ActionScript 2.0 :: Activate Carousel Gallery OnRollOver?
Dec 18, 2007how i would deactivate a carousel gallery until rollOver? reason being it doesnt look to good when the page loads with something spinning real fast.is it possible
View 5 Replieshow i would deactivate a carousel gallery until rollOver? reason being it doesnt look to good when the page loads with something spinning real fast.is it possible
View 5 Repliesget a border onRollOver in my thumbnails gallery. I've tried the photo and thumbnails gallery and played with stringy's files to accomplish this but still haven't been able to get it to work.
View 14 RepliesWhat would be the best way to swap images onRollover inside a thumbnail gallery dynamically loaded into contentMain?
View 9 RepliesI have a xml carousel gallery in AS2 that works great, except I want it to unload when I click a button that takes me to another frame or scene. Right now it just stays in the middle of the screen.
Here is my flash code for the gallery and a button for the frame (this code all works, I just want to unload the gallery when I click the button, go to a different frame, scene or whatever) [code]...
I'm currently trying to add an image galley, something like this [URL] into into the carousel from gotoandlearn [URL]. What I'm trying to achieve is, every icon would have its own image gallery with different images beside it.
AS2 CAROUSEL WITH IMAGE GALLERY
Code: Select allimport mx.utils.Delegate;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[Code].....
Here is the scenario... I am attempting to create a carousel image gallery each image is accompanied by a url that when pressed will take the viewer to an external website. I am pulling this information from an xml document "images.xml". I am using a dynamic textfield with an instance name "links" to hold the urls. The problem is the URLs are not changing when I selected a new image. How can I make it so that when a user clicks on image1 for example they'll get "View Google" and when they click on image2 they'll get "View YouTube" etc?
Here is my XML:
<?xml version="1.0" encoding="UTF-8"?>
<images><image src="img/Layer-1.png" />
<urltxt><a href="[URL]">Cops</a></urltxt>
<image src="img/Layer-2.png" />
<urltxt><a href="[URL]">Dogs</a></urltxt>
[Code] .....
I need to make an image gallery that uses a carousel style animation...minus the 3D part.Basically, we'll have an array of images loaded from an XML file...could be any number of images.The stage will have 5 images lined up edge to edge. Each image will be 300x200, but masked to only show the middle 100x200 pixels. The image in the middle (the third one) will be fully visible, with the mask showing all 300x200 pixels of the image.When the user clicks on the next or previous buttons, the entire row of images will slide over and the new middle one will animate open to show the full image.
Screen shot of basic idea: Loading the XML and images and such is no problem...adding them to the stage and setting a mask for each, no problem.It's the actual functionality of getting the whole group to slide at once and the next image mask in line to animate into the center position while the current center position mask animates back down to normal.
I have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
I'm trying to make a couple's dress-up game with lots of characters. I wanted to make it so that when you click a certain character and pair it with a certain character, something special appears or happens. How do i make it so that this 'special' thing only appears when the certain two characters are both chosen.[code]...
View 3 RepliesI have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
View 2 RepliesSome browsers force users to click on a flash object before it will activateon my pc opera has this problem and i am told IE has it too.
View 3 RepliesIs it possible to de-activate the Enter key so that on a stop() instruction in a frame,pressing the Enter key doesn't generate a move to the next frame
View 2 RepliesI am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though...
Selected[unitcounter].addEventListener(MouseEvent.CLICK, moveselecter);
function moveselecter(evt:MouseEvent):void{
var Unitcounted:Object = evt.currentTarget
evt.target.addEventListener(MouseEvent.MOUSE_UP, moveTo);
trace("hello")
} function moveTo(evt:MouseEvent):void {
trace("hello2")
}
It does give hello but not hello2 so the event should do its work if u ask me...
I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?
View 1 RepliesI know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops.
View 1 RepliesI've uploaded my flash game to the web, when I view the page in any browser I have to click the swf file before I can use the keyboard functions. I can't seem to find a fix.
View 4 RepliesI've put a zipped file on my site, its about 0.5 mb and flash CS4 format.
I've got two problems;
1. How to stop the function from starting as soon as the file is loaded
2. How to call the function properly
Within the first frame of my flash movie I've got two layer, one with a movieclip called moon and another for actionscript which contains:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
_global.hidden = function(){
[Code].....
But nothing happens when I click on the button.
I have created swf file, with buttons, actionscrip version 8.whet I open my file in internet explorer browser, it works correctly, but when i open it in opera browser, I need to click on my flash animation to activate the controls, buttonsHow can I resolve that problem?
View 3 RepliesI have a scrollbar that scrolls left or right when the cursor is moved either side of the central x coordinate. I've been trying to change it so the scroll only activates when the cursor is towards the far right hand side (ie x>75%) or towards the far left hand side (x<25%) of the scrollbar, leaving the central 50% of the scrollbar inactive.
Code:
function scrolling() {
_root.onEnterFrame = function() {
container_mc._x += Math.cos(((mask_mc._xmouse)/mask_mc._width)*Math.PI)*15;
[code].....
I have a class linked to a library MovieClip. Several public instance variables in the class point to other DisplayObject's which are children of the class.Is Event.ACTIVATE the correct event to indicate that all ofthe children have been instantiated?
View 1 RepliesI was certain that in AC3 this is done by default, when the button is in focus and the ENTER key is press, it dispatches a Click event.
myButon.addEventListener("click", funClick);
function funClick(evtObj:Event):void { trace("yes");}
I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
View 6 RepliesI have Adobe Flash CS3 pro, Actionscript 3.0.I've made a SWF and got it to work with a poster frame and everything seems to work fine.Except for one thing:the fullscreen button appears on the player controls at the bottom, but pressing it does not fullscreen the video.Nothing happens.How do I activate fullscreen ?
View 1 RepliesI know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.
View 5 Replieshow do i get rid of the click to activate this control around the swf in a web page?
View 3 RepliesI'm into a personal project with the Tween Method:
A menu with 5 buttons inside the movie clip instanced from bt1 to bt5.A main movie clip that extends the stage dimensions.When buttos are released they shall target to the respective Y value and stop.So..
Importing classes
import fl.transitions.Tween;[code].....
I'd like to activate the 5 buttons for this navigation.. Insted of it, only 3 buttons navigates.. The other buttons i don't know how active them to navigation.
If you have a text box and name it using the extension txt ie: mytextbox_txt, then when typing a dot at the end will activate the Flash drop down menu. I was wondering if they exist what are the respective notations for other Flash components such as check boxdatagridlabel
View 1 RepliesI have a movie clip that throws out a bunch of little stars. I then have a button (a big star) and I want the movie clip to play when the button is hovered upon. So, basically when you hover over the big star a bunch of little stars float up from behind it. I have attached my fla, and my code for the movie clip is below:
Code:
onClipEvent (load) {
a = 0;[code]..........
I'm working on a more interactive movie. It basically just has effects over the video that go outside of the FLVPlayback's dimensions to seem more "realistic." It seems very basic, but I am unsure where I would begin. Let me tell you the basics: It's offline, I imported the video from my computer and used the "Load external video with the playback component."My FLVPlayback on the stage is called:
fla_movieTrailer It has cuepoints already in the .FLV video. I have one Event one named "blacksmoke." If the video reaches the cuepoint "blacksmoke" I want it to play the MovieClip named fla_blacksmoke. So how do I have it activate fla_blacksmoke?
Click to Activate and Use this Control. upgrade to Studio 8 has been rendered anemic by the requirements of "more security" by Microsoft and others. Now Flash has an error message and you have to click the little sucker to get it to work. Someone dropped the ball BIG TIME on this one. Surely there is a fix for this for a non-programmer such as myself. I thought I was just stupid until I went on Taco Bell's [URL]..
View 1 Replies