mouse down, they drag, but when you let go, they don't drop! Randomly! They just follow the cursor around, til you click a few times, and then randomly it will drop and not move (when it's supposed to go back to the original xy position).
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I am trying to call a sound to play whenever the UP key is down. I want the sound to stop and reset to position zero when UP is released. Everything works except the sound will not reset to 0. Here is what isn't working:
if(Key.isDown(Key.UP)){
if(sound.position == 0){
sound.start(0,0);[code]....
When ran, the program plays the sound once, and will never play it again because I can't get the sound.position to reset to 0.
I made two movie clips that follows the mouse but I want to put constraints on them, they should follow the mouse until the mouse reaches a certain distance and then the movie clip should pop back to its original x and y position.
Code:
private function init():void
{
addChild(backgrnd);
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I have made a gallery with xml, and my problem is that when the thumbnails are loaded they move on the Y axis and doesn't want to be in their original placed position. I am attaching a zip with my problematic sample to see what i mean.
Attachments: another_problem.zip (147.0 K)
how can i get original stage x and y position from the embedded movie? ie. main movie(full screen) load in secondary movie, and places it in the middle of the stage. press a button in the secondary movie and new movie clip appears but it has to be full screen and be x0 y0 of the main movie.
View 0 RepliesI have a movie clip for each piece of clothing that will be used to attach on the dog. These movie clips click and drag to add clothes onto a target and it automatically resets back to its original position each time you grab a different selection of clothing. All of my objects go the original position except for one. The "julyDress" movie clip automatically pops up to the top of the page and does not reset to the original position.
Below is my code:
stop();
var startJulyXPos:Number = JulyDress.x;
var startJulyYPos:Number = JulyDress.y;
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Is there any way to make a clicked movie clip go to front, and then when released, go back to it's original position?
I've been reading about swapDepths and a few functions that allow to bring to front the MC, but nothing to return them to their original positions between the layers.
Can this be done? Or is it any way to make it look as it?
Trying to build a drag and drop navigation, all the drag and drop works great, the test for the hit works ie if its on the target it centers the drag clip over the target, if its of the target the drag clip returns to its start postion. What I cannot get right is the code to check if the target already has a clip on it, if it has that clip needs to return to its start position, so we only ever have one drag clip on the target.
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I have a moviclip duplicating 200 times and rising off the top of the screen. When it moves completely off the stage, and I want it to move back to the bottom of the screen and rise up again. Right now it just keeps going up off the stage and doesn't replace itself.Here is my code on my movieclip:
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I know this is a dumb question, but it would've taken me forever to search through all the rest of the posts regarding Scrolling Text boxes. So I have text scrolling in a dynamic text box. Buttons control it's movement, up and down with (scroll --) and (scroll ++). Let's say I read to the bottom of this text, and then load a new file into this same box. When I do this, the new text is scrolled to the bottom. My Question: How do I reset the scrolled position back to the top for each new file that I load??
View 6 Repliesi wanted to make an object to reset to the default position, like i move it around and when i hit a button he goes to his position for example x: 233 and y:431
View 1 RepliesI have an enter_mc with arrow_mc (ie. which is ">>") at the end. When I mouse over enter_mc, i want the arrow_mc to bounce back and forth. the problem is when I onRollOut, the yoyo is not stopping and I can't get it to return to the original position either.
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I want to make a magic 8 ball in actionscript 3. I'd like to be able to click on the movie clip of the 8 ball, shake it with the mouse, and then have it snap back to its original position when I let go of the mouse button. I have three problems:
1) I can make the 8 ball track the mouse, that's easy, but how do I make it snap back to the original position when I let go of the mouse button?
2) I want to constrain the movement of the 8 ball movie clip so it won't go all over the stage, just enough to move it back and forth a bit.
3) How do I randomize output of answers in the 8 ball window...such as, "not now," "doesn't look good," or "yes" etc?
I posted earlier about getting a zoom effect which was solved by putting the content within 2 containers: the parent container to center the zooming & the pan container (child) to be panned on drag, however when I drag the child a copy of the original remains for some reason?basically I have this to set up the containers:
ActionScript Code:
ParentContainer = new Container();
addChild(ParentContainer);
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I have a block that I'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, I have this on my block (movieclip) right now.
Code:
onClipEvent(enterFrame) {
speed = 3
dist = 8.5
_x -= speed;
if (_x = dist) {
_x += 3
}}
But all this is doing is throwing the block at the 8.5 distance...
Trying to build a drag and drop navigation, all the drag and drop works great, the test for the hit works ie if its on the target it centers the drag clip over the target, if its of the target the drag clip returns to its start postion. What I cannot get right is the code to check if the target already has a clip on it, if it has that clip needs to return to its start position, so we only ever have one drag clip on the target.
Code timeline:
Initialize vars
left = 10;
right = 500;
top = 10;
bottom = 380;
speed = 10;
targetX = targetSpot_mc._x;
targetY = targetSpot_mc._y;
[Code] .....
I prefer to build custom drag functions using the TimeEvent etc. Below I have some code where as when I click on a MovieClip it fires the imageStartDrag function which then begins the imageDrag function consecutively.Currently when I click and drag it moves the image fine, however it is snapping to the far left of the image.What I would like is to be able to click and drag so that the image drags from it's original point. My brain is a bit confused, what do I edit in 'imageLoader.x = mouseX;' to have it starting from it's original position and moving. (Note, I'm only testing with the X Axis atm, later it will use the Y Axis too.)
Code:
// Image StartDrag Handler.
private function imageStartDrag(e:MouseEvent):void {
[code]......