ActionScript 2.0 :: Button To Load And Play A Short Mp3?
Aug 17, 2005
I want to create a simple clip that will have a button to preload and play an mp3, possibly with a really simple preload bar, but I'd really like the mp3 to play while it's loading,
I'm using netstream to show a video in .flv.Over this video I need to show a couple of short animations, and when they play, I need to paus the long video so it doesn't plays in advance in the background.I've got this script to pause the movie:
Code: btnPlay.onRelease = function () { ns.pause(); }
But how do I apply it so that when the timeline hits a certain frame, it calls it. I mean, the user can't really know when to stop to see the animations, so it has to be done at a specific time.
I am making a flash website were the logo will start out at the bottom and play a animation when someone clicks on a button(there will be about five so I don't which one they will click on), the logo will move to the sides. after this animation plays this one time I need to never be able to play again while they are in the website..
i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
I've been working on a AS3 script to control my FLVplayback component. I'm very close to making this work. Let me describe what I want to happen.On my homepage I have a DIV container where my video will be located. I want a still image of the video to load with a play button over it.Upon mouse over I want the button to change colors, upon mouse click I want the video to play.I have a .FLA project I'm working. I've got a FLVplayback component, sourced to my .flv. I've created a button and it works. When you click it the video plays.I have 3 layers.
actions (this is the top layer)
buttons (has a button and progress bar)
assets (only the FLVplayer)
The following AS3 is set to frame1 in the actions layer.
I'm using FlashCS4, AS3 and DreamweaverCS4
Here is the weird issue.
#1. While working in Flash.If I do a publish preview the play button with load for a split second and then disappear to be replaced by the still image.If you click on the center of the still image where the play button SHOULD be, the video will play.
#2.If I view this online.The play buttons NEVER disappear, however the still image NEVER loads.
All works fine untill I do something to the loaded swf.For example if I click a button on the loaded swf the button works but then when I click the button on the main movie to load the next and play the transition the transistion doesnt work.If I dont do anything to the loaded swf the transitions work.Is it something to do with the paths being changed when the loaded swf is acivated?
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
I've recently started using Flash in CS4 and finished up a short cycle and exported it as a .mov to find it had clipped the last two frames, Does anyon know why? Or how to stop it from clipping my work?
While working on a project involving a mask layer and artwork layer the tutorial that explained the procedure said to press F6 to add a new keyframe to the timeline. While on the current frame, the tutor was hitting F6 and a new frame with a keyframe was produced. I need to click on the next frame then hit F6 to make the keyframe. The project is to make a vine look like it is growing and involves making lots of subsequent keyframes in this manner. The tutor breezed through making one keyframe after another - I have to physically advance to the next keyframe THEN hit F6.This really slows things down.
Im working on a small drag and drop project and for the life of me I cant seem to work out how to get my movie to delay before it goes to the next frame.
Basically when a clip is dropped onto the target I need a short delay of about 5 seconds before going to frame 2.
I know that I need to set a variable but cant work out how to utilise it [code]...
I'm trying to take into account the Garbage Collector (GC), so I decide to optimize this code:[code]For instance, is it useful to put "xmlOne = null" in every iteration? I'm checking with the Flashdevelop's profiler, but I don't see the difference.maybe, I can also reuse the item object rather than creating it every time, right?
I'm quite new to flash but have experience in other adobe programs, I'm trying to create banner with imbedded short video no more than 5-6 sec.I was desperately trying to find some tutorials or any help on this subject without success.
So I'm making my own networking protocol for a online game, to save space each message (sent over TCP) is given a ID which is a short, 2 bytes, all messages sent from the server to the client and vice versa are strings, how can I convert a short to a string in java in just 2 bytes (characters)? I want to be able to convert a short int into 2 characters, so that I can send the short over the network in a string format in just 2 bytes and decode it back into a short on the other side (in actionscript 3). A character can hold 256 possible values right? So 256*256=65,536 which is the size of a unsigned short int!
Here's what I've got so far: public static String toCode(int c){ if(c <= 255 ){ return Character.toString((char)c); }else{ return null; }} public static int fromCode(String c){ return ((int)c.charAt(0));//Return the character code of the send string, 1 char only }
This can turn a int into a single character which can be sent over the network, now I just need to have it use 2 characters and it can do up to a short.
how to create a short video to play before the user clicks on a video to watch. Kinda like a short advertisement (for our department) when the viewer wants to watch one of our football games.
With the help of another user here, I was able to get a video player to work using an xml list containing all of the video file names, once the title is clicked in the .swf file the player plays that video file.
xml file
Code: <root> <video> <filename>UA029_Fb_1929_WA.flv</filename> <title> WSU VS UW 1929</title> <description></description>
[Code]....
so what I am trying to achieve is to have a short clip play every time a person wants to watch a video.
Also, Is there a way to create some type of text box in the swf player that will display all the metadata (game, year, score etc.) in that box?
wratts here gang , im doing a short flash movie and have run into a slight snag . i want to create the effect of a chase through space at high speed ( starfeild ). so far my efforts have left me scratching my head .
perhaps one of you know some Action script that can help me out .
Simply put, is there short circuit evaluation in flash. If not, is there a way to do something like it and still retain the elegance of short circuit evaluation?
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
I am a beginner looking to build my first Flash product. I am attempting to replace an existing PowerPoint, which is all text and picture based, and make it less boring by using Flash. I need to replace the pictures with about 25 short video files all under 30 seconds. Is it worth it to do this in Flash?Is there an existing template for this type of project?
I have created a custom cursor script which uses the mouse. Hide command as well as startDrag(). When I move the cursor around it flickers terribly. How do I remedy this?
I want only show a segment for that video, for example I want to start from minute 15 until minute 16, Only shows a minute for that video, but, I want to see that video as a complete short video of 1 minute duration.