ActionScript 2.0 :: Resizing And Pushing The Menu?
Feb 27, 2005I know how to make the stuff resize with ease, but now how would you make it push the other menu boxes? Check it out:
[URL]
I know how to make the stuff resize with ease, but now how would you make it push the other menu boxes? Check it out:
[URL]
I know how to make the stuff resize with ease, but now how would you make it push the other menu boxes? Check it out:
View 7 RepliesI was wondering if any one knew how to create a menu similar to the MacOS X dock or like the green text column here URL...i made one but it goes really weird and jumpy after certain numbers.i made a MC in an MC on the stage with the MC code:[code]i put some restraits on it, so it doesnt go extrememly small, but anyways any suggestions?
View 14 RepliesI would like to change the width of the rollover-resizing of this menu to 400 px,
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code]...
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
View 1 RepliesI've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
I've been working on a little particle generator that produces intractable particles. When you click your mouse, they will move in a straight line away from where you clicked. Seems simple enough, but I can't quite get the formula right.
I want to pass two points and a magnitude scalar value into a function and have it move the particle along the line drawn through the two points, and only as far as the magnitude specifics.
For example:Let's say the particle is at the point P(10,10) and the mouse clicks at the point Q(15,15). I pass both those points and the magnitude 10, into my function.
The function then calculates the angle the particle should travel (45 degrees or PI/4 radians) and sends the particle to the point O(20,20), again, as specified by a magnitude of 10.
Edit: By the way, I'm using ActionScript 3.0, but if possible I would prefer a universal explanation in case I decide to program this in another language, or I am without a programming language when I need to figure it out.
say I've got a button I push to add a currently selected term inside a text field/input field to an array, but I don't want to accidentally add the same option twice, or see the same option over and over, what do I have to do to the array?here's the original for an array called aNameslist and a variable callednamesDaddmcD.onPress = function(){ aNameslist.push(namesD); }What's necessary to switch an output like
View 6 RepliesSo I've been working on a little particle generator that produces intractable particles. When you click your mouse, they will move in a straight line away from where you clicked. Seems simple enough, but I can't quite get the formula right.
I want to pass two points and a magnitude scalar value into a function and have it move the particle along the line drawn through the two points, and only as far as the magnitude specifics.
For example:
Let's say the particle is at the point P(10,10) and the mouse clicks at the point Q(15,15). I pass both those points and the magnitude 10, into my function.
The function then calculates the angle the particle should travel (45 degrees or PI/4 radians) and sends the particle to the point O(20,20), again, as specified by a magnitude of 10.
This seems like a simple problem, it's used ALL the time, but I just can't seem to work it out.
Side note: By the way, I'm using ActionScript 3.0, but if possible I would prefer a universal explanation in case I decide to program this in another language, or I am without a programming language when I need to figure it out. T
Is it possible to push an object into a specific index in an array. Because I have a set array from 1-10 and each index has a unique purpose so I was wondering if it would be possible to do something like:
array[1].push(object);
If not whats the best way to do this? At the moment I have a seperate array and I just do array[1] = arrayOfObjects.length -1;
Im currently trying to modify Lee Brimelows videoplayer, however im not quite sure how to achieve what im looking for and need suggestions. I'm looking to have 3 different movieclips. Lets say
[Code]....
So guess I need to make a listener for each button, and within each of the listeners, define vars for the movieclips. Then make the EVENT listening for clicks, and when clicked, push the new movie into ns.play?
ok this is going to be tricky to explain. The scenario is i have an array like so Code: var Final:Array = new Array(); and i have a class with a bunch of variables grouped together (no function in this one) the original reason was for this to serve as a way making seperate instances (something like a structure from C++ i suppose) when needed but once i explain further it might just be making it more complicated. now what im doing is to use array.push to add new objects inside the above array. but the problem is every time i push i mostly likely will need to "create" a new instance of the object am i correct.but i cant do that sice the function that does will have a static name for the instance of the object i push into the array.
i hope that made sense, now what i need as a solution is some way to dynamically add unique instances of the object into the array without having to have unique names everytime. i can only see two logical method of doing this, one is to figure a way of dynamical naming the instances, or to have some sort of syntax like array.push(new Object(Copy stuff from a temporary Object)); But one more would be to avoid using objects all together but even that ive tried to figure out
I was wondering if it was possible to push an array of boxes for example, through a function so that it formats all of them?
I've tried looking this up, but I have no idea what it would be called.
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query. I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class. The hierarchy I want to create is as follows:
[Code]...
I'm updating a flash player some other guys built, it's in good shape but the functionality that my client wants me to add seemed easy at first but turned into a *nice* little puzzle. What I'm trying to do is a "reverse" xml load. Reverse because the way I've done it is have flash load an xml and parse it within the swf. But this one is the reverse of that. Basically I have multiple swfs that need to be dynamically populated by one xml file. Each swf (the same .swf) needs different text and images. I can see trying to do it a number of ways but their all leading to dark tunnels I don't know if I can get out of.
View 1 RepliesI have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files. Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
This all works fine and dandy on my computer, but when I run it online it breaks down.
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array. (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
How can I make sure that the referenceListA[i] mathes up to its own information?
[Code]....
I have to add in a precise position into my stage another swf by pushing a button.
View 1 RepliesI seem to have run into a situation where when I push a value to an array held within a singleton via a getter/setter , Flash seem so access the getter over the setter method. Within my command/controller (I am using RobotLegs)
override public function execute():void {
// various line of code here
//Place screenshot image into an array from model for later reference.
model.unitScreenshots.push(screenShot); // screenshot is just a Bitmap object
}
The getter and setter within my model e.g. robot legs singleton
public function get unitScreenshots():Array {
return _unitScreenshots;
} public function set unitScreenshots(value:Array):void {
_unitScreenshots = value;
}
When I set a break point on both the getter and setter, only the getter method is being called, why? I would think that a push value on the array would trigger the setter, not the getter.
i have the following code:
var str:String = "blablabla"
var fontDescription = new FontDescription();
fontDescription.fontName="Arial";[code].....
How can i delete the Textfield pushing a button?
After pushing a button I like a movieclip to delay for lets say three seconds before it appear. This action don't have to repeats itself!
View 3 RepliesI have a draggable button/rectangle that when goes ontop of other objects they are being pushed away depending on the less distance around the rectangle.
If someone knows a tutorial or something that could help me please say
I started with if (button1.hitTest(button2)) { ... } but I dont know what to do next
I've got a problem. I have to make gallery like [URL]
View 1 RepliesI have to add un external swf in a precise position into my stage by pushing a button.
View 11 RepliesOn occasion, I have wanted to push a closure onto ActionScript's event stack so that it will be executed after the current event handler. Right now I use setTimeout(closure, 0). Is there a more direct way of doing this?
View 2 RepliesI was trying to get a ballpark idea of how much slower Flash is at pure pixel-pushing 2D graphics than doing the same thing in SDL or other native library. For instance if I have a Flash/Flex app on a modern PC which each frame does a 2D loop and directly reads/sets every pixel, what equivalent PC would give the same performance for a native C++ app? Maybe a classic Pentium, a PII, PIII?
View 2 Repliesim trying to get a movieclip to move by pushing either the left or right button, and then when the enter button is pushed i want the mc to keep moving but it seems to stay still. this is what ive got so far:
ActionScript Code:
mcBoat.onEnterFrame = function()
{
if (Key.isDown(Key.RIGHT) )
[Code].....
it keeps moving if the enter button is pushed and then pushing an arrow key but not the other way.
I'd like to get the input text in the SWF to save on exiting the SWF without pushing a button. Here's what I have so far that incorporates pushing a button
Code:
var savedstuff:SharedObject = SharedObject.getLocal("Cookie");
btnSave.addEventListener(MouseEvent.CLICK, SaveData);
function SaveData(MouseEvent) {
[Code]....
To line up with my multi-dimensional data array, I would like to create and display textfields. I was hoping to do this in a multi-dimensional textArray however flash does not seem to like it and I am getting a #1010 error. Here is the code I have:
ActionScript Code:
var textArray:Array = new Array();
createTextFields();
[code]....
how can I push an object from my document class array to an array in my custom class?I have an instance of my custom class in my document class called "Pool".The array in my custom class is called "STOREDBALLS"The array in my document class is called "ballArray"How do I get the object from "ballArray" into "STOREDBALLS"I tried using "Pool.STOREDBALLS.push(ballArray[0])" but it didn't work.
View 3 Replies