ActionScript 1/2 :: Pushing Arrays Only Once?

Jul 2, 2009

say I've got a button I push to add a currently selected term inside a text field/input field to an array, but I don't want to accidentally add the same option twice, or see the same option over and over, what do I have to do to the array?here's the original for an array called aNameslist and a variable callednamesDaddmcD.onPress = function(){ aNameslist.push(namesD);  }What's necessary to switch an output like

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Arrays :: Flash - Pushing Or Adding Arrays As Values Into A Multi-dimensional Array?

Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........


I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.

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ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:

AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)

I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:

AllBrigades [0] [2].push (MyUnit);

But when I trace this I just get undefined.

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ActionScript 3.0 :: Arrays Of Arrays / Data Providers And Dictionarys

Aug 26, 2009

I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.

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Pushing Particles Away From The Mouse?

Feb 9, 2010

I've been working on a little particle generator that produces intractable particles. When you click your mouse, they will move in a straight line away from where you clicked. Seems simple enough, but I can't quite get the formula right.

I want to pass two points and a magnitude scalar value into a function and have it move the particle along the line drawn through the two points, and only as far as the magnitude specifics.

For example:Let's say the particle is at the point P(10,10) and the mouse clicks at the point Q(15,15). I pass both those points and the magnitude 10, into my function.

The function then calculates the angle the particle should travel (45 degrees or PI/4 radians) and sends the particle to the point O(20,20), again, as specified by a magnitude of 10.

Edit: By the way, I'm using ActionScript 3.0, but if possible I would prefer a universal explanation in case I decide to program this in another language, or I am without a programming language when I need to figure it out.

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ActionScript 3.0 :: Pushing Objects Away From The Mouse?

Feb 10, 2010

So I've been working on a little particle generator that produces intractable particles. When you click your mouse, they will move in a straight line away from where you clicked. Seems simple enough, but I can't quite get the formula right.

I want to pass two points and a magnitude scalar value into a function and have it move the particle along the line drawn through the two points, and only as far as the magnitude specifics.

For example:
Let's say the particle is at the point P(10,10) and the mouse clicks at the point Q(15,15). I pass both those points and the magnitude 10, into my function.

The function then calculates the angle the particle should travel (45 degrees or PI/4 radians) and sends the particle to the point O(20,20), again, as specified by a magnitude of 10.

This seems like a simple problem, it's used ALL the time, but I just can't seem to work it out.

Side note: By the way, I'm using ActionScript 3.0, but if possible I would prefer a universal explanation in case I decide to program this in another language, or I am without a programming language when I need to figure it out. T

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ActionScript 3.0 :: Pushing Object In An Array?

Aug 15, 2010

Is it possible to push an object into a specific index in an array. Because I have a set array from 1-10 and each index has a unique purpose so I was wondering if it would be possible to do something like:

array[1].push(object);

If not whats the best way to do this? At the moment I have a seperate array and I just do array[1] = arrayOfObjects.length -1;

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ActionScript 3.0 :: Pushing New Videoclip Into Ns.play?

Jan 30, 2009

Im currently trying to modify Lee Brimelows videoplayer, however im not quite sure how to achieve what im looking for and need suggestions. I'm looking to have 3 different movieclips. Lets say

[Code]....

So guess I need to make a listener for each button, and within each of the listeners, define vars for the movieclips. Then make the EVENT listening for clicks, and when clicked, push the new movie into ns.play?

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ActionScript 2.0 :: Pushing And Object In An Array

Oct 1, 2009

ok this is going to be tricky to explain. The scenario is i have an array like so Code: var Final:Array = new Array(); and i have a class with a bunch of variables grouped together (no function in this one) the original reason was for this to serve as a way making seperate instances (something like a structure from C++ i suppose) when needed but once i explain further it might just be making it more complicated. now what im doing is to use array.push to add new objects inside the above array. but the problem is every time i push i mostly likely will need to "create" a new instance of the object am i correct.but i cant do that sice the function that does will have a static name for the instance of the object i push into the array.

i hope that made sense, now what i need as a solution is some way to dynamically add unique instances of the object into the array without having to have unique names everytime. i can only see two logical method of doing this, one is to figure a way of dynamical naming the instances, or to have some sort of syntax like array.push(new Object(Copy stuff from a temporary Object)); But one more would be to avoid using objects all together but even that ive tried to figure out

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ActionScript 3.0 :: Pushing An Array Through A Function?

May 16, 2010

I was wondering if it was possible to push an array of boxes for example, through a function so that it formats all of them?

I've tried looking this up, but I have no idea what it would be called.

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ActionScript 2.0 :: Pushing To Multidimensional Array

Jun 25, 2004

correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query. I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class. The hierarchy I want to create is as follows:

[Code]...

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ActionScript 2.0 :: Resizing And Pushing The Menu?

Feb 27, 2005

I know how to make the stuff resize with ease, but now how would you make it push the other menu boxes? Check it out:

[URL]

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ActionScript 2.0 :: Resizing And Pushing The Menu.?

Feb 27, 2005

I know how to make the stuff resize with ease, but now how would you make it push the other menu boxes? Check it out:

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Arrays :: Fastest Way To Merge Multiple Arrays?

Sep 26, 2011

I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....

Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

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ActionScript 3.0 :: Randomizing The World! Arrays And More Arrays?

Feb 17, 2009

A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:

ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );

[code].......

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ActionScript 3.0 :: Arrays Store References Of Other Arrays?

Dec 27, 2009

I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

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Data Integration :: Pushing XML To Multiple SWFs

Jun 17, 2008

I'm updating a flash player some other guys built, it's in good shape but the functionality that my client wants me to add seemed easy at first but turned into a *nice* little puzzle. What I'm trying to do is a "reverse" xml load. Reverse because the way I've done it is have flash load an xml and parse it within the swf. But this one is the reverse of that. Basically I have multiple swfs that need to be dynamically populated by one xml file. Each swf (the same .swf) needs different text and images. I can see trying to do it a number of ways but their all leading to dark tunnels I don't know if I can get out of.

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ActionScript 1/2 :: Add A Time Delay Before Pushing To An Array?

May 16, 2009

I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files.  Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
 
This all works fine and dandy on my computer, but when I run it online it breaks down.
 
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array.  (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
 
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
 
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
 
How can I make sure that the referenceListA[i] mathes up to its own information?

[Code]....

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Load An External .swf Into My Stage Pushing A Button?

Nov 18, 2009

I have to add in a precise position into my stage another swf by pushing a button.

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ActionScript 3.0 :: Pushing Value To Array Via Getter / Setter

Mar 22, 2012

I seem to have run into a situation where when I push a value to an array held within a singleton via a getter/setter , Flash seem so access the getter over the setter method. Within my command/controller (I am using RobotLegs)

override public function execute():void {
// various line of code here
//Place screenshot image into an array from model for later reference.
model.unitScreenshots.push(screenShot); // screenshot is just a Bitmap object
}

The getter and setter within my model e.g. robot legs singleton
public function get unitScreenshots():Array {
return _unitScreenshots;
} public function set unitScreenshots(value:Array):void {
_unitScreenshots = value;
}

When I set a break point on both the getter and setter, only the getter method is being called, why? I would think that a push value on the array would trigger the setter, not the getter.

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ActionScript 3.0 :: Delete The Textfield Pushing A Button?

Feb 21, 2012

i have the following code:

var str:String = "blablabla"
var fontDescription = new FontDescription();
fontDescription.fontName="Arial";[code].....

How can i delete the Textfield pushing a button?

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ActionScript 2.0 :: After Pushing A Button Like A Movieclip To Delay

Feb 1, 2004

After pushing a button I like a movieclip to delay for lets say three seconds before it appear. This action don't have to repeats itself!

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ActionScript 2.0 :: Draggable Button Pushing Away Other Objects Over?

Jun 27, 2009

I have a draggable button/rectangle that when goes ontop of other objects they are being pushed away depending on the less distance around the rectangle.

If someone knows a tutorial or something that could help me please say

I started with if (button1.hitTest(button2)) { ... } but I dont know what to do next

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ActionScript 3.0 :: Make A Pushing / Sliding Gallery

Oct 25, 2011

I've got a problem. I have to make gallery like [URL]

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ActionScript 3.0 :: Load An External .swf Into Stage Pushing A Button?

Nov 18, 2009

I have to add un external swf in a precise position into my stage by pushing a button.

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ActionScript :: Flex - Pushing A Closure Onto The Event Stack?

Aug 28, 2009

On occasion, I have wanted to push a closure onto ActionScript's event stack so that it will be executed after the current event handler. Right now I use setTimeout(closure, 0). Is there a more direct way of doing this?

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Relative Performance Of Native C++ To Flash For Pixel-pushing?

Oct 20, 2010

I was trying to get a ballpark idea of how much slower Flash is at pure pixel-pushing 2D graphics than doing the same thing in SDL or other native library. For instance if I have a Flash/Flex app on a modern PC which each frame does a 2D loop and directly reads/sets every pixel, what equivalent PC would give the same performance for a native C++ app? Maybe a classic Pentium, a PII, PIII?

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ActionScript 2.0 :: Get A Movieclip To Move By Pushing Either The Left Or Right Button

Apr 9, 2010

im trying to get a movieclip to move by pushing either the left or right button, and then when the enter button is pushed i want the mc to keep moving but it seems to stay still. this is what ive got so far:

ActionScript Code:
mcBoat.onEnterFrame = function()
{
if (Key.isDown(Key.RIGHT) )

[Code].....

it keeps moving if the enter button is pushed and then pushing an arrow key but not the other way.

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ActionScript 3.0 :: Shared Object - Save Without Pushing Button

Sep 14, 2010

I'd like to get the input text in the SWF to save on exiting the SWF without pushing a button. Here's what I have so far that incorporates pushing a button

Code:
var savedstuff:SharedObject = SharedObject.getLocal("Cookie");
btnSave.addEventListener(MouseEvent.CLICK, SaveData);
function SaveData(MouseEvent) {

[Code]....

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ActionScript 3.0 :: Pushing Textfields Into Multi-dimensional Array?

Nov 14, 2011

To line up with my multi-dimensional data array, I would like to create and display textfields. I was hoping to do this in a multi-dimensional textArray however flash does not seem to like it and I am getting a #1010 error. Here is the code I have:

ActionScript Code:
var textArray:Array = new Array();
createTextFields();

[code]....

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